Microsoft Blindsides Gaming Industry with Shock Closure of Acclaimed Bethesda Studios

Acclaimed developers behind hits like Hi-Fi Rush, Redfall axed as Xbox pivots to "blockbuster" franchises

Bethesda Studios

In a move that has stunned the gaming world, Microsoft has announced the abrupt closure of several high-profile studios under its Bethesda Games banner, including the critically lauded developers of recent releases Hi-Fi Rush and Redfall. The sweeping cuts, described by Xbox Game Studios head Matt Booty as a “reprioritization of titles and resources,” have left the future of multiple titles in jeopardy and will inevitably result in significant job losses across the industry.

Among the casualties is Tango Gameworks, the Tokyo-based studio behind the surprise hit Hi-Fi Rush, as well as the celebrated Evil Within survival horror series. Despite Hi-Fi Rush’s commercial success, surpassing 3 million players within months of its launch and garnering numerous accolades, Tango will cease operations, a decision that has drawn scathing criticism from across the gaming sphere.

“To any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you,” tweeted Dinga Bakaba, head of Arkane Lyon, in a scathing rebuke of the decision. “Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles.”

Equally impacted is Arkane Austin, developers of the embattled co-op shooter Redfall. While Redfall’s servers will remain online, all future updates, including promised features like an offline mode and character DLC, have been canceled. Those who purchased Redfall’s premium offerings will receive “make-good” compensation from Microsoft.

Other shuttered studios include Alpha Dog Games, makers of the mobile title Mighty Doom, and Roundhouse Studios, which will be folded into the team behind The Elder Scrolls Online. An undisclosed number of positions across Bethesda’s publishing and corporate teams have also been eliminated.

In an email to staff, Booty framed the restructuring as a strategic decision to “prioritize high-impact titles and further invest in Bethesda’s portfolio of blockbuster games and beloved worlds.” He cited upcoming releases like Starfield, Fallout 76’s Skyline Valley expansion, and new entries in the Indiana Jones and The Elder Scrolls franchises as evidence of Bethesda’s strong pipeline.

However, the closure of celebrated studios like Tango Gameworks and Arkane Austin, so soon after delivering acclaimed titles, has sparked outrage and concerns over the prioritization of established franchises over daring, original experiences.

“Regardless of what you may think of games such as Redfall, developers such as Arkane Austin do not deserve to have their livelihoods destroyed so callously and casually,” wrote one critic. “Don’t be distracted from everyone else being affected by these studio closures.”

The layoffs at Bethesda are part of a worrying trend sweeping the gaming industry, with major publishers routinely shuttering successful studios in recent months. As the human and creative toll of these cost-cutting measures mount, fears grow over the stifling of creativity and risk-taking in favor of safe, established franchises.

In the wake of this restructuring, Microsoft and Bethesda face intense scrutiny over their commitment to fostering innovative talent and bold creative voices. While financial realities often necessitate difficult decisions, the loss of studios like Tango Gameworks and Arkane Austin represents a significant blow to gaming’s diverse artistic landscape.

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