The majestic desert city of Kariman is a jewel, a city of stories. You are the Sandfox, the latest to hold a title passed down through generations of protectors sworn to the crown. As a foreign army lays siege to the city, you race to the palace to aid your king, an old friend. But you arrive not to a strategy session, but to a scene of treachery. The queen has poisoned the king, and with his dying breath, she frames you for the regicide.
In an instant, you are the traitor. The queen stabs you with your own dagger and casts you into the deep pit of Traitor’s Fall, the entrance to the city’s sprawling dungeons. Your journey begins not with a sword in hand, but with a desperate scramble for survival. You must ascend from the forgotten depths to expose the truth, relying entirely on your wit and agility.
A Dance with Shadows
The Siege and the Sandfox commits fully to its identity as a stealth game. Direct combat is not an option; to be seen by a guard is to be captured, forcing a restart from the last checkpoint. This single-hit capture system creates a constant, palpable tension where every move matters. You must think like a predator avoiding a larger threat.
Success is found in patience and observation. You watch guard patrols from the safety of a shadowy alcove, wait for the perfect moment to slip past, and use the environment to your advantage. Hiding in a large vase or extinguishing a torch to create a pocket of darkness are your primary tools. Sound is just as critical as light. Nearly every action, from running to landing a jump, creates noise that can draw unwanted attention.
The game provides a clever visual cue, with the Sandfox’s sprite shifting in appearance when concealed in darkness, allowing you to gauge your visibility without a cluttered interface. While you can perform a non-lethal knockout from behind, this option is limited, as helmeted guards are immune, reinforcing that evasion is always the preferred method.
The Art of Agile Escape
Movement in this game is a refreshing return to a classic style of platforming. The traversal feels deliberate and precise, reminiscent of the original Prince of Persia, where every jump and climb requires calculated positioning. The parkour system is fluid and satisfying. As the Sandfox, you will wall-run across chasms, climb up and along ceilings, slide through narrow gaps, and glide through the air.
These abilities are not just for show; they are essential for navigating the labyrinthine, vertical world. The level design is a complex puzzle box that slowly unfolds as you progress. In true Metroidvania fashion, the acquisition of new tools, like lockpicks or climbing gear, is the key to unlocking new sections of the massive map.
Discovering a new piece of equipment sends you backtracking to previously explored areas, now able to reach ledges and rooms that were just out of grasp before. While the movement is largely responsive, there are moments where certain actions, like dropping from a ledge to grab it, can feel slightly imprecise, occasionally leading to an unintended fall.
A Kingdom of Pixels and Atmosphere
The game’s aesthetic presentation is one of its most remarkable achievements. The world is rendered in stunningly detailed pixel art, with every frame of animation meticulously hand-painted. This classic style is elevated by the use of modern, dynamic lighting effects powered by the Unreal Engine.
The lighting is not just for visual flair; it serves a crucial gameplay function by creating deep, tangible shadows that are essential for stealth. The audio design is equally impressive. A haunting and atmospheric soundtrack perfectly complements the game’s mood, building tension during stealth sequences and adding a sense of wonder to exploration. Sound is also a core mechanic.
The distinct audio cues, from the echo of a guard’s footsteps in a distant chamber to the quiet rustle of your own clothing, provide vital information about your surroundings. The experience is tied together by a storybook-style narrator, whose calming voice recounts events and brings the characters you meet to life, adding a distinct and welcome texture to the world.
A Fractured World
The central plot driving your ascent is a straightforward tale of revenge and vindication. While the main narrative is simple, the world of Kariman is given depth through collectible lore items and interactions with the strange denizens of the city’s underbelly. These NPCs provide short, memorable side quests that break up the core loop of exploration and stealth.
One might ask you to deface a rival’s portrait, while another has you searching for his pet rat. These tasks often serve to open new pathways, guiding your progress through the world. The experience is not without its rough edges. Some technical issues can disrupt the immersion, most notably a bug that can cause the in-game map to become completely inaccessible.
The enemy AI can also exhibit inconsistent behavior, sometimes spotting you from impossible locations while being oblivious at other times. These moments can be frustrating, but the game’s relatively short length, clocking in at around six to eight hours for a typical playthrough, means these problems do not overstay their welcome.
The Review
The Siege and the Sandfox
The Siege and the Sandfox is an accomplished "stealthvania" that succeeds on the strength of its core mechanics and breathtaking presentation. Its commitment to pure stealth over combat creates a tense and rewarding loop, while the fluid, weighty parkour makes traversal a genuine pleasure. Although its striking pixel-art world is occasionally undermined by technical flaws, including inconsistent AI and a potentially game-breaking map bug, the experience is a focused and beautifully crafted adventure that respects the player's intelligence. It's a strong debut that puts a refreshing spin on a familiar genre.
PROS
- Engaging and challenging stealth-focused gameplay.
- Fluid and precise parkour mechanics reminiscent of classic platformers.
- Stunning pixel art combined with modern dynamic lighting.
- Excellent atmospheric sound design and narration.
CONS
- Plagued by potential technical issues, including a significant map bug.
- Enemy AI can be inconsistent and unreliable.
- The main story is straightforward and somewhat thin.