F1 25 Review: A Stunning Drive, If You Have the Right Rig

The familiar roar of engines returns with F1 25, the newest chapter in Codemasters’ and EA Sports’ long-running simulation of motorsport’s pinnacle. Arriving on PlayStation 5, Xbox Series S/X, and PC, this entry holds a unique position: it captures the sport in its final season before a significant shift in technical regulations.

This transitional moment offers a distinct backdrop against which the game’s systems and stories unfold. F1 25 positions itself as a definitive digital Formula 1 package, striving to engage both the seasoned enthusiast chasing tenths of a second and the newer fan drawn by the high-octane drama.

It promises a multifaceted experience, built upon pillars of a continuing narrative mode, deep career pathways where your decisions aim to shape your team’s destiny, a refined on-track feel, and an ever-advancing visual representation of the sport. The question, as always with such layered offerings, is how well these components truly interact to create a compelling player experience.

Scripted Lines, Human Touches

Braking Point returns for its third and apparently final act, placing us back in the turbulent world of the fictional Konnersport team. We’ve witnessed Aiden Jackson’s character develop from a somewhat unseasoned rookie into a genuine title challenger across a multi-season arc, a commitment to character progression many narrative-focused games aspire to.

Alongside him, Callie Mayer fights for glory, a notable inclusion as a fictional female driver in this virtual championship, adding a fresh perspective. Perhaps most intriguingly, the perennial antagonist Devon Butler transitions to team owner, a character shift that promises new narrative dynamics, though its execution will determine its impact.

The structure of this approximately nine-hour story involves alternating between on-track action as Aiden or Callie, and making light managerial decisions. These choices, often involving press or R&D focus, flavor the experience. However, the core narrative proceeds along a largely predetermined path, with mid-race objectives functioning as gates that must be passed.

This design prioritizes a specific authored story over the kind of branching consequences seen in many RPGs, where player success or failure can meaningfully alter the plot’s direction. Yet, within this framework, an email system where promoted staff offer personal updates injects a surprisingly human element, fostering an unexpected sense of connection and responsibility to your virtual team members.

Where Braking Point occasionally stumbles is in the seams between player performance and its scripted emotional beats. Excelling in a race, for example, might still be met with dialogue indicating disappointment due to a penalty the script demanded, a dissonance that can momentarily fracture immersion. It’s a common challenge when interactive mechanics meet a fixed storyline.

Still, the ability to carry the Konnersport team and its established identity into the main My Team mode is a welcome feature. It allows the narrative efforts to resonate beyond Braking Point itself, offering a satisfying degree of persistence for your engagement with these characters and their journey into the broader game world.

The Two Paths to an F1 Legacy

F1 25 offers two distinct avenues for forging a motorsport dynasty. The Driver Career remains the traditional route: players can embody a current star, a legend from the sport’s past, or their own created racer, embedding themselves within an existing team. Here, progression and the emergent narrative hinge primarily on personal on-track results and the choices made in guiding car development. While familiar and functionally solid, agency is largely expressed through performance and incremental upgrades, offering a more contained story of individual achievement.

F1 25 Review

The more ambitious overhaul lies within My Team, which now steers players into a dedicated Team Principal role, distancing itself from the previous driver-owner hybrid. This shift significantly deepens the strategic layer, echoing the complexities found in dedicated management simulations.

You’ll juggle finances, scout and sign drivers – a roster that appealingly includes current F1/F2 talents, iconic legends, and even fictional racers from other game modes. Staff management and multi-stage facility upgrades demand careful long-term vision, where the consequences of early investment choices should ideally ripple through seasons. The R&D process itself, now broken into distinct research, fabrication, and deployment stages, aims for greater depth.

The challenge for such systems is always to make this granularity feel rewarding—a puzzle of resource allocation—rather than a laborious administrative task. Decisions regarding resource allocation and development paths are meant to have lasting impact, a core tenet of engaging strategy games, and fan sentiment systems attempt to create a world that dynamically reflects your team’s standing and performance.

However, a significant design choice in My Team may affect player immersion for those seeking a direct heroic narrative: as team owner, you hire drivers to race, rather than piloting the car as your custom avatar. For players accustomed to RPGs where their created character is the central agent of change and the primary focus of the story they build, this can create a palpable disconnect from the on-track heroism.

While it leans into management simulation authenticity, it’s a notable departure from the direct player-driven fantasy of leading your team from the cockpit. Shared features like a new custom decal system do enhance team personalization, and integrating fictional teams offers interesting narrative variations. The crucial question for My Team is whether its expanded managerial duties ultimately feel like empowering strategic command, with clear cause and effect, or a dense layer of tasks that risks obscuring the core racing thrill.

The Intricate Dance Between Driver and Machine

F1 25 introduces noticeable shifts in its on-track dynamics, clearly aiming for a heightened sense of realism that affects every input. The core handling model feels re-evaluated. Adjustments to grip levels are apparent, and the progressive nature of tyre degradation throughout a stint is more palpable, compelling drivers to continuously adapt their inputs and racing lines.

A particularly welcome change is the car’s behavior under throttle; the notorious tendency for instant, unrecoverable spins seems to have been tamed, allowing for more confident and nuanced power application when exiting corners. This subtle but critical refinement makes dancing on the edge of traction feel more intuitive.

The experience of this new model, however, appears to diverge significantly based on your chosen input device, a critical factor in how players connect with any driving system. Steering wheel users generally report a markedly improved experience, finding the handling more precise, settled, and communicative – perhaps the clearest beneficiaries of these revisions. Controller play, conversely, presents a more complex and, for some, frustrating picture.

Reports describe steering inputs feeling “woolly,” “spongy,” or subject to a heavy-handed input dampening, which some find even traction control can exacerbate rather than alleviate. While the DualSense controller’s haptics are often praised for conveying surface details and car feedback, the fundamental act of making minute corrections with an analog stick might feel less direct and more like a negotiation this year.

This translates into a general driving feel where cars possess more perceived weight and momentum. Navigating familiar circuits demands earlier and more considered braking, altering long-established reference points. Misjudging an apex and running onto grass or gravel now has a more pronounced and immediate effect on handling, accompanied by satisfying visual cues of a dirtied car, reinforcing the consequences of errors.

The AI opponents contribute to a livelier track too. They exhibit increased aggression, racing with a clearer intent to win, and display a welcome “humanity”—showing performance variations and occasional unforced errors that can lead to less predictable and more engaging race outcomes. This variability can make them feel less like infallible automatons and more like fallible human competitors. For seasoned players, however, the default AI difficulty might require a significant upward tweak to provide a consistent challenge.

Race support systems present a mixed bag. The race engineer offers improved, less erratic advice than in some past iterations, though instances of unhelpful or ill-timed guidance persist, sometimes undermining trust in this key informational channel. Unfortunately, issues with the safety car system reportedly continue, capable of unfairly disrupting race flow and strategy.

Strategic depth during races, particularly concerning tyre compound choices and dynamic pit stop timing in response to evolving conditions, remains an area where the simulation could offer richer, more impactful decision-making to truly reflect the tactical chess matches seen in real-world Formula 1. Thankfully, a comprehensive suite of assists and difficulty sliders remains, allowing players to extensively tailor the on-track challenge to their preference and skill level.

The Gleam of Carbon Fibre, The Echo of the Crowd

F1 25 generally presents a visually accomplished rendition of high-speed motorsport, with meticulously detailed car models and vibrant track environments forming its impressive core. The introduction of LIDAR scanning to five specific circuits—Melbourne, Bahrain, Miami, Imola, and Suzuka—visibly enhances their authenticity, making familiar tarmac feel more accurately contoured and grounded in reality.

For PC users with capable hardware (an Nvidia 2070 or higher is the baseline), the option for path-traced lighting offers truly impressive, naturalistic light and shadow interplay, while the standard ray-traced lighting available on consoles also provides a solid level of visual depth and realism to surfaces and reflections. The addition of a few reverse track layouts feels more like a minor novelty than a substantial feature.

However, this technical polish isn’t uniformly applied across all visual elements. A noticeable disparity exists in character model fidelity. Real-world F1 drivers often look remarkably lifelike, showcasing improved facial animations. In contrast, Braking Point protagonists and other ancillary characters can appear significantly less detailed, sometimes jarringly so. The observation that certain story characters seem permanently hatted during grid reveals, for instance, highlights an awkward visual shortcut that can subtly erode immersion.

Aurally, the distinct sounds of the current V6 hybrid power units are faithfully reproduced, and environmental audio effectively contributes to the race day buzz. Voice acting across modes holds up, though much of the race engineer chatter and general commentary feels very familiar, lacking fresh impact. Performance during the heat of racing is largely smooth and responsive on current-generation systems, which is paramount.

Yet, some inconsistencies, like occasional frame rate choppiness on demanding tracks such as Spa-Francorchamps, can interrupt the otherwise fluid experience. More pervasively, navigating the game’s menus can feel surprisingly sluggish, with load times between screens that sometimes test patience. A scattering of minor but distracting bugs, such as incorrect radio messages or occasional subtitle errors, also betrays a need for further overall refinement.

Pit Stops, Cameos, and Interface Quirks

Beyond the main career paths, F1 World returns, offering a distinct loop of quick events and loot-driven progression for a bespoke car. It clearly caters to players seeking shorter, more immediate gameplay bursts, with some new collaborative event types adding a touch of variety. However, its appeal as a long-term engagement system may be hampered by familiar online pitfalls: public lobbies remain a gamble for quality racing, and dedicated tools for fostering consistent play among friends are still underdeveloped.

More novel, if overtly promotional, is the F1 movie collaboration. This feature allows players to step into Brad Pitt’s racing boots to reenact specific cinematic scenarios. While an interesting diversion, its staggered release and inherent nature suggest a fleeting appeal once the initial curiosity wanes. The more lasting impact comes from the APXGP team’s availability as an option in Career Mode, providing a tangible mechanical integration of this crossover content.

Commendably, VR support continues by default, offering a significant immersion boost for those equipped to use it – a feature more games should embrace. Less commendable is the game’s onboarding, which stumbles with an overly aggressive tutorial system. Nearly every menu can trigger extensive voiceovers.

While potentially useful for absolute newcomers, this persistent, unskippable handholding quickly becomes intrusive for returning players or those familiar with racing conventions, feeling more like a constraint than a guide. This approach sits uneasily with the game’s overall flashy “Netflix-style” presentation in menus. Though visually slick, this heavily stylized interface can sometimes feel like an elaborate gateway, delaying players from getting to the core racing action itself.

Echoes on the Cool-Down Lap

F1 25 undeniably impresses in specific areas. The visual fidelity of its LIDAR-scanned tracks provides a palpable sense of place, and when paired with a steering wheel, the core driving mechanics offer a nuanced and engaging connection to the raw power of Formula 1. The revamped My Team mode, with its increased managerial depth, also presents a compelling strategic challenge for those who relish building an empire.

However, these strengths are offset by significant considerations. The controller handling introduces a layer of unpredictability that can be frustrating, potentially gating the best experience behind specific hardware.

For series veterans, a strong sense of familiarity pervades much of the package, punctuated by lingering minor bugs and some missed opportunities for desired quality-of-life improvements. Newcomers will undoubtedly find a comprehensive and often thrilling F1 experience.

For returning fans, though, the upgrade calculus hinges on a keen interest in My Team’s new direction or the latest Braking Point chapter. F1 25 is a highly competent and often beautiful simulation, but it stands as perhaps the most polished version of an existing formula, rather than a bold new design, leaving a sense of anticipation for what true evolution the next technical era might bring.

The Review

F1 25

7.5 Score

F1 25 excels with its revamped My Team mode offering deep managerial engagement and delivers precise, rewarding handling on beautifully rendered LIDAR-scanned tracks when using a steering wheel. Yet, inconsistent controller feedback, a pervasive sense of familiarity for series veterans, and some unaddressed quality-of-life issues keep it from a decisive victory. A strong pick for dedicated management fans and newcomers to the franchise.

PROS

  • Engaging My Team managerial depth offers a new layer of strategy.
  • Refined and rewarding handling dynamics with a steering wheel.
  • Visually striking LIDAR-scanned circuits enhance realism.
  • Braking Point narrative and characters can carry over into My Team.

CONS

  • Inconsistent and often frustrating controller handling can hinder enjoyment.
  • Intrusive, unskippable tutorial system detracts from accessibility for veterans.
  • Core on-track experience feels overly familiar for returning players.
  • Strategic depth during actual races remains somewhat shallow.

Review Breakdown

  • Overall 7
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