You awake alone in the silent halls of River Fields Mortuary, a thin sliver of moonlight your only companion as the long night shift begins. Taking up the role of young embalmer Rebecca Owens, who recently graduated and was eager to prove herself, the last thing expected was a fight for your very soul. But strange events have been reported from these grim walls—rumors of a darker force at work—and on this night it’s made itself known—by targeting you.
A sinister presence now claws at your mind, intent on possession. Your boss offers no help, only a grim warning to prepare three bodies for their final rest while still clinging to your humanity. And so the game is afoot between the living and the dead, a race against time to unravel ancient mysteries and exorcise the demon lurking within these walls. From clues scattered amid the tools of your new trade, you must deduce the name and vessel of the entity, facing visceral scars around every shadowy corner as your past and your predicament violently merge.
With deft hands, you’ll work cadavers from intake to interment, a gruesome routine becoming rote even as realities bend and the unknown oozes forth. Supernatural plagues abound, but persist you must, solving the ritual to save your soul yet yielding the secrets sewn within flesh. This is but one of many nights that could be your last, so waste no time in escaping the clutches of the afterlife that now haunt River Fields. The dead will keep, but your humanity is a fragile thing in the grip of forces far beyond mortal knowledge. The game is afoot; let the hunt begin.
The past interrupted
Within River Fields Mortuary’s walls lurks a darkness-seeking form, and one young woman stands between it and a vessel into our world. Rebecca Owens is fresh from school yet eager to prove herself, ignorantly walking into a night that will shake the foundations of her being. For this place holds secrets far from sleep, and in opening its doors, she lets slip the bounds of her own tortured history.
No simple soul is Rebecca, filled with a pain not yet piercing the surface. And so when terror takes hold, the mortuary proves the perfect stage for her private ghosts, long kept at bay, now granted flesh as sure as the cadavers in her care. Fragment by fragment, her past is laid bare, though understanding comes only through perseverance against the unholy that hounds her steps. For with each soul prepared comes a glimpse into forces that act through, not against, her will so long as she plays their game.
It is through such unsettling vision and visceral experience that layers of story unfold, peeling away Rebecca’s calm shell to invite the audience into her psyche. Her trials are our own as, layer by layer, the mystery deepens and connections form between sigil and sensation, memory, and the macabre made manifest within the mortuary’s walls. There lies salvation, if only she can hold true to purpose and survive the revelations of self and spirit that await in the bell toll’s hallowed wake. One life clings to the precipice: will dawn find her freed, or have she fallen further into a fitful past and pregnant shadow? The night is still young.
Her trial is our story; her flesh is our eyes through which secrets are exposed. And in placing ourselves within her shoes, we feel the chills of an interaction crafted to immerse, not simply startle, its players. Rebecca’s is a rotating scream that demands we dig deep for answers, and in so doing, perhaps lay bare something within ourselves in the unearthed remains of days gone by. For within us all lie ghosts and mysteries deserving recognition, though the night proves long.
The Dance Between Life and Death
Within River Fields Mortuary’s chilled halls, an eternal tango plays out as one woman strives to lay souls to rest despite a force keen to claim her own. For Rebecca Owens, an embalmer’s work proves a fine balancing act where care for the dead defines her living role, though darkness waits to steal both body and breath should a single step falter.
Each shift sees three spirits brought to the table. Rebecca washes away earthly touch, mending torn flesh so souls may find final peace. Yet ever in her ears ring whispers not meant for mortal ken, a reminder of forces seeking form. And so between each rite, she scans dim corridors, parsing clues that alone can map the path to salvation.
Sigils etched where fell eyes peer guide her scans, pieces in a puzzle begging to be solved. Four form the name, and names wield power over that which prowls the peripheral night. But gather them she must with haste, for with each preparation, a malevolence grows, feeding on released energies till one shell proves too weak to constrain its infernal might.
Here begins the battle’s dance in earnest, each move informed by logic yet fraught with risk. For which shell house is it that harries her? Place the sign and send it to the flames, or condemn another to such a fate? One turn gone wrong, and ’tis Rebecca dragged screaming to oblivion’s feast. No second chances grant reprieve here, solely her skill and wisdom as blade and needle glide.
Controls serve as tools to buy time in this theater of terror, where survival stems from mastery of rites as much as reflexes. Yets flaws show through, a limp to rhythm begot of rushed port to other shores. Few find perfect form in fields so fallen, and so they must push through faults to seize what fleeting joy remains in victory over darkness on the morgue’s enduring stage. The dance will not end till dawn, and not all partners will see the light.
Paranormal Procedures in the Palace of Pale Passings
Within River Fields’ stately halls, macabre matters move aplenty, though marbled majesty often masks more ominous undercurrents. For Assistant Rebecca Owens, whose duties lie amidst the dead, a more uncanny occupation awaits—one where respect for departed souls defines her duty yet a dark design ever seeks to steal her own.
From grand foyers to clinical corners, an eerie aura hangs heavy as flickering lights and furtive phantasms alike plague the lone Rebecca’s nightly rounds. In chill corridors, creeping shadows seem to stir unbidden, while lone chambers echo unseen footsteps or slamming doors beyond. Yet subtler spirits stalk these storied spaces too, fleeting fractures on film or phantoms whispering down drafting ducts their sole signs.
More vivid are horrors that seize sight outright—ghoulish glimpses in passing or vague visages vanishing on veiled approach. From pallid patrons risen reanimated to rake flesh rent revealingly, no nicety spares nightmares manifest. Grandma’s cracked spectre, clambering without a window or screen, peels back to reveal horrors hardly harbored, all feeding fraying nerves with frenzied fortitude.
Most feared are those terrors that form more feral, fast, and indefatigable phantoms, fading the fringes of flame-lit flats. Lurking things half-seen down lampless lanes that linger leering as prey persists pursued, such apparitions apprehend the alert with alacrity and ease. But of all the unearthly entities eliciting dread within River Field’s reverent realm, none match the malevolent menace manipulating mortal minds. For there lurk demons that design death for the daring and defiant—those souls who dare deny their dark directives and devilish demands. In this palace of pale passings, no presence holds power over otherworldly oppressors. The spirits that stalk these storied spaces seek far more than fear alone.
Unpolished Presentation Meets Potent Purpose
While The Mortuary Assistant excels at inspiring fright, its technical fare proves less finely wrought. Visuals vary between vividly macabre mortuary scenes and characters whose rough-around-the-edges appearances cleave closer to Indie roots than AAA polish. Textures show strain at times, and animated sequences stir clunkier than intended.
Not so with sound; here, craftsmanship creeps in as meant. Lonesome corridors echo muffled footfalls alone as fleshy machinations fill embalming labs. Where visuals falter, audio immerses fully. Voices assume varied Victorian affectedness that complements uncanny dialogue well, while ambient tones tease terror around each corner.
Some graphical oddities occur too: torsos clip through tables, or heads spin unnaturally on stationary frames. Inputs also impress imperfectly at interfaces where progress halts until restarting tasks. Balance struggles also surface; scares repeat quickly, lessening later impacts. Performance dips amid frenetic horrors also heighten tension unintentionally.
Yet momentum masks most blemishes. Compelling stories smoothly shift between planes as Rebecca revisits past traumas, revealing puzzles piece by piece. Mechanics mesh memorably too; embalming mechanics educate while hauntings happen in between. Together, they thrill and chill far more than any technical troubles detract.
While slicker finishes might further frighten, The Mortuary Assistant stays true to its independent roots, focusing funds foremost on fearcraft over finesse. Suffice to say, any uncanny ugliness proves a small price for primal panics, especially when treated as a feature, not a bug. For horror hunters, unpolished gems like this still gleam brightest when substance outshines style.
The terror never ends
With countless secrets tucked away and multiple endings to uncover, The Mortuary Assistant ensures the scares never stop coming. Each playthrough brings new surprises.
Objects and clues spawn differently, hidden in shifting locations. Figuring out the demon’s name and which corpse it inhabits stays unpredictable too. Even veteran players can’t relax; one mistake means doom.
Different choices and methods yield contrasting conclusions. Saving Rebecca isn’t easy, and darker destinies lurk if she fails. Seeing all the story has to offer demands repeat attempts—ideal for hungry horror fans.
Fresh terrors also await in the definitive edition. Additional corpses leave unique marks to spot. Enhanced hauntings spawn distinctive disturbances. Finding every secret and seeing each aftermath keeps the chills coming back for more.
With so much randomness and reactivity, thrill-seekers can lose track of playthrough numbers. Every new shift brings a chance to change the demon’s fate if Rebecca keeps her nerve long enough. Fresh surprises around every corner promise the menace will grip players for a long time to come.
Whether gamers brave the mortuary for the first or fiftieth visit, The Mortuary Assistant’s refusal to grow stale makes it a standout in the genre. Its recipe of repeatable randomness and countless conclusions guarantees perpetual paranoia.
A Unique Vision Worth Experiencing
From start to finish, The Mortuary Assistant takes players on a disturbing yet compelling journey. Rebecca’s nightmare makes for a one-of-a-kind horror experience, filled with creativity at every turn. While rough edges remain, Brian Clarke has crafted a potent vision of paranormal terrors.
Little is ever truly predictable within the game’s unsettling walls. Each new anomaly threatens to turn the ordinary ominous, with Rebecca’s daily work presenting fresh ways to unravel her psyche. Memorable scares lurk around every corner, keeping even seasoned fans on edge.
It’s clear that more polish could smooth frustrations like clunky controls and bugs. But behind an unrefined surface lies a chilling story inviting multiple trips back. With every new secret unlocked, the tragedy of Rebecca’s past grows clearer.
For those eager to face disturbances far from standard jump scares and formulas, The Mortuary Assistant offers ten hours that cannot be found elsewhere. Creative restraints may have hindered finer details, yet imagination runs wild, compensating for technical faults. Overall, it presents a disturbing midnight shift that no one will forget in a hurry.
While some rough spots linger, genre fans would do well to brave this original work. By turns tense and tragic, it carves its own niche that fans of the truly unsettling should take the time to experience. With such a daring premise accomplished, here’s hoping future work can build on this promising beginning.
The Review
The Mortuary Assistant
The Mortuary Assistant is a nightmarish experience like no other, delivering compelling scares through its creative premise and unsettling atmosphere. While rough edges remain, Brian Clarke has crafted a game distinguished by its disturbing visions and reveals. Players willing to brave unique terrors will find much to appreciate in this unforgettable journey into the paranormal amid mundane work.
PROS
- Original and creative horror premise
- Atmospheric and unsettling environment
- Memorable and well-designed scares
- Engaging narrative that reveals more with each playthrough
- Good value with many hours of content
CONS
- Rough performance and technical issues at times
- Controls can feel clunky
- Bugs and glitches are present
- Steep learning curves for complex gameplay systems
- Repeating scares lose impact without enough randomness