Call of Duty Players Slam $80 King Kong Glove Microtransaction as “Not Worth It”

The game's latest cosmetic bundle sparks backlash from the community, who criticize the lack of features and high price tag.

The Call of Duty community is voicing its displeasure over the latest premium offering from Activision – a melee weapon inspired by the new Godzilla vs. Kong movie that costs a staggering $80 to unlock.

Dubbed the “B.E.A.S.T. Glove,” the weapon is the exclusive reward for completing the “Titan Collection” in Call of Duty: Modern Warfare 3 and Warzone. To obtain the glove, players must purchase four separate 2,400 COD Point bundles, amounting to a total of 9,600 COD Points – the equivalent of around $80.

While the glove does feature a unique inspection animation as a “Mastercraft Blueprint,” players have expressed disappointment with its overall lack of features. According to one Redditor who splurged on the full collection, the glove “doesn’t do anything special” and can’t even be customized with camos.

https://twitter.com/DETONATEDcom/status/1777392871823282519

“Holy f**k it was not worth it,” the player wrote. “I thought it would at least ragdoll enemies, if not corpse launch them. And you can’t even equip camos over it.”

Many in the Call of Duty community have echoed this sentiment, arguing that the high price tag is simply not justified given the weapon’s limited functionality. Some have even gone so far as to warn others against spending their money on the B.E.A.S.T. Glove.

“If you were interested in the melee blueprint, save your money, it is not worth $80,” the Redditor advised.

Call of Duty

The backlash surrounding this latest premium offering underscores the ongoing tensions between Activision and its player base when it comes to microtransactions. While the publisher has moved away from controversial loot box systems, the rise of curated cosmetic bundles has stirred new controversies.

Some players suspect Activision is using the B.E.A.S.T. Glove as a test case to gauge the community’s willingness to spend large sums on limited-function items. If the glove proves successful, they argue, the publisher may introduce even more expensive “Collection Rewards” in the future.

As the Call of Duty franchise continues to lean heavily on its live service model and in-game monetization, the debate around fair pricing and player value is unlikely to subside. The B.E.A.S.T. Glove incident has only further stoked the flames of this ongoing discussion within the community.

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