Immortals of Aveum Review – Magic Meets Military FPS

Does Immortals of Aveum's ambitious fusion of magic powers and first-person shooting cast the right spell, or does it fizzle out from repetitive combat, messy visuals, and uninspired design?

Magic and mayhem blast onto consoles and PCs with the release of Immortals of Aveum, the flashy new fantasy shooter from Ascendant Studios. This ambitious title aims to bring the bombastic action of blockbuster military shooters like Call of Duty into a vivid world brimming with magical powers and mystic forces. Players take on the role of Jak, a street thief who discovers he has the rare ability to wield all three forms of magic that exist in the world of Aveum. This revelation launches him into the midst of an epic conflict known as the Everwar, where Jak joins an elite resistance group to take down the villainous Sandrakk and his forces.

With gameplay centered around gun-like spellcasting, eye-catching particle effects, and Unreal Engine 5 visuals, Immortals of Aveum is angling to deliver an exciting, cinematic experience for those craving magic action. Reviews so far have highlighted the thrilling combat and detailed worldbuilding, while also critiquing the derivative narrative and occasional visual clutter in hectic battles.

In this article, we’ll be exploring all aspects of Immortals of Aveum in depth, from the multifaceted progression systems to the blockbuster presentation. We’ll examine what this ambitious title gets right in blending magic and military shooter genres, where it falters, and who is likely to get the most enjoyment out of unleashing flashy spells across Aveum’s war-torn landscapes. If wild fantasy combat is your thing, read on to see if Immortals of Aveum casts the right spell.

Aveum’s Alluring World Overshadows its Recycled Story

The world of Aveum forms the backdrop for the tale told in Immortals, a land torn asunder by an ongoing conflict known as the Everwar. This fight over control of magic itself has shattered the realm into a series of floating islands hovering above a dangerous abyss. Players step into the shoes of Jak, an orphan getting by on the streets of Aveum’s cities using his street smarts and sticky fingers. But after a tragic attack, Jak awakens to the knowledge that he is one of the rare Triarch Magnus – someone able to harness all three forms of Aveum’s magic. This revelation sets him on the path to joining the Immortals, an elite resistance group aiming to take down the sinister Sandrakk and his Rasharn forces who threaten to control all of Aveum’s magic.

It’s a classic hero’s journey as Jak goes from zero to hero, gaining new powers and allies along the way. The writers try to inject personality into the characters, though some come across as too glib or familiar. Jak’s mentor General Kirkan, voiced by Gina Torres, is a standout as a commanding leader you definitely don’t want to cross. Antonio Aakeel also succeeds in bringing earnest charm to Devyn, an Immortal who becomes an unlikely friend to Jak. However, the villains like Sandrakk are thinly-written and predictable in their evil motives. The story hits all the expected narrative beats, right down to the chosen one prophecy about the rare Triarch who could turn the tide. Some twists are telegraphed from a mile away, leaving few surprises for attentive players.

Immortals of Aveum Review

While not the most original tale, Aveum’s lore still intrigues, blending magic and technology into an arcanepunk aesthetic. The environmental themes also resonate, with the Everwar’s endless thirst for magic gradually making Aveum uninhabitable. Jak grapples with questions of how far one should go down the path of violence even in pursuit of peace. The writers succeed in instilling heart into the characters, even if they deal in familiar tropes. However, halfway through the story makes a pivotal shift that feels unearned given Jak’s established motivations up until that point. This odd choice stretches out the campaign, testing the patience of players who just want to see the Everwar resolved.

Pacing also suffers from repetitive missions in the back half, where the game falls into a predictable cycle of arena battles, minor puzzles, and backtracking across familiar ground. While the story starts strong in building its unique world and characters, it loses steam by the end as Jak becomes less compelling and the plot drags out. That said, Aveum still delivers enough charm and heart to carry players through to the epic final confrontation that wraps up this first chapter in what is likely meant to become a larger saga. Fans of fantastic tales will find something to enjoy here, even if the narrative borrows heavily from established tropes.

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Fast and Frenetic Magical Mayhem

At its core, Immortals of Aveum is a first-person shooter where your bullets are replaced by magical spells cast from your hands. The kinetic combat builds on the foundation of recent shooters like DOOM by arming players with an array of mystical weapons and abilities. This creates an enjoyable power fantasy when you get into the flow of chaining together colorful abilities, even if the visual clutter can occasionally overwhelm.

Central to combat are the three forms of magic Jak can harness as a Triarch Magnus: Red, Green and Blue. Red magic brings the heavy firepower, functioning as shotguns, grenade launchers, and other explosive tools great for wiping out packed enemy mobs at close range. The tradeoff is a slower rate of fire and reload speed. Green magic offers rapid-fire automatic weapons like SMGs that quickly whittle down foe’s health bars with a non-stop barrage of homing bolts. Meanwhile, Blue magic provides precision and range, acting as sniper rifles and designated marksman rifles ideal for long-distance enemies.

The key is swapping between all three fluidly to counter the resistances of the varied enemy types. Heavily armored brutes susceptible to Red go down slower to Blue’s peashooter plinks, while distant casters effortlessly dodge Red but get shredded by Green. Balancing your magic use to exploit enemy weaknesses creates fun strategy, especially when confronting mixed mobs. However, I stuck to Green’s versatility in most encounters due to the homing and machine gun-like properties being universally effective. The magic colors unfortunately lack equivalent power and utility.

Beyond your main spells lies a toolkit of supplementary abilities to further augment your destructive potential. A handy shield can absorb frontal damage at the cost of slowed movement, while a short-range teleport called Blink swiftly dodges attacks. Yanking foes inward with a grappling hook or slowing them down with adhesive Limpets provides additional crowd control options. One powerful attack called Immolate unleashes a devastating laser beam when your magic reserves are full. Mastering these skills alongside your magics is crucial to surviving Aveum’s onslaught.

Encounters take place in large arenas, many with tiered platforms and scattered cover to traverse. This gives battles an enjoyable verticality and space to maneuver unlike many shooters. Combat achieves a frenetic pace with enemies swarming in aggressively to pressure you into action. While fun, the breakneck speed means you’ll sometimes fall with little clue what happened amidst the overstimulating pyrotechnics. Tonally the violence fits Aveum’s blockbuster vibe, but the visual cacophony negatively impacts gameplay clarity.

There’s decent variety to foes like shielded knights, spell-slinging sorcerers, and brutish monsters, each with their own tactics. But most boil down to using the correctly colored magic to quickly melt them. The challenge instead comes from battles rapidly scaling up to dozens of adversaries blasting you from all directions. Unfortunately the chaos devolves into repetitive orb spamming versus developing deeper skill. With more nuance and balance to the magic system and less visual confusion, the combat could become truly exceptional. As is, it remains a fun power trip even if enemies lack complexity.

While the story underwhelms, Immortals of Aveum’s action delivers plenty of bang for your buck. Juggling multiple magics and abilities to decimate mythic creatures has a gratifying flow once you get in the zone. Added strategy and polish could make the combat incredible, but it succeeds as a magical power fantasy. When you’re caught up disintegrating baddies in dazzling displays, it’s easy to forgive Aveum’s messy presentation and simple enemies. At its heights, this mystical shooter captures the euphoria of wielding phenomenal cosmic power at your fingertips.

Powering Up Through Progression

On your journey across Aveum, Jak levels up by accumulating XP from defeating enemies and completing quests. This unlocks points to spend across three skill trees corresponding to the Red, Green, and Blue magic types. Each tree bolsters its associated magic via upgrades like boosting damage, reducing reload times, or adding special effects like lifesteal or critical hit chance. This provides a solid sense of growth as you become more adept with each magic form. However, the trees lack depth to enable radically different builds. I maximized damage output, but more utility options could have delivered deeper customization.

Gear also influences your playstyle, with helmets, chest armor, braces, and boots to equip. These drop from bosses or open-world caches and feature the expected RPG stats like armor, health boosts, or cooldown reductions. The gear leans generic though, without any radically game-changing affixes. Combined with marginal bonuses between increments, the gear fails to get you truly excited about each new drop. An isssue compounded by the sheer amount of loot bloat as your inventory swells with endless useless duplicates. More meaningful gear perks could have better enhanced build diversity.

Crafting allows combining materials gathered in the world to forge new equipment or convert unwanted gear into reagents. It tries implementing traditional looter shooter hooks, but the shallow benefits diminish its importance. You can largely ignore crafting without consequence, whereas integrating it tightly with gear and skills could have made it invaluable. As is, it feels like an underbaked afterthought to make use of excess materials.

Despite some open-world trappings, Aveum’s mission structure stays linear, funneling you through corridors between arena battles and light puzzles. The environments impress visually but lack interactivity. While pretty to look at, the levels feel more like dioramas to hurry past rather than spaces to inhabit. Each area holds some secrets rewarding exploration, like using abilities to access locked rooms harboring collectibles. But there’s little incentive to stray far from the critical path.

Backtracking to previous zones opening shortcuts Metroidvania-style could have enriched replayability. As is, revisiting old maps in the back half simply pads runtime. Greater freedom to poke around the expertly crafted world could have enhanced longevity and player agency. As a mostly linear shooter, the sparse exploration highlights Aveum’s untapped potential for delivering an immersive fantasy realm.

Progression checks all the requisite boxes but lacks the depth to fully distinguish itself. Strong foundations exist here for a compelling loot grind, impactful gear, and diverse customization. But surface-level execution makes these elements feel superfluous rather than essential. With tighter integration into combat and builds, the RPG mechanics could really shine. As is, they provide mild carrots for advancement but fail to meaningfully enhance the core experience. Fans hungry for deep character progression may leave disappointed. But if you just want eye candy and cool powers, Aveum broadly succeeds albeit in familiar territory for the genre.

A Visual Splendor Marred by Clutter

Built using Unreal Engine 5, Aveum impresses artistsically thanks to highly-detailed textures, smooth animations, and advanced lighting effects. Vivid spell effects fill the screen with magical chaos while environmental areas like gleaming palaces and lava-filled caves showcase UE5’s potential. The excellent art direction shines brightest in Aveum’s worldbuilding, crafting a visually arresting arcanepunk realm. However, the graphical showcase comes at the cost of cluttered combat.

UE5’s advanced capabilities enable intricate models and effects. Jak’s spells burst with dazzling particle effects, from cascading flames to elaborate magical sigils. Environments also astound, like the psychedelic otherworldly realm accessed through portals. Draw distances stretch vast vistas while quality textures and water effects sell the fantasy. Aveum exudes artistry and technical prowess.

Character models and animations also impress. Expressive faces capture the cast’s charisma while convincingly emoting in cutscenes. Smooth movement demonstrates realistic weight and momentum that grounds the stylized world. Subtle touches like cloth simulation and particles trailing from effects help Aven come alive. Even small details like individually rendered foliage blades demonstrate immense technical capabilities.

However, Aveum’s graphical ambitions burden combat. Cluttered effects and overwhelming particles often obscure the action, making battles visually incoherent. Dazzling spells may look cool but obfuscate gameplay. Effects lack clarity regarding whether they deal or receive damage. This undermines the rewarding feeling of impactful abilities. Performance also suffers during intense encounters as effects bombard limited console hardware. For all its technical brilliance, Aveum would benefit from dialing back excessive flashiness in favor of combat readability.

This over-reliance on effects diminishes the art direction’s strengths in other areas. Aveum crafts a novel fantasy universe that artfully blends magic and technology. But much of this inspired world-building gets drowned under torrential particle effects rather than enhancing immersion. Prioritizing art style over technical showboating could have better served Aveum’s creativity.

Presentation clearly received maximum resources, pushing boundaries in some respects. But art direction needs balance rather than blindly pursuing more flash. Combat requires clarity, and worldbuilding thrives on intrigue, not just spectacle. Aveum loses sight of these truths amidst its graphical grandeur. Dazzling at first, the non-stop barrage of effects grows exhausting. For all its glamour, Aveum must refine its visual language towards purpose over pure aesthetic. Spectacle should serve gameplay and storytelling, not subordinate them.

Audiovisual Symphony Undermines Gameplay

Aveum’s audio dazzles with a cinematic score and vivid sound effects tailor-made for a blockbuster fantasy epic. The stirring orchestral soundtrack sells the grandeur of the experience while effects reinforce the striking spell-slinging. Top voice acting talent also delivers, enhancing character moments between frenetic combat. However, prioritizing sheer spectacle again undercuts crucial gameplay feedback, an issue mirrored on the visual side.

The dynamic score swells during emotional story beats and combat encounters, lending gravitas through triumphant horns and ominous strings. Quieter ambient tracks also complement each locale, from soothing flute melodies in the forest to haunting choirs in the crypt. The music excels at underscoring the otherworldly nature of Aveum.

Vibrant effects match the dazzling visuals, with loud booms and magical chimes accompanying your spells. Elements like crackling fire and splintering ice sound distinctly powerful. The audiovisual assault sells the fantasy in cinematics. Yet effects get so loud and messy during battles that key sounds get lost in the cacophony. The lack of clear, practical cues for incoming damage or reload states frustrates. Once again, restraint could have better served gameplay.

Stellar voice acting does bring characters to life. Standouts like Gina Torres as General Kirkan or Antonio Aakeel as Devyn give heartfelt performances. Emotive line delivery endears the cast, elevating exposition scenes. Though writing issues persist, the acting makes characters feel real. This pays dividends for storytelling, even if conversations veer cheesy.

Overall, audio achieves excellence if judged solely by cinematic metrics. But applying that lens to gameplay underserves players. Bombastic music and effects wow briefly before impeding conveyance of vital feedback. Nuanced balancing of spectacle and clarity is needed. The superb technical craft only highlights how art direction choices undermine gameplay engagement. For all its apparent strengths, Aveum’s misguided audio priorities diminish its excellence. Polish without purpose makes for an unfulfilling experience.

A Fun Romp Despite Shortcomings

At its best, Immortals of Aveum succeeds as a cinematic magical shooter that lets you feel like a badass battlemage obliterating foes with screen-filling spells. The kinetic combat and progression provide immediate fun, while the fantastical world proves an alluring backdrop. Aveum delivers an enjoyable power fantasy for those seeking over-the-top wizard combat filled with dazzling pyrotechnics. However, flaws like a formulaic story and repetitive mission structure prevent true greatness.

Combat shines as the standout element, capturing the intense pace and feedback loop of classics like DOOM despite the unconventional magical tools. Chaining varied spell abilities encourages experimentation and flow while enemies push back with challenging aggression to keep you on your toes. When in the zone, few shooters feel as intuitively empowering. Aveum deserves praise for branching out from typical firearms into more novel territory.

Other strengths come from Aveum’s captivating world and characters. The arcanepunk visual design imagination melds magic and technology into fantastical vistas. Playable characters and their voice actors also charm despite cheesy writing, instilling heart into the adventure. Aveum’s heroes have spirit, even if their journey falls short.

But a derivative narrative drags down the experience. It hits familiar beats without surprises right up until an odd heel turn for the protagonist that feels unearned. Pacing also falters due to repetitive backtracking and arenas. Though strong foundations exist for aspects like gear and exploration, Aveum plays things safe rather than pushing the envelope. It lacks the inventive spark to match its creative backdrop.

For those seeking bombastic first-person action with magical abilities, Aveum broadly delivers. It succeeds as an exciting mainstream blockbuster. But as a deeper genre-elevating experience, it falls short of reaching its full potential. With more refinement to progression, mission variety, and storytelling, this debut shows promise for an even better sequel. Immortals of Aveum is worth the trip for its delightful spell-slinging highs, just don’t expect it to go down as a masterpiece.

A Good Fantasy Romp Despite Flaws

At the end of the day, Immortals of Aveum accomplishes its core goal of delivering fantasy action with plenty of flair. The kinetic magical mayhem creates an enjoyable power trip for players craving over-the-top spell-slinging. Aveum deserves praise for branching into fresh territory with its fusion of magic and shooters. Fans of similar games like DOOM or high-octane adventures will find plenty to enjoy here.

However, Aveum plays it safe in other areas rather than realizing its full potential. The story rehashes familiar tropes while progression lacks depth and missions grow repetitive. For a debut title, its strengths outweigh the roughness around the edges. But as a benchmark for the genre, it falls short. Given the development team’s pedigree, Aveum’s foundation shows promise.

With more refinement to progression, combat, and narrative, a sequel could achieve greatness. Immortals of Aveum brings welcome creativity to a derivative genre, even if execution remains imperfect. There’s fun to be had for those seeking cinematic fantasy action. But deeper exploration of its promising concepts could have delivered something truly special. As is, Aveum Recommends for fans of frantic first-person combat and spellbinding settings seeking a fresh take on magical shooters.

The Review

Immortals of Aveum

7 Score

Immortals of Aveum succeeds as a visually resplendent magical shooter that mostly accomplishes its goals, even if rough edges like repetitive missions and unclear combat hold it back from excellence. Players seeking a gorgeous power trip fusing magic and FPS gameplay will find plenty to enjoy in Aveum's kinetic spell-slinging. But those desiring tighter design and deeper progression should wait for a potential sequel that refines the solid foundations into something exemplary.

PROS

  • Satisfying magical combat with fun spell variety
  • Gorgeous visuals powered by Unreal Engine 5
  • Engaging progression systems with skills and loot
  • Excellent voice acting brings characters to life
  • Creative worldbuilding and arcanepunk aesthetic

CONS

  • Derivative story hits familiar narrative beats
  • Messy visual effects clutter combat
  • Progression lacks depth for true build variety
  • Backtracking through repetitive arena battles
  • Main character makes unearned heel turn

Review Breakdown

  • Score 7
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