Skull and Bones Review: A Ship Half-Built Sailing for Shores Unknown

Missed the Boat: Abandoning Engaging Gameplay for Exploitative Monetization

Skull and Bones has sailed through some stormy seas on its journey to release. First announced way back in 2017, this pirate ship combat game from Ubisoft has seen numerous delays and changes behind the scenes. Originally slated simply as an expansion to Assassin’s Creed IV: Black Flag, the fan favorite naval warfare aspect sparked Ubisoft to turn it into a standalone multiplayer title set in the same universe. However, after multiple pushbacks over the years, Skull and Bones has garnered a reputation akin to folk tales of ghost ships doomed to eternally haunt the oceans.

Now docked in port at long last, does Skull and Bones live up to its ambitious premise of letting gamers hoist the Jolly Roger and plunder their way to infamy across the high seas? Or does it end up scuttled by the weight of expectations, leaving fans walking the virtual plank into disappointment? In concept, it tempts landlubbers with the fantasy of rising up the ranks from lowly deckhand to ruling the waves as a powerful Pirate King.

You’ll sail the seas of the Indian Ocean during the Golden Age of Piracy, customizing ships, recruiting crews, hunting legendary beasts, engaging in epic battles solo or cooperatively, and growing a fleet befitting the most notorious buccaneers in history.

It’s an alluring vision on par with legends of Blackbeard or Captain Kidd. Yet once the sails are unfurled, it becomes clear that living the swashbuckling dream will require braving treacherous tides. Like any seasoned mariner, success rests not just on having a sturdy vessel, but knowing how to navigate around storms both figurative and literal. So prepare to batten down the hatches and see if the loot balances out the lashings.

A Spectacular Seascape Marred by Missed Opportunities

If immersion truly rests in the details, Skull and Bones both floats and flounders when it comes to bringing a sense of place to its expansive setting. Sailing the high seas delivers sights worthy of lore, from the glinting rays of a Caribbean sunset to waves crashing upon craggy atolls under ominous skies. Spellbinding storms churn the ocean into a frothy chaos, lightning cracks ominously in the distance, and breaching whales crash back beneath the surf in explosions of misty sea spray. The audio too excels in those moments, with creaking masts, fluttering sails, and distant shanties combining for a feeling of truly harnessing the wind’s capricious power.

The hulking ships themselves brim with meticulous touches as well, allowing for granular customization so that no two buccaneer vessels need look alike. Everything from decorative elements like scrollwork and figureheads down to practical considerations like cannon configurations can be tweaked to complement an equally diverse array of sartorial swashbuckler styles sure to make any roguish rapscallion proud. The open seas alone provide a worthy stage for would-be marauders to play out high adventure fantasies.

When the story demands going ashore however, that’s where the veil of illusion starts to fray. On-land areas range from intricate ports bustling with scurrilous characters to little more than empty sandbars with buried treasure chests absent even ambient wildlife. What’s most confounding is the lack of consistency behind when disembarking allows free movement versus inexplicably teleporting a presumably bipedal buccaneer back behind the wheel like an automaton.

It robs the world of depth and inhabitants of agency. The most egregious offense though remains the failure to facilitate customizable captains partaking in the alluring swordplay and pistol duels evoked by the theme. A pirate game sans the ability to plunder, pillage, and battle mano a mano simply beggars belief.

Smooth Sailing or All Hands on Deck? Assessing What Makes a True Buccaneer

The promise of steering a weathered sloop into the teeth of a gale holds undeniable romanticism for wanna-be swashbucklers. In this regard, Skull and Bones delivers adventure oozing with pirate authenticity. Grappling with the helm as volcanic islands loom through veils of mist and rain necessitates reading wind and waves alike to avoid deadly shoals.

Skull and Bones Review

Careening across cresting swells while bracing cannon broadsides to send smug enemy frigates to briny depths offers pulse-pounding thrills far beyond playing pirate princess dress-up. The audiovisual feedback proves appropriately deafening, as powder magazines erupt and defeated captains gurgle pleas for mercy through bloody, scrimshawed teeth.

Progress unlocks increasingly titanic vessels allowing ever more elaborate customization, but also ratcheting up complexity demandingly akin to commandeering an actual ship of the line. There’s grog-sloshing glory to be had in the heat of battle, make no mistake. Yet away from hostilities, the shine of swabbing decks whilst singing sea shanties soon fades faster than portside tarts’ rouged cheeks.

See, being a proper pirate legend relies on more than just having the biggest boat balls. What’s sailing compared to the pillage and plunder promised at port? Sadly the game struggles sailing closer to shore. Simple actions like gathering supplies devolve into torturous minigames better suited to casual mobile ports than so-called “AAA” titles. Explorable islands mostly serve as lifeless treasure vault automats or NPC quest barker hosts rather than opportunities for player-driven emergent adventures.

Rottenest of all though is the total absence of boarding engagement or melee combat. What self-respecting scallywag hasn’t dreamt of leading cutlass-wielding crews to fearlessly swing across raging chanels ‘twixt vessels whilst peppering petrified sailors in pistols and pox? Literally the main reason this entire game exists builds off similar well-received features in past franchise titles.

Yet somehow the concept shipwrecked so spectacularly on the way to final launch that a straightforward gameplay pillar ended up reduced to what amounts to pushing the auto-loot button on occasion. They somehow made pirating passive, if you can believe it! At best it’s a head-scratching design decision. At worst, an unforgivable betrayal of the core audience.

Happiest Scoundrels on the High Seas

For all its missteps and half-measures, moments emerge amidst the drudgery where Skull and Bones truly shines. The core promise of commanding customizable warships remains remarkably well-realized, even as surrounding features founder. Tropical thunderstorms split the heavens as howling winds whip waves into liquid mountains, daring rival captains foolish enough to tempt fate whilst testing the seaworthiness of their vessels. The physics feel pleasantly real, forcing split-second maneuvers balancing sails, wheel, and composure to avoid meeting Davy Jones.

Success allows roguish raiders to run out the cannons once weather clears, offering accessible arcade-style controls for lining up blistering broadsides to blast lesser ships to splinters. It’s simple yet satisfying handling turbulent battles whether alone or when live events summon cooperative comrades against overpowered skeletal brigantines crewed by the damned. Ship designs inspire imagination as much as they reward investment, as crew quarters and special weapons gradually convert ransacked fishing sloops into grand men o’ war dripping with treasures and trophies from vanquished foes.

The expansive world itself charms with discoverable lore delivered by eccentric characters found populating various exotic ports. Whilst many seafaring activities rely overmuch on repetitive actions, the odd legendary encounter lends welcome variance, like crews driven mad by eerie songs echoing from mermaids perched on rocky outcroppings in uncharted isles. Massive beasts breach depths to bash hulls and snap masts before sounding the depths once more. options include running blockades and outsmarting enemies via smuggler routes.

Ultimately there exists the kernel of an incredible game centered purely on sailing and naval warfare tucked within a rather divisive package. For those focused chiefly on living out “Master and Commander” power fantasies, satisfaction sails well above expectations. Yet for swashbucklers seeking the full “Pirates of the Caribbean” experience, troubles run deeper than a barbed cutlass to the belly. So temper great expectations and you just may find smooth sailing after all!

Troubled Waters: Flaws that Drown the High Seas Fantasy

Sadly, being the captain of a virtual pirate crew proves less swashbuckling simulator than middle manager of a tedious seaborne logistics company. The veneer of adventure barely masks gameplay almost entirely comprising fetch quests, escort tasks, and cargo runs to earn incremental upgrades. Activities rely on convoluted progression gates and boring resource grinding anathema to romantic visions of carefree outlaws living by their own code.

Sailing anywhere takes forever on open oceans empty save dots marking locations seen a thousand times. Ship speeds slow to a crawl absent resting at port or expending finite “stamina” cooked from fish. Exploration meets harsh disincentives, as high-powered NPCs feast on low-level ships straying off prescribed paths. Such punishing restrictions contradict the outlaw independence fantasy, instead forcing players into repetitive loops echoing the soulless drudgery of wage slavery they’d no doubt take to piracy specifically to escape.

Those seeking thrills living the swashbuckling pirate life beyond naval battles face only disappointment too. Despite the extensive character creator, your avatar interacts with landlubbers as a mostly mute spectator teleporting to various façade environments offering little beyond item shops or quest boards. The failure to deliver upon basic expectations like boarding enemy ships fosters an almost willful disregard for fan expectations in favor of cynical monetization mechanics straight from mobile gaming’s dark underbelly.

Even basic quality-of-life considerations get addressed questionably if at all, much less quality-of-fun considerations. Odd disappearing objective markers, inconsistent multiplayer matchmaking, punishing respawn distances, cargo vulnerabilities, stamina bars depleting mid-voyage…it all slowly erodes away at enjoyment like water seeping through a damaged hull. Eventually even initially patient players must concede they’ve been shanghaiied into performing unpaid labor benefiting someone else’s arbitrary designs for advancement rather than organically creating memorable stories.

In the end, Skull and Bones promises treasure chests full of pirate fantasy fulfillment, but only delivers a pittance of gold-plated, gewgaw-encrusted excuses for repetitive gameplay tuned to maximize recurring player spending over fun. And that damns it far more than any Letter of Marque or king’s edict ever could.

A Pirate’s Life for Me? Maybe After Some Reform

Like an infamous buccaneer brought before the Admiralty Courts, Skull and Bones stands accused of failing to satisfy expectations. There’s no denying moments of magical immersion sail through extremely well-realized naval warfare centered around commanding customizable warships. Yet aspirations of delivering a quintessential pirate fantasy RPG hybrid promising player freedom flounder amidst repetitive progression gates and tedious resource gathering prioritized over fun.

Restrictive world design hampers free-roaming escapades in favor of formulaic theme park attraction set pieces and map icon checklist tourism. Baffling exclusions of basic expected features like boarding battles and melee combat leave swashbuckler primary gameplay half-finished at best. These painfully evident gaps between concept and reality doubtless emerged from the game’s troubled, drawn-out development cycle.

Regrettably, the resulting discrepancies couple with recurring monetization pushes steeply antithetical to romanticized pirate values of ad-hoc living by one’s own code. It presents respectably at a glance but feels distinctly lacking in depth once plunged into. Shaken faith stemming from unfulfilled expectations risks permanently capsizing the seaworthy core gameplay.

My ultimate verdict? Give it a shot only if commanding ships scratches a specific naval warfare itch. Otherwise wait until extensive patches overhaul onboarding, add activities, and elevate immersive engaging escapades above exploitative gating. There’s fun buried deep in this treasure chest to be sure. Just not enough gems yet to justify such premium pricing for such a grindy, unfinished experience. But with luck and labor, the developers can still right the ship. In time, Skull and Bones may yet realize the pirate fantasy glory so tantalizingly promised yet frustratingly missed – but only if they address fundamental issues first.

The Review

Skull and Bones

5 Score

Skull and Bones shows moments of brilliance in its naval battles and ship customization, but lackluster progression, restrictive exploration, and missing features sink its potential as an incredible pirate fantasy game. Committed sailors may still enjoy living out naval command power fantasies, but landlubbers will likely feel shanghaied into a grindy slog.

PROS

  • Satisfying naval warfare gameplay
  • Stunning high seas visuals
  • Extensive ship customization
  • Huge open world to explore
  • Engaging sailing mechanics

CONS

  • Repetitive and dull progression system
  • Lack of boarding/melee combat
  • Restrictive gameplay hampers freedom
  • Inconsistent multiplayer/co-op
  • Terrible on-land segments
  • Misplaced crafting system

Review Breakdown

  • Overall 5
Exit mobile version