Hunt: Showdown Brings Back Night Maps to Normal Rotation Due to Unpopular Experiment

Crytek, the developer studio behind Hunt: Showdown, attempted an experiment by taking night maps out of the normal rotation and placing them under wildcard orders. However, due to low popularity, the maps are back in the normal rotation for players to enjoy once again.

The extraction shooter genre has seen a rise in popularity in recent years, with games like Escape from Tarkov and Hunt: Showdown amassing a solid player base.

Hunt: Showdown, in particular, recently received a major update that introduced a brand new tutorial to help new players get started in the game. Additionally, night maps were placed into their own playlist, separate from the normal rotation.

However, it became clear that the night maps were not particularly well-liked by the players. The low lighting made it difficult for players to see and identify enemies, which led to empty lobbies.

In contrast, the normal maps provided better visibility, making it more enjoyable to play. Since Hunt: Showdown heavily relies on sound to detect enemies, the shooter is much more engaging in daylight.

Hunt: Showdown

Ironically, the update also introduced a new quest series that required players to complete both PvE and PvP tasks. Players soon realized that these quests were easier to complete on night maps since there were fewer opponents to compete against.

Crytek probably intended for night maps to be more popular among players, but the opposite turned out to be true. As a result, Crytek has brought night maps back to the normal rotation for players to choose from.

In a recent post, Crytek stated that they will continue to experiment with wildcard orders, but for now, they will remain with normal orders.

While some players are unhappy about having to play on night maps, Crytek is open to feedback and willing to adjust their approach to keep players satisfied.

Overall, Hunt: Showdown’s latest update has brought back night maps to the normal rotation, providing players with more variety to choose from.

While the experiment didn’t turn out as expected, Crytek’s willingness to experiment and listen to feedback shows their dedication to keeping the game fresh and engaging for their player base.

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