Against the Storm Review – City Building Meets Apocalypse

An Ominous yet Beautiful Simulation Where the Weight of Civilization Rests Squarely on Your Shoulders

City builder games meet roguelikes in Against the Storm, a clever mashup that hooks you with its tense gameplay flow. For the uninitiated, city builders are all about developing towns, managing resources, and keeping your little digital citizens happy. Games like SimCity and Cities: Skylines let you construct an urban utopia without real-world constraints. Roguelikes, on the other hand, are known for challenging runs that reset with each death, procedural generation to keep things fresh, and unlockable upgrades that bolster future attempts.

Against the Storm combines these genres into a loop that always leaves you eager for just one more try. As the Viceroy rebuilding civilization for the ruthless Scorched Queen, you establish resource-gathering settlements to push back the deadly Blightstorm. Each randomly generated area comes with unique geography and starting conditions, forcing you to adapt. It’s a race against the clock as you balance objectives, production chains, settler needs and the Queen’s impatience meter.

Achieve enough goals before time expires and you can progress to the next region. Fail too many times and it’s back to square one when the storm inevitably returns. Along the way, you’ll expand the tech tree and get the chance to venture deeper next time. It nails the roguelike compulsion to try again with slightly better odds, while delivering the base-building satisfaction city builder fans crave.

Mastering the Settler Shuffle

Against the Storm quickly evolves from simple resource gathering into a complex juggling act. As Viceroy, your duties include clearing space, assigning jobs, building infrastructure, managing public order, appeasing the Queen and bracing for the inevitable storm. It’s a lot, but smart systems design makes it all click after some initial confusion.

Each procedurally generated map drops you in an unexplored forest packed with essential construction materials like wood and stone. Early priorities are getting a stockpile built, setting up some tents and putting settlers to work. Before long, you’ll need fuel, basic food, clothing and building upgrades to increase output. Exploration uncovers more resources while advancing the tech tree unlocks new production chains. For example, combine meat and skewers at the right facilities and you can start serving cooked meals. Identifying these pipelines is key to keeping your citizens alive and productive.

Of course, random events ensure you can’t just rebuild the same profitable settlement every time. Varied start conditions, geography, resources and available structures force you to pivot strategies. Some attempts you’ll be rich in stone but lacking iron. Others may offer an abundance of berries but no wildlife to hunt. You’ve got to work with what you’ve got. Traders can fill resource gaps too, letting you leverage excess goods into exactly what you need at the moment.

As if plate-spinning production chains weren’t enough, you’ll constantly juggle settler happiness, reputation goals, the Queen’s mood and encroaching storm phases simultaneously. Let any meter max out and you can wave goodbye to that budding village. It lends each session an electric, tense atmosphere where disaster always seems one missed shipment of sweet pies away. That constant pressure to avoid catastrophe makes eking out a win extremely rewarding.

Once you’ve secured a foothold, it’s time to start pushing deeper into the glades surrounding your base. These mist-shrouded forest pockets offer tasty resource stockpiles in exchange for overcoming a risky challenge. It might be appeasing ghosts, dealing with bandits or solving an abstract logic puzzle. The twist? Failing to overcome the glade event in time penalizes your major progression bars. But you’ll need to take on some risks if you hope to gather the rare crafting materials necessary for late-game buildings and research.

Between the glades gambles, supply wrestle and settler mood monitoring, Against the Storm always keeps you on your toes. It definitely takes an hour or so to lock in viable opening moves and mid-game transition timing. But once things click, it becomes wonderfully zen. The key is learning to scan the screens, reconcile resource deficits and make decisive calls. Perspective settlers constantly petition to join your bustling town, each with unique skill buffs to consider. And just when you think you’ve nailed the perfect production rhythm…here comes the storm. Then it’s onto the next randomly generated headache, armed with more experience and (hopefully) upgrades for next time.

Rebuilding in a Blighted Land

Against the Storm stands out from other city builders thanks to its imaginative post-apocalyptic setting. Every detail, from the UI design to environmental art, sells the fantasy premise. As Viceroy, you represent the last gasp of civilization in an untamed world still trembling from the calamity known as the Blightstorm.

Against the Storm Review

This violent weather anomaly reshapes the continent every hundred years, wiping out all traces of humanity’s expansion except for the Smoldering City. Ruled by the ruthless Scorched Queen, it’s a refugee camp for the realm’s last survivors. As her appointed champion, it falls to you to travel beyond her borders into the cursed forests and establish new settlements. Only by gathering enough resources to repair protective seals can you delay the inevitable return of the deadly storm.

It’s a great backdrop that sets an ominous mood from the jump. The Queen’s cruel temperament always has you tense and fearful of failure. Lush but eerie biomes like coral forests and petrified woodlands enhance that sense of otherworldliness. Hints in the flavor text expand on little touches like blood leeches, ominous idols and mysterious technomagic relics without veering into heavy exposition. Touches like ramshackle buildings, dreary colors and constant rainfall present an atmosphere of exhaustion and dread. These beleaguered settlers have endured lifetimes of loss.

Small visual details enrich that tone. Your ragtag teams display physical weariness via hunched postures and slow gaits. They slice meat from giant leech carcasses, feast on bizarre insects and use alchemy to craft bizarre recipes from the wild ingredients around them. It heightens the feel of desperation clinging to each new attempt at civilization. These poor folks will apparently eat anything to survive another day.

Occasional events help unfog the history surrounding your quest too. Omens speak of past figures who tried and failed to restore order after previous Blightstorms. Ethereal spirits in sacred groves fill in fragments of fallen realms predating the Queen’s rule. Though never overbearing, these environmental story touches make the world feel well-realized and ancient. That lingering sense of history fuels added tension in your do-or-die efforts to finally break the cycle of destruction.

Between the vivid setting and context provided early, Against the Storm locks you into the loop. Each new storm phase ratchets up the dread, evoking the horrors your fledgling society will face when those otherworldly clouds eventually block out the sun once more. That ticking clock invests ordinary gameplay actions with high stakes. It might just be another village management sim on the surface, but here failure carries weighty narrative consequences beyond a petty performance review from city council.

Built for Another Round

Part of what makes Against the Storm so addictive is the smart integration of roguelike progression that keeps you coming back. Each individual settlement plays out as a focused scenario lasting around an hour rather than an endless sandbox. Clear objectives, timed phases and failure conditions give sessions natural stopping points. That structure provides welcome pacing that prevents the experience going stale too quickly.

Defeat stings but doesn’t erase all progress. Experience and advancement carry over between attempts through a metagame layer. Leveling up expands the tech tree with new production chains and blueprints. Reputation milestones unlock additional building options for future settlements. Equippable relics offer permanent bonuses like settler stat increases, while glyphs provide consumable perks. Slowly accruing these meta rewards mitigates frustration when the Queen inevitably brings down the axe thanks to a plummeting happiness meter.

Roguelike randomization also plays a huge role in replay value even across short playthroughs. Every freshly generated map alter available resources, geography, starting buildings and settler species. That means adjusting strategies based on the hand you’re dealt. Certain biomes might flood your stockpile with iron but provide limited food. Focused settlements centered around weaponsmithing or specific garment creation suddenly become viable for a run. Alternatively, scarce visibility or the presence ofriate buildings and settler species. That means adjusting strategies based on the hand you’re dealt. Certain biomes might flood your stockpile with iron but provide limited food. Focused settlements centered around weaponsmithing or specific garment creation suddenly become viable for a run. Alternatively, scarce visibility or the presence of aggressive wildlife can quickly tank efficiency.

Once you’ve honed your skills through core difficulty modes, New Game+ presents a hardcore gauntlet for experts. The Queen’s Challenge tweaks variables to maximize volatility, dramatically ramping complexity. It also gates certain late-game upgrades behind achieving seemingly impossible objectives within narrow windows. Have what it takes to repair Adamantine seals in time? It provides masochistic motivation for those chasing 100% completion, while givingvicious motivation for those chasing 100% completion, while giving seasoned players an extreme problem set to solve.

Thanks to the clever combo of roguelike and incremental meta progression, Against the Storm strikes a rewarding risk-reward balance. Getting crushed by the storm or testing the Queen’s patience never erases all advancement. At the same time, randomized elements make repeating the core loop stay stimulating. Each session tells an emergent story shaped by critical decision making. Whether you crave the quick hit of saving a doomed village or long haul goal of finally quieting the storm once and for all, it’s a loop that keeps on giving.

A Storm of Great Design

On paper, smashing city builders and roguelikes together seems risky. However, Against the Storm pulls it off thanks to smart systems that play to both genres’ strengths. The interlocking mechanics form a satisfying challenge by confronting players with ever-shifting problems to solve using familiar core gameplay loops. It skimps a bit on detailing its own rich lore, but otherwise delivers an expert hybrid experience.

The basic supply chains, architectural upgrades and resource balancing will feel immediately familiar to veterans of hits like Frostpunk or Tropico. Gameplay oozes that methodical, zoomed-out management style typical of simulated societies. You’re always keepingmultiple plates spinning, trying your best to appease competing interests.

Where Against the Storm diverges is introducing more volatile variables you can’t completely control. Roguelike randomness ensures you can’t just rebuild the exact profitable blueprint each time. Resource distribution, map layouts, starting buildings and available tech all differ session to session. It pushes you to continually re-evaluate conditions and pivot strategies rather than rely on patented formulas. Creative dilemmas arise organically from having to work around obstacles or leverage unexpected bonuses.

That feeds brilliantly into the core appeal of procedurally generated challenges. Each failed settlement becomes a learning experience for adjusting tactics next time. Over long term play, you develop wide-ranging proficiency at manipulating all the interwoven economic and political relationships. Your mastery emerges from identifying underlying systems able to turn most any hand you’re dealt into a winning village layout. It’s extremely rewarding to fail five times in a row trying one approach, only to have an “a-ha” adjustment that lets you overcome once-impossible odds.

In that way, Against the Storm evokes popular roguelike deck builders like Slay the Spire in how satisfying it feels to construct powerful combinations from randomly assigned pieces. Optimal play here comes from noticing production dependencies early and pivoting to cover gaps before they derail the delicate balancing act. The scenarios escalate tension by introducing new threats atop business-as-usual resource needs. ultimately testing comprehension of all rules in conjunction rather than isolation. It’s a terrific lesson in the value of understanding mechanics on a fundamental level.

If the title has one drawback, it’s that the game portion somewhat overshadows narrative context. Engaging writing and imaginative worldbuilding successfully establish an enigmatic, ominous tone upfront. But most emergent stories end up tied to problem-solving victories rather than plot or character beats. Outside of brief descriptive flavor upon discovering new event spaces, background lore takes a backseat once you’re managing a bustling outpost. Prioritizing mechanical depth over narrative depth is understandable for the hybrid approach, but leaves that richness somewhat untapped.

Still, Against the Storm stands tall by skillfully fusing two great tastes that taste great together. It distills what veterans love about manipulating complex systems in both genres while varying the routine enough to prevent boredom. Approachable yet demanding, rewarding yet punishing, it exemplifies how designers can get the best out of wildly different influences. This storm is well worth weathering.

Weather the Storm

Against the Storm stands tall as one of 2022’s most addictive and expertly crafted city builders. Blending familiar simulation fare with roguelike tension creates a rewarding gameplay loop that hooks instantly. Smart progression systems also ensure that even failed settlements feed into a growing chance of eventual success. It delivers a polished and fulfilling experience that sets a high bar for the genre moving forward.

Initial Early Access launch earned strongly positive reception back in 2021 for good reason. The core mechanics felt great even at that preliminary stage. However, the full 1.0 release goes the extra mile with mountains of ancillary content like new events, biomes, production chains and settler species. Multiple years of thoughtful iteration and responding to user feedback clearly bolstered an already promising foundation.

Coming at the end of a stacked year for city construction games like Terra Nil, Ebrewon and Timberborn, Against the Storm still manages to stand out. Its peers deliver their own satisfying takes on environmental storytelling and community cultivation, but can’t match the sheer replayability sustained here. By combining flavored roguelike variability with a paced campaign structure, Against the Storm creates endless opportunities to build anew.

Against the Storm confidently emerges from a flooded genre space thanks to its relentless playability, layered strategic challenges and punched-up personality. Unless you bounce hard off procedural generation or timeline pressure, this clever mash-up of styles has something special for almost any virtual mayor. existing fans should rejoice at the bounty of new content now available after participating in Early Access development. And for those who haven’t weathered the storm yet, it’s an easy recommendation to take shelter in the Smoldering City for just one more quaint settlement that totally won’t end in horrific tragedy…right? Manage priorities, balance needs and you might just restore order at last. Good luck, Viceroy – you’ll need it!

The Review

Against the Storm

9 Score

Against the Storm is a masterclass in blending disparate genres into a cohesive and compelling experience. Smart roguelike integrations give the heady satisfaction of solving ever-changing challenges using familiar city builder systems. Addictive gameplay, rich atmosphere and layered strategy combine for memorable sessions every time the storm looms near.

PROS

  • Excellent fusion of city builder and roguelite genres
  • Addictive and tense gameplay loop
  • Randomized maps and challenges provide variation
  • Focus on short, focused settlement scenarios
  • Procedural generation creates novel problems to solve
  • Rewards mastery of robust mechanics
  • Great atmosphere and worldbuilding
  • Smart progression systems retain interest

CONS

  • Steep initial learning curve
  • Can feel chaotic or stressful for some
  • Settler management gets repetitive
  • Lore and narrative take backseat
  • Lacks customization options

Review Breakdown

  • Overall 9
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