A Void Hope Review: Memory-Erasing Malady Meets Retro Horror

An Artistic Triumph Undermined by Empty Gameplay

Elden Pixels may not be a household name yet, but retro gaming fans should take note. This indie developer is quickly making waves with titles that call back to old-school adventures in the best possible way. Their previous outings like Alwa’s Legacy and Alwa’s Awakening nailed that nostalgic pixel art style paired with creative platforming challenges.

Now Elden Pixels invites players on a supernatural journey to the 1980s with their latest creation – A Void Hope. This haunting adventure blends a dash of metroidvania exploration with environmental puzzles and minimal combat. You play as Gilda and Keegan, a couple struggling to survive in a city plagued by a mysterious memory-erasing illness. Searching for a cure becomes intensely personal for these two as they witness loved ones transformed into violent “Empties.”

Armed only with a trusty flare gun and a fading grasp on reality, you’ll traverse the decaying urban landscape for answers. The stakes feel high in A Void Hope even as the actual threats remain elusive. Music and visuals work in tandem to cultivate an atmosphere thick with tension. It’s enough to keep you pushing forward even when the way ahead seems… well, rather hopeless. But uncovering fragmented memories along the way hints that hope isn’t fully lost – at least not yet. This retro-inspired thriller may be over quicker than some players prefer, but its story could very well linger in your mind long after the credits roll.

Unraveling the Mystery

At its core, A Void Hope is a personal story of love and loss. You play as Gilda and Keegan, a young couple caught in the midst of a mysterious pandemic. Somehow this illness causes people to lose their memories, leaving only violent, zombie-like “Empties” wandering the streets. Not exactly what these two had in mind when planning their future family.

The setting pulls directly from 1980s pop culture with its supernatural vibe reminiscent of classics like Stranger Things. The pixel art visuals use a moody palette that shifts from cold blues to eerie reds. Crackling synth melodies complement the aesthetic, making you feel like you’ve stepped straight into a John Carpenter flick. It’s the perfect backdrop for this dark tale.

As you guide Gilda and Keegan through the deteriorating city, the narrative unfolds primarily through exploration. Levels sprawl out with multiple branching paths, some inaccessible at first. Backtracking to unlock new routes becomes necessary, not just to progress but to discover scattered memory fragments. These vignettes reveal poignant background on your characters’ relationship and motivations.

See, Keegan contracts the mystery illness early on, his memories fading fast. He suggests holing up in their cabin to just…wait it out. But Gilda resists passive resignation, convinced the answer to the pandemic must lie somewhere in the city. Her drive carries an interesting complexity – is it about saving Keegan or more about saving herself from grief? Players must piece together each snapshot to get the full picture.

Some questions remain unanswered still by the end, but maybe that’s the point. After all, how can you make sense of senselessness? Either way, the tragic aura will likely linger with you, just like this unrelenting plague lingers for those inhabiting A Void Hope.

Getting Around the Madness

A Void Hope blends its retro vibe with some modern genre mashups. Core gameplay revolves around metroidvania-style exploration paired with environmental puzzles. Pepper in some platforming challenges plus a dash of survival horror and you’ve got the basic blueprint here.

A Void Hope Review

Backtracking becomes key early since most levels have multiple branching paths, some unaccessible at first glance. Certain routes get unlocked via items found deeper into the journey – a grappling hook to climb specific surfaces, a crowbar to pry open nailed planks blocking windows, etc. Revisiting previous stages is pretty essential then, not just to snag collectibles but to access critical new areas housing key memories.

Don’t expect much demanding platforming prowess though. Jumps and climbs provide functional ways to traverse, not skill tests. The platforming stays simple, keeping the focus on taking in the atmospheric sights and sounds. Combat follows suit – streamlined and not too chaotic. Your trusty flare gun can immobilize enemies, but only temporarily. Charging your shot takes patience too, so peppering the trigger usually won’t cut it. Still, the infected denizens called “Empties” shamble slowly enough that avoiding attacks doesn’t tend to get too dicey.

Checkpoints via lamp posts will revive you post-death sans consequences, sparing frustration. However, the odd camera angle when respawning makes the checkpoint location somewhat unclear. Since death transports you back a bit, getting reoriented occasionally requires mild backtracking. An inconvenience more than game-breaking bug, but worth noting.

Puzzles also steer clear of brain-busting territory. We’re talking blocking a rolling explosive barrel or finding the right electric box to shoot and activate a moving platform. The exception lies in mastering the Snake-style mini game necessary to unlock certain vaults.Its retro charm disguises the only truly finicky obstacle that might hinder story progress.

In keeping combat and puzzles manageable, A Void Hope ensures its heart – the story – takes center stage. Streamlining these elements might water down the experience for some, but they get the job done and let you bask in the thrilling ambience.

“Explore the vast reaches of space in ‘Distant Bloom’, a new game that promises a blend of exploration, survival, and mystery. Our Distant Bloom review takes a closer look at how this game aims to capture the wonder of the cosmos through its innovative gameplay and stunning visuals.”

Light and Sound Set the Scene

They say don’t judge a book by its cover, but games rely heavily on presentation to pull you in. For A Void Hope, nailing the audiovisual details was vital to immersing players in this dark 1980s fever dream.

Retro pixel art brings the eerie landscape to life in vivid color. The visual palette encompasses sickly greens, cold blues and flashes of bold red, echoing the unnatural disease plaguing humans. Buildings stand largely abandoned yet feel occupied by unseen horrors. The protagonist design also impresses, wearing normalcy like a shield against chaos. Environments and characters both feel corporeal and intangible – an impressive achievement mirroring the confusion wrought by memory loss.

Perspective shifts when needed too for greater impact. Side scrolling dominates, but certain cut scenes utilize a top-down view or first-person camera behind the protagonist. These vantage points make key story moments feel more intimate while reminding you of your small place in this vast infected city. It’s pixilated style used thoughtfully, not just for nostalgia’s sake.

But the synth-fueled soundscape ties everything together gloriously. The original score echoes 1980’s thrillers with its dark pulsating beats. Moody and melodic tracks complement each location, from vacant hotels echoing with tension to construction sites heavy with doom. Searing guitar riffs announce dire revelations. And then softer piano melodies underscore tender memories. This perfect marriage of harmony, melody and tone transforms A Void Hope into an interactive audio experience.

Closing your eyes, you can visualize scenes just from the audio cues. Gold stars to the composers and sound designers for crafting an iconic soundtrack that lingers once the game ends. For a title focused on fading memories, these vibrant sights and sounds brand themselves into your brain. Even if the rest blurs, the ambience persists thanks to artistic excellence.

Keeping It With You

At around 6 hours from start to final credits, A Void Hope falls on the shorter end for story-driven games. That brevity seems intentional though, as the developers advertised the game as an experience best absorbed in one or two sittings. Their aim hits its mark – this compact playtime leaves you wanting more instead of overstaying its welcome.

Could a deeper dive into Gilda and Keegan’s relationship and city’s downfall enrich the story? Sure. But restraint gives what’s there more impact. Like an artful short story or poem, A Void Hope distills its horror tale down to concise beats. Extending play length might diffuse its emotional strength. Six potent hours simply resonates more than even 12 or 15 diluted ones when retaining investment matters.

Besides, enough replay value exists for those seeking 100% completion. The sprawling levels hold branching routes, some initially locked until later. Returning once you snag new traversal tools reveals not just new areas but more vignettes expanding the backstory. Easy to overlook corners hide fragments humanizing your characters. It rewards the driven without punishing others just passing through.

A Void Hope clearly aimed to imprint itself on your psyche, emphasized by its very title. Does that bid for lasting resonance pan out? For many, yes. Thematic undertones about love’s limitations against hopelessness simmer after you set down the controller. Somber piano melodies echo later when you least expect it. The horror of losing oneself makes you want to hold loved ones tighter. Even if fuzzy on finer plot details, that melancholic atmosphere persists thanks to exceptional artistry distilling human tragedy into digital space.

Could some hunger for more substance? Perhaps. But solace exists knowing that the viferal memories awakened by those six stirring hours remain safely etched in your mind instead of tragically erased like those of poor Gilda and Keegan.

Finding Meaning in the Void

Any game trying to focus more on narrative than challenge walks a fine line between substance and style. When done right, streamlining play mechanics spotlights the storytelling. But miss a few key elements and the experience feels hollow. So does A Void Hope fall into the former or latter? The answer lies somewhere in between.

In the positive column, atmosphere takes top marks. The eerie pixel art vistas and ominous synth soundtrack complement each other beautifully. Exploring this somber setting while a melody of yearning and loss swells genuinely moves you. Piecing together fragments of memories also proves compelling and emotionally resonant. Top notch art direction transports you completely into the despair of Gilda and Keegan’s reality.

However, certain choices take away from total immersion. Lack of consequences for death or puzzle failure undermines tension. The infected hordes called “Empties” may look menacing but can get easily avoided or dispatched. Your heroic quest starts feeling pretty routine. Then the finale wraps up abruptly, leaving questions that dilute meaning instead of deepening intrigue.

Perhaps dulling difficulty keeps attention on the story, but it causes gameplay to feel mundane. Someone seeking a good challenge or combat rush should look elsewhere. Prioritizing narrative over mechanics is not inherently flawed – except when it exposes thin plotting or stilted characters. Unfortunately devoid of true emotional payoff, the experience starts stronger than it ends.

Yet something about the melancholic atmosphere leaves an imprint – like faded memories clinging to your consciousness. Did certain choices along the journey serve players or story best? Debatable. But give Elden Pixels credit for conjuring such a palpably haunting world brimming with potential, even if realizing it fully falls frustratingly short. Like the game title itself, gaps exist in execution creating a void. But creativity and artistry fill enough space to urge players to wander through regardless.

Signing Off

At around 6 hours playtime, A Void Hope delivers a tightly-wrapped package brimming with paranormal atmosphere. This melancholy thriller blends equal doses of retro style, synthwave audio, fragmented storytelling and functional gameplay. Art and music direction shine brightest, crafting a pixelated 1980s landscape rich with tension. Exploring the eerie setting and piecing together a fractured relationship proves more compelling than puzzle solving or combat.

Streamlined mechanics keep the focus on narrative over challenge. Those craving demanding platforming or twists with surprise punch need not apply. But players who prioritize emotionally resonant stories and beautiful aesthetic presentation will find plenty to appreciate. Wandering through evocative pixel locales while a haunting score echoes mystery and loss offers compensation for awkward endings.

Could A Void Hope benefit from fine tuning its balance between player freedom and authorial control? Perhaps. But credit Elden Pixels for an admirable first attempt at an interactive supernatural fiction parable. They succeeding in steeping players in palpable melancholy. Missed potential exists, but the artistry leaves a lingering imprint like memories struggling to fade. Personally meaningful moments brighten even the darkest void of hope.

So if you crave a gaming equivalent of philosophical speculative fiction or arthouse cinema, come prepared for imperfections but stay for the ambience. Like sifting through fragmented dreams, the parts resonate more than the whole. A Void Hope may not satisfy those demanding concrete answers or skill-based challenges. But explorers willing to inject their own meaning into narrative gaps will discover a strange gem worth investigating. Just mind the darkness – and those plagued by it.

The Review

A Void Hope

7 Score

A Void Hope is a memorable, if imperfect, retro thriller more concerned with crafting atmosphere than gameplay variety. Excellent art direction and audio immerse you splendidly in the gloom of a pixelated 1980s supernatural landscape. But inconsistent story delivery and insubstantial mechanics keep it from fully realizing its ambitions. Still, alluring style goes a long way for patient explorers willing to look past rough edges and inject their own meaning into narrative gaps.

PROS

  • Excellent retro pixel art visuals
  • Atmospheric, synthwave-inspired soundtrack
  • Intriguing supernatural story premise
  • Metroidvania-inspired exploration
  • Emotionally impactful memory fragment system

CONS

  • Unsatisfying ending
  • Frustrating navigation/camera angles
  • Lack of real consequence or difficulty
  • Combat and puzzles lack depth
  • Potentially confusing story delivery

Review Breakdown

  • Overall 7
Exit mobile version