Flashback 2 Review – The Bug That Killed A Cult Classic

Copy and Paste Design Fails to Innovate this Once Innovative Franchise

Flashback first released in 1992 for the Commodore Amiga, introducing players to a cinematic sci-fi adventure like no other. The game stood out with its rotoscoped animation, immersive dystopian setting, and thrilling side-scrolling action. Flashback gained a cult following and spawned sequels like 1995’s Fade to Black.

Now, 30 years after the cyberpunk classic’s debut, original creator Paul Cuisset returns to direct a true sequel for modern platforms. Flashback 2 aims to continue the journey of Conrad B. Hart, the determined 22nd century agent fighting against shapeshifting aliens infiltrating society. This follow-up attempts to capture the spirit of the original while evolving the 2D side-scroller formula into 2.5D and 3D environments.

After such a long wait, can Flashback 2 balance innovation and staying true to its roots? Does Cuisset still have the creative spark that led to his seminal work garnering critical acclaim in the ‘90s? Or does this ambitious sequel fall victim to the pitfalls that have claimed many franchises trying to recapture former glories? Read on to find out.

A Dated Dystopia

Flashback 2 returns players to the dystopian future of New Washington in the 22nd century. Once again, you take on the role of Conrad B. Hart, a quick-witted agent working to take down an invasion of murderous shapeshifting aliens known as Morphs. The narrative offers a simple premise – stop the Morph leader General Lazarus from enslaving humanity. However, the execution leaves much to be desired.

The voice acting sounds unnatural, with characters delivering their lines in a strangely stilted manner. Exposition-heavy dialogue also tends toward the cringeworthy rather than compelling. Most conversations had me wincing instead of invested. The still image cutscenes doing little to communicate the gravitas of pivotal story beats.

New Washington itself also feels dated, lacking the atmosphere established in the original game’s striking cyberpunk aesthetic. The vibrant neon-bathed cities offer some visual appeal. However, the world feels sterile, with minimal interactions or activities beyond chasing the main objective. For a sequel 30 years removed, Flashback 2 does little to enhance the distinctive sci-fi setting that captivated ’90s gamers.

It’s clear the developers were relying more on nostalgia rather than crafting a gripping narrative capable of standing on its own. The story hits all the same beats, from the Jungle region to the Death Tower without even attempting to expand on this universe. Certainly not enough to overcome cringeworthy writing and phoned-in voice performances. Ultimately, Flashback 2’s return to Conrad’s war on Morphs will likely only appeal to diehard fans willing to forgive the uninspired execution.

Outdated and Bug-Ridden

Flashback 2 attempts to modernize the original’s formula by evolving the purely 2D side-scrolling into 2.5D and 3D environments. This allows Conrad to move into the background of stages, creating a heightened sense of depth and immersion. However, while character animations remain fluid, the game suffers from a litany of bugs that frequently trap the player or break event sequences. I often found myself stuck in textures or falling through the floor into oblivion – forcing constant reloads.

The core action primarily involves gunplay, but shooting proves an exercise in frustration with clumsy controls and inconsistent hit detection. Lining up shots in the 2.5D perspective turns each firefight into an awkward scrap. Spray-and-pray tactics replace precision as the guns lack any sense of impact. Melee attacks and shields try to add variety but feel just as sloppy. Stealth barely functions as an option with questionable AI and no way to non-lethally take down patrolling enemies from behind.

Flashback 2 Review

Trying to navigate environments or interact with NPC allies also demonstrates Flashback 2’s inadequate AI. Companion characters frequently get stuck on objects or outright ignore player input. Their glacial pace brings action to a standstill as you end up circling around waiting for them to catch up. These painfully slow escort sequences add nothing but puzzling design choices.

In between story missions, Conrad can explore the semi-open world sections of New Washington using a motorbike. However, while venturing through the cyberpunk districts offers some eye-candy, there is shockingly little to actually see or do. Restrictive pathways funnel you from location to location rather than make the setting feel vibrant and lived-in. Those brief rides come saddled with more performance issues as well, with constant frame rate drops that hamper an already outdated experience.

30 years removed from the original, Flashback 2 brings little innovation to either the franchise formula or side-scrollers in general. Its ambitions to fuse modern 3D gameplay with classic 2D platforming collapses underneath a mountain of bugs and clunky design. For all its attempts at honoring the past, this disappointing sequel only serves as an inferior retread that fails to capitalize on genuine nostalgia.

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Eye-Catching Style Buried by Substandard Substance

Visually, Flashback 2 delivers on its cyberpunk aesthetic with aplomb. The environments burst with vibrant colors and neon-bathed cityscapes that nail the high-tech, low-life vibe. Locations like the seedy Red Light District offer a grimy technoir allure while the flashy casinos present ostentatious spectacles. Each new area provides visual eye-candy, even if the gameplay struggles to match the same creativity.

The character and equipment designs also capture the setting’s distinctive style. Conrad looks every bit the gritty 22nd century agent, with a memorable silhouette kept intact from the original games. The same holds true for General Lazarus, the imposing Morph leader. Iconic vehicles like Conrad’s motorcycle receives modern flourishes as well. It becomes clear much attention was devoted toward honoring Flashback’s iconic presentation.

However, for all the dazzling style, there is little substance below the surface. New Washington feels devoid of life, with non-hostile NPCs existing merely as set decoration. Neon lights may draw the eye but most locales feature little interaction beyond chasing objectives from Point A to B. Considering the lengths taken realizing such vibrant locales, the inability to explore and get immersed within them proves disappointing.

On the audio front, the synth-heavy soundtrack and ambient hum of technology nicely complement the distinctive future envisioned. Tense, rhythmic beats drive action sequences while quieter melodies underscore emotional moments. The score generally enhances engagement even as the visuals outclass the actual gameplay. However, while the music soars, stilted dialogue and questionable performances often distract from key story beats. Ultimately style wins over substance, creating aesthetic appeal Flashback 2 too rarely capitalizes on.

A Glitch in the Mainframe

Considering Flashback 2’s lengthy development, the sheer volume of bugs marring the experience proves shocking. I faced game-breaking glitches that halted progress through the main campaign multiple times, forcing reloads of precious save files. These crashes often meant replaying 30-60 minutes of repetitive gameplay. But it gets worse. More than once, I lost access to Conrad’s gun in the middle of firefights or found myself trapped in environments requiring a full restart.

The frequency of these infuriating issues intensifies deeper into the story, almost as if punishing persistence. I cannot recall another recent release with such blatant lack of polish and quality assurance. Had I not used online guides to circumvent stalled main quests, I may never have witnessed the ending credits. Even post-launch patches failed to smooth over the game’s ragged edges.

Of course, not all bugs proved rage-inducing. In fact, some revealed an accidental humor the rest of Flashback 2 sorely lacks. Conrad has unlimited lives thanks to a bizarre design decision where he respawns after “dying” at minimal penalty. I exploited this to carelessly blast through tedious enemy hordes when not walking away as they obliviously fired at nothing. The overlong boss fights also reveal suspect AI given one entirely refused to attack no matter my tactics. I “defeated” this invincible beast by slowly luring it into an insta-kill trap using melee strikes. An encounter seemingly ripped from slapstick comedy.

However, these moments of unintentional comedy hardly compensate for the lingering technical shortcomings running rampant through nearly every facet of design. Flashback 2 does no justice to its predecessor’s legacy. And with little nostalgic goodwill squandered on conversing bugs rather than crafting engaging gameplay, this sequel ends up only frustrating fans.

A Cyberpunk Tragedy

Beneath the mountain of technical failings and outdated design weighing down Flashback 2 exists the foundations of a good game, even a worthy sequel. The art direction nails the distinctive dystopian aesthetic while the move to 2.5D environments shows ambition to modernize the franchise. Using Conrad’s motorcycle to traverse a semi-open world offers at least superficial freedom to explore and hunt objectives across cyberpunk city districts. Some gameplay variations like hacking puzzles and mech battles provide nice change-ups from the repetitive combat and traversal.

Developer Microids clearly hoped to tap into nostalgia and reignite interest in this cult classic property. And with original creator Paul Cuisset guiding development, the potential for their vision seems apparent at times. However, it crucially falls victim to an utter lack of polish that suggests the devs bit off more than they could chew. Constant bugs shatter any building momentum while core systems feel clunky and antiquated rather than inspired. 30 years past the original, I expected some old-school design compromises but not basic playability issues.

Perhaps this return to Conrad’s war on sinister Morph’s will deeply resonate with diehard Flashback fans, who can overlook profound flaws merely to spend a bit more time in this formerly pioneering franchise’s cyberpunk world. Yet, even nostalgia proves a finite resource to mine given Flashback 2 does little to expand on its backstory. Instead, we get a grungier retread through familiar events likely only to appeal only to that loyal niche.

Overall, I cannot recommend Flashback 2 even to most ardent fans. Its merits constantly clash with lack of care that suggests a rushed job rather than a long-awaited encore. With so many contemporary games delivering engrossing stories or rock-solid gameplay for the same price, your time and money deserves better treatment. By failing to honor its predecessor’s legacy in anything beyond superficial style, Flashback 2 ends up an unmitigated cyberpunk tragedy rather than triumph.

The Review

Flashback 2

3 Score

Flashback 2 is a disappointing sequel that fails to live up to the beloved original in almost every regard. Rehashed story beats, frustratingly inconsistent combat, game-breaking technical issues, and outdated design choices result in an experience that lacks care or vision. For long-suffering fans, what should have been a triumphant follow-up instead ends up an unpolished, bug-ridden tragedy. With its mountain of problems combined with little meaningful innovation over its predecessor, I cannot rate Flashback 2 any higher than 3 out of 10. Only die-hard fans of the franchise should bother with this cyberpunk sequel, and even they seem likely to end up more frustrated than satisfied. Almost thirty years later, rather than recapturing the magic, Flashback 2 instead tarnishes the memory of a once revolutionary classic.

PROS

  • Vibrant and visually appealing cyberpunk aesthetic
  • Fluid character animations and movement
  • Classic characters like Conrad and Lazarus return
  • Intriguing dystopian future premise and settings

CONS

  • Rehashed story beats lack originality
  • Frustrating combat and controls
  • Stealth and NPC interactions are poorly implemented
  • Lack of polish and game-breaking technical issues
  • Outdated and clunky gameplay design
  • Lifeless open world with little activities
  • Constant frame rate problems
  • Terrible voice acting and cringeworthy dialogue

Review Breakdown

  • Overall 3
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