Developers Disclose Which God of War: Ragnarok Character Was the Most Difficult to Design

The answer will surprise you

God of war ragnarok 2

Is God of War: Ragnarok the most highly awaited game of the year? Most likely yes. What’s best, it will be debuting as early as November, and all the time the development team is unveiling more secrets that make the scale of the phenomenon build up in the minds of the public.

It is actually difficult at this stage to imagine a PlayStation console owner who does not eagerly await the release of this title.

Recently, a very interesting interview has been given by Rag Grasseti, who is the art director for the development of the latest installment of God of War.

He was asked during one of the Q&A sessions he held on his Instagram on what was the most difficult thing to design in the entire game.

His answer may have seemed surprising, because the man stated that the hardest part was embracing Odin.

The Rag mentioned that he was working with Dela Longfish (a graphic designer from Santa Monica Studio) for quite some time, and the work was indeed challenging anyway. He concluded his answer by saying that the artist can’t wait for fans to see the fruits of this labor.

And probably there will be plenty of those opportunities, because according to reports, it is Odin who is to be the main antagonist in the upcoming installment.

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