Have you ever thought about what it would be like to run a diner while everything around you falls apart? You are put in that exact position in While We Wait Here, which combines the comforting routine of serving comfort food with a creepy psychological horror story. You’ll flip burgers and pour coffee in this one-of-a-kind game while a terrible storm comes through, bringing more than just bad weather.
This is a unique game by Bad Vices Games that breaks the rules about what types of games can go together. This mature game is now £4.49 on Steam, Epic Games, PlayStation, Xbox, and Nintendo Switch. It gives you a unique experience that you won’t find anywhere else. The game has a mature rating because it has violent, bloody, and sweary themes. However, the scary parts are carefully added to what looks like a simple diner management game.
Running the Diner, Serving the Strange
The heart of While We Wait Here is in the kitchen, where you’ll spend most of your time feeding a group of customers who are becoming more and more strange. You take orders from customers, write them down, and then get to work in the kitchen. The game’s management system is surprisingly simple. You can only hold four things at a time, which makes even easy jobs a little bit of a puzzle. Do you want to make a burger? You need to make sure you take the burger, bun, plate, and toppings in the right order.
Putting together food feels easy and satisfying. There is an easy way to make each dish, like burgers on the grill, foods in a deep fryer, or fresh coffee. You are going to clean and dry the dishes and serve food to people. It’s easy to get lost in, but everything fits together in a way that makes you feel like a real diner worker.
In the breaks between cooking, you’ll use a choice-based conversation system to talk to your customers. There is more to these chats than just small talk. The decisions you make affect the story and can lead to different endings. You’ll have to choose how to deal with a customer who is upset sometimes and bigger decisions that change the whole story other times. You’re not rushed in this game because there is no timer or angry customers if you take too long with their orders. This lets you pay attention to the people talking and the strange things happening around you.
The way the game jumps between different characters’ points of view is what makes it so interesting. You might put yourself in the shoes of one of your customers and see or hear their memories or stories for yourself. During these flashbacks, the game’s mechanics change completely. Instead of cooking, you might be doing something else, which keeps things interesting and new.
It’s an interesting choice that there are no failed states. You can’t mess up so badly that the game ends, you lose customers, or you burn food. What matters is the story and how you start to think that something is wrong in this little diner. The work in the kitchen is just background noise for the real story. It keeps you busy while the mystery grows around you.
These extra gaming moments during flashbacks make the experience more interesting. You might be seeing a whole different part of the story through the eyes of a different character while you’re making pancakes one minute. Each of these parts feels like a small puzzle piece that slowly fills in more details about what’s really going on as the storm gets closer.
Storms Inside and Out
The story of While We Wait Here is about Cliff and Nora, a married couple who are running their small diner as a huge storm comes in. From the beginning of the game, you’ll have options that will let you play as either Cliff or Nora. These options will give you different perspectives on the same events. The story is mostly about how they feel about each other, and there are signs that something is wrong between them even before the strange things start to happen.
A lot of different kinds of people go to the diner. Hank is a farmer in the area who is having strange things happen on his farm, and Eddie can’t stop talking about UFOs. These customers come in often and feel like real people with deep personal stories. The strangers are a man who seems to be having a hard time and two women who look like they are running away from something. Every person who comes in has their own mystery to solve.
There are clever ways that the game tells its story. You’ll see events that made people who they are by flashing back to important times in their lives. I remember these times as parts of a puzzle that fit together to make a bigger picture. You can change the story by making decisions about things like how to talk to people and solve their problems. It’s really interesting how you can see things from different points of view. What seems easy from one character’s point of view becomes more complicated when you look at it through the eyes of another character.
There are some pretty heavy ideas going on in the story. While trying to make or fix ties with other people, the characters deal with past traumas they can’t let go of. Is there a difference between what is real and what isn’t? The line between reality and fantasy gets fuzzy as the storm outside gets worse.
A Look Back at Modern Horror
While We Wait Here has an interesting art style that makes it look like games from the early days of the PlayStation, but with some modern touches. The images look like chunky, low-polygon games from the past, but the lighting is a lot better.
It’s really dark in some places, and the warm lights in the diner make it feel cozy, which makes the scary parts hit harder. There are lots of little things in the diner that make it feel real. For example, the steam from the coffee cups, the rain on the windows, and the worn-out bench seats all tell their own stories.
A lot of attention is paid to the sound design. All the characters have voice actors who bring them to life and make the talks feel real and emotional. There are cooking sounds, plates clinking, and the hum of kitchen equipment coming from the diner itself. The music changes with the mood. It can be quiet and tight, or it can get loud and dramatic at key points, helping to set the mood.
The game works well on most computers. The frame rates stay the same, but there are waiting screens between scenes that can slow things down a bit. In general, the technical side is stable. There aren’t any big bugs or crashes to worry about. This steadiness helps you keep your attention on the story instead of any technical issues.
A Slice of Americana Meets Apocalypse
The diner in While We Wait Here looks and feels like it came from an old American road movie. A long bar, worn-out booths, and a kitchen that’s just big enough to work in make up the small room. There are coffee stains on the counter, worn spots on the floor from servers walking on it thousands of times, and old pictures hanging off-center on the walls. Every corner has a story to tell. The game doesn’t say when or where this diner is, but it feels like it’s always been there, in the middle of the American desert.
The storm outside gets worse as the game goes on. Thunder gets closer and closer, and rain beats against the windows. Wind howls through small gaps. Not only do these weather effects look nice, but they also help make things more tense as they get worse.
The outside world gets scarier and darker, making the diner feel like both a safe place to be and a trap. Small things like lights that flash, windows that rattle, and the way shadows move across the walls all say something about what’s going on without saying a word.
The game’s mood is set by the way it sounds and lights up. Though it’s getting darker outside, the bright yellow lights inside the diner cast long shadows in the corners. The buzz of fluorescent lights, the clink of coffee cups, and the scrape of chairs on the floor are just a few of the small sounds that make the place feel real. It feels like you’re really there with the characters when they talk because their voices echo a little in the small room.
Making the Game Work for Everyone
While We Wait Here gives players a lot of choices so they can enjoy the game in the way that works best for them. You can change the volume of different types of sounds separately in the audio settings.
For example, you can lower the volume of the storm effects if they’re too loud or raise the volume of the voice to better hear talks. The game lets you change how strong the old graphics are, and you can change or disable effects like film grain if they bother you.
Players who need them can find colorblind settings that have different modes and amounts of brightness. They are easy to use and can be remapped to suit your needs. There is no time limit or fail state in the game, so it’s easy for people who have trouble reacting quickly or moving precisely to play.
The game has features like text size that can be changed and clear visual input for when you interact with it. There are both verbal and visual cues for all the important information, so players don’t miss anything if they can’t use one or the other.
The Final Order
While We Wait Here is one of a kind when it comes to games these days. At £4.49, it’s a great deal for the 3–4 hours of playtime, especially since there are different endings that make you want to play it again. People who like deep stories and comfort food served with a side of existential worry will enjoy this game just as much as people who like horror or management sims.
The game’s best parts are its mood and character scenes. The simple but interesting diner management system sets a cozy scene for the drama that’s happening, and the story handles big topics with a surprising amount of grace. The mix of old-school graphics and current lighting gives the game a unique look that works well with the story, and the voice acting makes the characters come to life in memorable ways.
But not everything works just right. If you’re looking for more standard game depth, the lack of challenge in the management parts might let you down. Some parts of the story can feel like they’ve been done before, and the loading screens can sometimes break up an otherwise intense experience.
The main things that make the game fun to play again and again are the branching story and character choices. When you play as different people, you can see things from a different point of view, and the choices you make in dialogue can have very different results. The main game play stays the same, but the different character stories and endings make it worth playing again and again.
If you like:
- Games with lots of stories that make you think
- Horror with a mood that doesn’t rely on jump scares
- Games that try new things
- Stories that are based on characters
- Short events that stick with you
…then “While We Wait Here” should be on your playlist. The small game that thinks big gives you an experience that you’ll remember long after you’ve served your last customer. Remember that each order at this diner has a story behind it, and not all of them end happily.
The Review
While We Wait Here
While We Wait Here is an interesting attempt at mixing genres that mostly works, though there are a few rough spots. Its unique mix of diner management and psychological horror makes for an intriguing story device, even if the management parts aren't very deep mechanically. The best things about the game are its mood and story. Its retro-style graphics and excellent sound design make for an enjoyable experience. Some players may be able to guess the story's turns, but the journey is still worth it, especially considering how cheap it is. It's a short but powerful experience that shows new ideas don't need huge funds to be successful.
PROS
- Unique blend of genres
- Strong atmosphere and environmental storytelling
- Excellent sound design and voice acting
- Multiple character perspectives and endings
- Engaging narrative structure
- Polished retro-style visuals
CONS
- Limited gameplay challenge
- Predictable plot twists
- Occasional technical hiccups
- Short length (3-4 hours)
- Basic management mechanics