The Kindeman Remedy Review: Torturous Chores in the Prison of Boredom

Characters And Gameplay Both Shallow As The Graves You'll Fill

Upon booting up The Kindeman Remedy for the first time, you may be forgiven for feeling a sense of familiarity. This sinister management simulation comes from the indie developers at Troglobyte Games, fresh off their previous release Edo no Yami. Immersed in a visually striking world of horror, you take control of the morally bankrupt Dr. Kindeman and Sister Anna as they conspire within a dilapidated island prison to conduct deadly human experiments.

Billed as a strategy game with tycoon and clicker elements, The Kindeman Remedy tasks players with juggling responsibilities between its two main characters across day and night cycles. Queue up actions to distribute tainted medicines to inmates, perform secretive surgeries, and drag fresh corpses down to an underground lab for torture sessions. Upgrades can be purchased over time, but the core loop remains constant.

Currently available on PC via Steam for $7.99, The Kindeman Remedy aims to shock players with its pervasive violence and macabre tone. Reviews thus far praise its initial uneasy atmosphere, but remain divided regarding the entertainment value over an entire playthrough. We’ll be examining all aspects of the experience in depth to determine if this is a leisurely management challenge worth taking on or yet another gruesome slog through video game mediocrity.

Sinister Schemes in a Secluded Prison

The Kindeman Remedy takes place within a rundown island prison, isolated from the outside world. Our two playable characters leverage their positions of power over the trapped inmates toward malicious ends. Players assume the role of Dr. Kindeman, the resident physician carrying out unethical medical experiments, as well as Sister Anna, a nun who aids the doctor by distributing tainted medicines amongst prisoners.

While their motivations are vaguely described as bettering humanity and easing suffering, both characters display a detached cruelty and willingness to sacrifice lives without consent. The extent of Dr. Kindeman’s backstory depicts a man driven by his work at the expense of ethics or relationships. Sister Anna’s reasons for assisting his research amid religious duties are left unexplored. Without grounded emotional ties, it’s difficult to become invested in either one as they clinically go about poisoning, operating, and torturing day after day.

The overarching goal driving gameplay involves Dr. Kindeman pursuing an experimental “remedy” meant to eliminate pain. Testing various chemicals and procedures on prisoners, players guide the doctor through collecting ingredients and data from both living and dead subjects. Sister Anna enables these efforts through preparing test medications and ensuring a fresh supply of deceased inmates to work with. While tension exists with avoiding too many casualties, cooperative elements between characters feel forced.

With side content like romantic possibilities introduced then immediately dropped, the narrative accoutrements around experiments and research in The Kindeman Remedy serve only as window dressing. There appears to have been cursory attempts to ground characters in a story players could care about. But ultimately the prison setting and its occupants exist merely as fodder for indulging in violent scenarios without purpose or consequence.

Repetition Sets In Across Light and Dark Cycles

The Kindeman Remedy utilizes a cyclic day-night structure to facilitate player actions. Daytime shifts focus on Dr. Kindeman mixing various medications while Sister Anna visits cells administering both remedies and poisons. Come nightfall, control remains with the doctor as he conducts hands-on human experiments, disposes of corpses, and unlocks upgrades. This loop forms the crux of gameplay, but monotony soon overwhelms the initial taboo allure.

Managing both characters at once via a clicker-style queue demands constant attention rather than strategic depth. Mixing pill combinations in Dr. Kindeman’s lab requires selecting machines, ingredients, and pressing buttons as timers countdown. The end results get passed upstairs to Sister Anna for prisoner distribution. Players can treat inmates to gain reputation points, or intentionally poison them to fuel the nighttime cadaver pipeline.

The Kindeman Remedy Review

While balancing cures and kills offers some limited decision making, Sister Anna’s nursing duties grow repetitive quickly. There exists little variety between days as players repeat the same clicks ad infinitum. The only change comes from utilizing accumulated reputation to purchase lab upgrades like increased mixers and sterilizers. But more stations just means performing the same actions on repeat.

After the sun sets, Dr. Kindeman rectifies prisoner executions, drags bodies downward, and takes up torturous tools against unwilling patients. Like the pill mixing procedures, each horrible experiment involves simple prompts and waiting. Choices likeinjection sites hardly differ from mixing bath A over bath B. And the promised grotesque visuals manifest through blood splatters rather than visceral graphical violence.

What initially shocks soon bores as players ration their daily clicks between the same stations and endure lengthy animations over and over for incremental upgrades or story beats. With little incorporation of strategy, resource management, or variation beyond the compact build-and-harvest loop, The Kindeman Remedy fails to deliver on being an engaging management challenge. Neither characters nor mechanics display depth warranting hours enduring this disturbing prison routine.

Drab Aesthetics Dilute The Horrors

Visually, The Kindeman Remedy opts for grimy realism over stylized graphics when rendering its island imprisonment and tales of torture. Character models appear grounded and environments capture the foreboding isolation of a remote medical outpost gone astray. droplets splatter surfaces  But technically underwhelming textures and filtering undermine the intendedMalevolent machinery glints ominously in candlelight as visera leave their emotionlessKEY%endvain attempts to renderrealistic viscera. While certain dissections and processes arise grotesque implications, actual on screen gore remains modest and repeated animations lessen all shock value through familiarity.

Performance also proved unreliable over prolonged playtesting sessions. Transition points between shifts commonly caused full crashes to desktop without warning, destroying session progress. Remaining visual delivery felt inconsistent overall as well.  Certain disappearances and interactions manifested clipping , awkward teleportations, or stilted physics.

These persistent technical failings exacerbate gameplay issues regarding repetition and boredomu weakfore by interrupting any building tension or engagement. And they highlight unfinished optimization unbefitting a modern title, indie or otherwise.

On the audio front, compositions fail to enhance the horror aesthetic much as well or ingrain memorably through repetition.  The Kindeman Remedy features but one predominant track on constant loop. While somber tones and distorted vocals set an initial uneasy mood, perpetual hour-long playback grates extensively. SFX mixing also left certain actions devoid of feedback . torture scenes lack visceral weighting, Significant aversely effecting theirbrutal promise. And absent voice-over for prominent charcaters halts attachment, leaving their scripts dry readings.

For a game marketing itself on a niche graphic premise, The Kindeman Remedy presents their core acts through an unexpectedly muted filter disruptively. What aims to disturb through suggested violence relies on players’ imaginations filling the gaps versus displaying any arresting scenes directly. And building that mental imagery remains difficult when technical issues sever any sustained experience before necessary immersion takes hold.

Tired Torture Routines Require Resuscitation

The Kindeman Remedy deserves some morbid appreciation for brazenly indulging destructive power fantasies absent normative judgement within a video game space. But its steadfast commitment depicting systematic abuse breeds an oppressively apathetic atmosphere. What initial alarm at describing human atrocities for entertainment inevitably numbs through the cold, chorelike implementation. There exists a profound disconnect between expectations invoked from The Kindeman Remedy’s premise and the decidedly unengaging reality of play.

Much of this conflict stems not just from repetitive mechanics, but the framing of characters and context. Controlling embodiments of cruel authority already limits empathy, but open disdain towards pixelated prisoners denies players sufficient rationale for their decreed despicable acts beyond fleeting base pleasure. And without substantive connections between tormented and tormentors, the serial torture structure exhausts its brief intrigue rapidly. The Kindeman Remedy requires more background, more complexity in its victims and villains, to sustain unsettling experiences which gaming and other media have thoroughly explored previously to better lasting effect.

Even regarding The Kindeman Remedy’s core function as a management challenge, it disappoints in both available variety and responsiveness. While juggling medical and murderous responsibilities between its two playable avatars does exercise time prioritization faculties, their individual tasks grow overwhelmingly monotonous. This induces boredom, not dread. Mixing various chemical combinations lacks nuance and soon devolves into repeatedly cycling between the same stations. Chainsaw vivisections and acid immolations suggest gruesome diversity, yet input reduces to binary prompts and watching the same animations.

Refinement could rectify much grievance. Allowing queued action cancellations, speeding transitional pacing, implementing fail states to encourage risk reward analysis — there exist abundant options for incentivizing active commitment from the player. Current tuning simply ensures adequate resources to ignore half the available mechanics and finish a playthrough on autopilot. The Kindeman Remedy demands players scrutinize its world closely, but does not reward that attention justly. Only disappointment follows from expecting anything beyond a visual novel broken by periods of mindless clicking.

So we have characters without redeeming qualities to understand or assassins that think little of themselves committing transparently needless acts at obvious expense to others. Where is the revelation in that beyond reaffirming humanity’s capacity for wickedness? Every violent criminal believes their actions justified and every victim pleads for mercy. The Kindeman Remedy side steps exploring that moral calculus in favor of maximizing suffering volume. It expects the scenario itself sufficiently profound to meditate on simply by participation. But images only shock until familiar and life is cheap when no cost stands to lose our own.

Torture Grows Tedious Over Time

When evaluating The Kindeman Remedy’s overall entertainment value, reoccurring issues around repetitive mechanics and unengaging characters significantly detract from the central fantastical appeal of manipulating vulnerable prisoners. Their suffering alleviates neither frustration from clunky controls or boredom between nearly identical action prompts. And scant narrative context reduces their torment into passionless busywork before an inevitably numbing, predictable end.

Unless specifically seeking another formulaic clicker to mindlessly populate in short bursts, it becomes difficult justifying even minor expenditures or investments of time to properly engage with The Kindeman Remedy. Especially when parallel market options like Cult of the Lamb or Let Them Come implement deeper management systems and gameplay variability atop comparably eerie settings and themes to better sustain duration.

Still, moments of morbid enjoyment occasionally punctuate the tedium for unfamiliar players. The initial subversive thrill of secretly poisoning hospitalized convicts or masterminding technically legalized torture facilities carries some defiant charge in our hyper-sensitive social era. And seeing medical implements weaponized does exercise a particular genre of imagination. But the pragmatic issues around clumsy UI, pacing, and glitches wear down the forbidden appeal through disruptions and distractions.

Core gameplay elements like managing competing objectives on a timer and balancing risk vs resources tap into proven engaging formulas as well. Yet their current implementation lacks necessary complexity between cycles to appreciate calculated elements over blind chance. Greater consequences for negligence and more room to creatively solve problems could potentially shift focus from thematic dissonance to strategy satisfaction.

As it stands, The Kindeman Remedy renders an intriguing malevolent fantasy into methodical reality bereft of appeal. But some critical overhauls introducing choice parameters and gameplay variance beyond stat upgrades could better honor the debauched creativity clearly inspiring its inception. Streamlined mechanics and added variety might nurture the dark thrills at its core into a more captivating product worth supporting. But presently, the greatest mercy lies in putting this dreary torture clinic out of its misery.

The Review

The Kindeman Remedy

4 Score

In the end, the lack of meaningful gameplay variety or purposeful narrative context make indulging in The Kindeman Remedy's perverse human experiments feel more like a chore than an engaging moral descent. Repetitive actions numb without evolving in complexity or consequence across the lengthy single playthrough. And the clinical disconnect between victims, violators, and players breeds only ambivalence regarding the prolonged virtual torture. Promising ingredients exist disconnected within The Kindeman Remedy’s grim sandbox, but they fail to synthesize into a properly provocative product worth endorsing. The initial taboo premise intrigues, but weak storytelling and repetitive click mechanics bore too quickly. Performance issues and lacking presentation further detract from fully committing to the cruel manager fantasy. More complexity in characters and strategic systems could have better sustained the macabre tone. Only the most indulgent controversy seekers need apply.

PROS

  • Intriguing taboo premise and dark horror aesthetic
  • Initial shock value from unethical experiments and torture sequences
  • Management of competing objectives on a timer injects some challenge
  • Upgrading abilities and equipment provides some progression
  • Balancing prisoner treatments vs casualties presents tradeoffs

CONS

  • Repetitive clicker-style mechanics grow tedious quickly
  • Lack of variety between cycles and gameplay sessions
  • Story and characters fail to meaningfully develop
  • Simplistic interactions lack depth or player agency
  • Presentation issues like visual bugs, filtering, and choppy animations
  • Unsophisticated art style and graphics
  • Inconsistent tone clashes between ideas and execution
  • Lacking audio from flat soundtrack to absent voice-overs

Review Breakdown

  • Overall 4
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