Astor: Blade of the Monolith Review – A Pleasant Diversion Hindered by Half-Formed Dreams

C2 Games' Enchanting Debut Lacks Finishing Touches

I’ve ventured through mystical forests, trekked across sprawling desert dunes, and delved into dark, dangerous dungeons in my time. But my latest expedition has left me utterly spellbound in a way no fantasy world ever has. From its whimsical world of woodland warrior dolls to its gripping gameplay that had me glued to the controller past midnight, Astor: Blade of the Monolith has proven to be a true magical misadventure.

Developed by the intrepid indie outfit C2 Game Studio, this action RPG follows our hero Astor through a gorgeously handcrafted realm dripping with charm and curiosity around every corner. Though the eccentric inhabitants of this land speak in an enchanting dialect of gibberish, their plight jumps off the screen with emotional urgency. Some sinister force is threatening to upset the precarious peace between the peaceable Diokek dollfolk and more belligerent Hiltsik scoundrels.

It falls to Astor, a sprightly youth who stumbles upon a legendary blade, to unravel ancient mysteries, master flashy fighting techniques, and save this whimsical world from wavering off the edge. And what a thrilling thrill ride awaits across the Nintendo Switch, Xbox, and PC! Flitting between frenzied combat that had me howling with glee and brain-teasing puzzles that left me scratching my noggin with glee, I found this magical mystery tour utterly irresistible from start to fabulous finish.

So forget those stuffy, self-important blockbusters; this is an indie adventure with its heart on its crafty cardboard sleeve. As whimsy and wonder oozed from its every crevice, Monolith had me falling under its spell for over 15 magic-filled hours. If you’re searching for your next fantastical fantasy fix, look no further than this small studio’s mighty masterpiece. I guarantee countless chortles and thrills await within!

A World Straight From a Storybook

Upon booting up Astor: Blade of the Monolith, one thing becomes immediately clear: this is no gritty attempt at photorealism. From its vividly colored character models to its hand-crafted environments swirling with stylistic flair, C2 Game Studio has fashioned a world that feels plucked straight from the pages of a storybook. And whether dedicating itself to dense forests, sweeping deserts, or luminous underground temples, the game’s visual panache keeps wonder and whimsy abounding.

Our hero, Astor, is a cheerful sight to behold, from his billowing red cloak catching the breeze to his wooden face locking eyes with the player in a perpetual smile. Surrounding him is a menagerie of likewise charming non-player characters, from the cooky merchant Hiltsik to Astor’s inquisitive Diokek companion Zan. Although simplistic in their designs, each oozes personality that shines through in animations and exaggerated expressions. It’s easy to grow attached to these fuzzy folk as they grace the screen.

But while its characters captivate, Astor’s true artistic triumph lies in its environment. Vibrant shades of emerald, gold, and azure come alive within dense forests and flowery fields, with rustling leaves and rolling hills drawing the eye effortlessly. Cavernous temples simultaneously dazzle and mystify, an ethereal azure luminosity bathing ancient ruins in an air of mystery. Sweeping sandy dunes seduce exploration thanks to dramatic vistas rippling under vast skies. Through adept use of lighting and layered textures, even the game’s more barren spaces entice the imagination.

Admittedly, being an indie endeavor, rough edges do appear. Pop-in is noticeable and draws distances lackluster. Yet within its technical capabilities, C2 Game Studio has maximized Astor’s visual appeal. From its charmingly simplistic character models to its lavishly handcrafted worlds, this is a game that seduces as much with its visual storytelling as its gameplay—an achievement not many can claim.

A Tale of Ancient Wood and Mysteries Unknown

Within the colorful realm of Astor: Blade of the Monolith lurks a story ripe with intrigue, one that had my imagination wandering the forest paths and temple halls alongside our hero in search of answers. Though its narrative devices feel familiar, C2 Game Studio weaves an engaging enough yarn to keep one’s focus firmly on the journey ahead.

Astor: Blade of the Monolith Review

We first encounter young Astor ambling the ruins with friend Zan, no doubt chatting about elder Diokek tales around the campfire just prior. But when destiny’s call echoes through ancient stone, our hero’s fate becomes forever entwined with legends of eons past. And so the search begins in earnest to unravel the mysteries surrounding Astor’s creators, the enigmatic Makers whose disappearance darkened this world so long ago.

It’s here that the storytelling shines in small but impactful ways. Through lyrical narration that paints each discovery in vivid tones, one feels truly swept up in uncovering each locked layer of Gliese’s history buried just beneath its rustling forests and glimmering temples. Character development too shows flashes of promise, most notably in Zan’s wanderlust spirit and unwavering loyalty to her friend. We would have spent more precious moments in the company of these folk and learned deeper about their hopes and hearts.

Yet for all its strengths in setting an atmospheric stage, weaknesses emerge where execution loses step with ambition. Plot points feel rushed through with little build, leaving relationships, conflicts, and stakes thinly sketched. More polish is also wanted in dialogue that seems stilted and functional rather than natural. But these defects are by no means damning—merely signs that, with refinement, this tale could blossom into something truly magical. For its lore shows signs of life, its world cries out for exploration, and its characters beg for fuller stories still left to be told. In Astor: Blade of the Monolith, the roots of a rich narrative lie waiting to flower. One hopes future works might let them.

A Blade in the Forest: Combat and Questing in Astor

The forest path winds before me, crimson leaves fluttering on branches that reach like gnarled fingers to the sky. In this place of fading light and deepening shadows, a warrior’s work is never done. I grip the hilt of my blade, senses keen for the next clash—with a monster or mystery, I cannot say. Such is life for Astor, and with him I venture into the gathering gloom.

Combat in Astor sings a familiar tune, yet its chorus swells with vivacity and verve. Four weapons are my tools: the trusty longsword, the hammer’s heavy blows, the spear’s darting thrusts, and bone-crushing gauntlets. Each has its own tempo: fast and furious swordplay, the hammer’s weighty swings, spear fencing at its finicky best. Strategizing is key; switching mid-combo to catch foes off guard yields explosive impacts.

And what glorious foes stand against me! From shrieking imps to hulking trolls and all in between, the forests teem with terrors engineered to test even the greatest of heroes. It’s a savage dance as I parry, dodge, and retaliate, watching for openings in each monster’s form and flow. Success means souls for upgrading my arsenal; failure is a quick reload to the fray. The exhilaration is palpable!

Yet combat is but one piece in Astor’s complex culture of questing. Strength alone will not serve; wits must be sharpened too. Side missions dot the realm, rewarding skills in subterfuge or speed. Deeper still lie mysteries that unfold Astor’s past, present, and future. Unlocking them brings lore that lingers and shapes each playthrough in its own way.

Then there are the feats! Challenges that truly test a blade’s ability. Extra arenas gleam with opportunity for character growth and experience that elevates one’s play beyond base survival. Glory and growth are the prizes for those who accept the call to hone their heroism. This is the promise that draws me ever deeper into Astor’s world—and what wonders still await within the forest’s embrace? The adventures continue!

The Sound and Fury of Astor

They say a picture is worth a thousand words, but in Astor, it’s the sounds that sing the truest tales. From glittering overworld themes that lift the heart to the rich strains of combat music that get the blood pumping, the score shoulders much of the storytelling. At every turn, composer Sjonni Jonsson enchants with melodies both haunting and heroic, swirling strings and brass that sweep the mind seamlessly between emotion and action.

Yet it’s not just the main roster that dazzles—layer upon layer of additional audio flair brings even simple tasks to rapturous life. The sweet song of blades on bone in battle, the satisfying crunch of platforms under foot, even wispy environmental ambience like rustling leaves or rumbling thunder. It’s the subtle symphony of such seemingly small sounds that elevates Astor from ordinary to extraordinary.

Of course, where would music be without its partner in crime, the art of sound design? Effects crafted with an artist’s care transport across genres with ease, whether lush magic spells that transport the soul or guttural roars of beasts that curdle the blood. Each lands with visceral impact, transporting the immersion from one’s eyes to one’s ears and everywhere in between.

It’s true that not all is perfect; a few aberrant audio glitches marred my enjoyment here and there. But such fleeting faults feel petty plaints next to Astor’s indulgent audio aesthete. From the outset to the end credits, this is a world where sound truly shapes the soul. Jonsson and company have outdone themselves by creating a magical, multi-sensory experience to get utterly lost within.

Overworld Underwhelmed

Stepping from the temples into Astor’s open-air overworld, you’d be forgiven for harboring high hopes. Vast, verdant biomes stretch as far as the eye can see, scattered landscapes prime for getting utterly lost within. Yet despite its good looks, much of the wide wilderness proves superficial—loyal to look at, perhaps—but light on reasons to linger.

Make no mistake, C2 Games crafts environments brimming with visual flair. Rolling hills of grass glimmer under the playful sun, and sandy dunes shimmer with hidden secrets just below the surface. Each zone retains its own unmistakable identity through the clever use of color and lighting. It’s just a shame so much natural beauty goes to waste when a few extra coats of interactive paint could transform these territories into true sanctuaries to get absorbed in.

As it stands, scant side activities pollute the pastoral panoramas between plot points. Repeatable bounty boards task you with slaying the same old foes ad nauseam. Resource nodes provide ample herbs and crystals, yet there is little incentive to hunt beyond immediate needs. And while some Diokek settlements speckle the wilds, dialogue offers superficial aid rather than meaningful diversions.

Worse, the open areas feel depressingly empty. Monsters lurk only in packs too small to sate one’s appetite for battle. Hidden items barely warrant combing each nook and cranny. And outside the critical path, wayward exploration yields little aside from vistas to enjoy in passing. It’s as if the designers planned a bustling realm and then ran out of time to populate it.

Make no mistake, some moreish mechanics exist. Early-game mounts speed travel, and late abilities unlock new areas. But platforming stays rudimentary, and despite fanning out, areas never branch out. Before long, one finds darting between objectives more engaging than absorbing each setting as it deserves. It is a crying shame when such vivid virtual worlds beg for getting truly lost within.

In the end, C2 Games crafts a foundation, begging for more. With density and significance added to its diversions, Astor’s expanse could evolve from lovely scenery into a landscape that swallows hours. As is, its wildernesses wear their superficial charms brightly, yet lack the real substance to sustain devoted escapism. A few more coats of interactive paint could have transformed these pastures into true sanctuaries to get thoroughly engrossed within.

A Pleasant Fantasy, Yet No Paradise

Through fields fair and forts fell, Astor’s adventure offers simple escapism with some surprising touches of wonder. But while C2 Games constructs a whimsical world worth investigating, their hero’s quest leaves much untapped potential neglected.

To be sure, certain aspects shine with care and charm. Astor himself proves a cheery chum to guide through gusty combat; his humble hacks and slashes feel hearty, even if never spectacular. And oh, the vistas! Pastel plains bursting with natural beauty take one’s breath away time and again. Small surprises spruce short-lived seconds, from finisher flourishes to fantastical forays into spirit realms.

Yet beneath colorful clothing, cracks in conception cripple the end product. Repetitive randomized rounds render run-ins redundant far too readily. Side offerings lack substance, as exploration expels excitement beyond ephemeral encounters. Puzzles pose pale problems, and platforms provoke paltry participation. While the plot progresses briskly, the characterization collapses into canned cameos.

Worse, wasted potential wafts throughout, as if developers deemed tasks complete having checked boxes, not crafted cohesive experiences. Combat cries out for complexity beyond counter-clicking. Conversations crave context beyond cursory catchphrases. Locals long for life and lore deeper than decorative dressing. With bolder brushwork and broader brushstrokes, C2 could craft from these humble hints a heavyweight wonder.

In the end, Astor offers amiable amusement for those seeking shallow yet sunshiny simulations. But fantasy fans fantasizing about fully realized worlds would find this realm rather lukewarm—loose to look at perhaps, yet lacking true staying power. With bolder risks and refinement, these promising primitives could evolve into an engrossing epic. As is, this remains a pleasant diversion, yet no paradise is fully worth sinking into for long. C2’s maiden voyage shows promise—would their next chart have grander shores?

The Review

Astor: Blade of the Monolith

6 Score

Astor: Blade of the Monolith shows glimpses of promise beneath its humble hood, with charming visuals and a solid foundation for adventuring. However, half-formed features and a lack of polish hold it back from greatness. While C2 Games crafts a whimsical world worth investigating, their debut venture feels like an initial draft in need of further iteration. For those seeking a brief diversion in a pleasant fantasy land, Astor delivers pleasant pastimes without pretense.

PROS

  • Vivid and charming art style
  • Likeable main character
  • A solid foundation for action combat
  • Distinct environmental biomes
  • A brief but enjoyable story setup

CONS

  • Shallow and repetitive gameplay loops
  • an empty, open world with little incentive to explore
  • Generic and forgettable side quests
  • Underdeveloped characters and plotlines
  • Missed opportunities to create complexity

Review Breakdown

  • Overall 6
Exit mobile version