The familiar sights and sounds of G.I. Joe came rushing back as the opening cutscene played. Growing up, Saturday mornings were spent glued to the TV set, cheering on heroes like Duke and Roadblock as they battled to thwart Cobra’s evil plans. Now, decades later, a new game arrives looking to recapture that magic.
G.I. Joe: Wrath of Cobra aims to transport players back to the 1980s world that sparked childhood imaginations. Striding into each level feels like stepping onto the cartoon set, with pixelated environments depicting iconic locations and a soundtrack pulsing with energized beats.
Of course, nostalgia can only carry an experience so far. To truly succeed, a game must also stand on its own as fun and engaging gameplay. Wrath of Cobra draws heavily from another beloved genre of the 80s and 90s—the side-scrolling beat ’em up. Games like the classic Teenage Mutant Ninja Turtles arcade allowed friends to team up and bash endless hordes of enemies side by side.
G.I. Joe brings a similar co-op-focused brawler to life, letting groups of up to four players choose favorite Joes before charging into battle together. Each character brings a distinct fighting style while retaining accessibility, a key part of what made those older games so inviting.
In the opening hours, Wrath of Cobra shows real promise. Its pixel art and animation are a loving homage, every enemy and weapon instantly recognizable to long-time fans. Simple but satisfying combat keeps the action flowing at a breakneck pace. Yet to truly justify its price tag, the gameplay will need to maintain variety and momentum across its entire runtime.
Only by combining nostalgia with truly great modern design can the game realize its full potential. The coming levels will reveal whether G.I. Joe’s return is a fleeting trip down memory lane or a full-fledged celebration of everything that made the franchise so beloved in its heyday.
Returning to Cobra’s Lair
Cobra is at it again in G.I. Joe: Wrath of Cobra. An opening cinematic sets the stage—the terrorist organization has unleashed a robotic clone army to capture global landmarks. With the Eiffel Tower and Taj Mahal already in their clutches, it’s time for the G.I. Joes to mobilize.
And what a sight it is. The animated intro looks pulled directly from the old cartoon, bursting with the kind of bombastic action that made Saturday mornings so fun. Clearly a labor of love, the developers have crafted visuals and animations faithful to the source material.
This attention to detail extends throughout. Environments like the chrome corridors of Cobra’s flying fortress immerse you in the world, while enemies straight from the toy shelves emphasize the nostalgia. It’s easy to picture the action figures coming to life.
The soundtrack also transports listeners, with an infectious score befitting the era. Tracks pump energy into every stage without feeling retro for retro’s sake. Sound effects like weapons firing feel plucked from decades past.
For all its strengths in recreating G.I. Joe’s signature style, the story falls short. Beyond the opening, little connects each level. Objectives don’t evolve beyond defeating all enemies. Boss dialogue provides the only updates on Cobra’s plan.
It’s a missed chance. With such a rich fictional universe and established story arcs, more could have enhanced immersion. Even basic voice acting during missions would have added personality. As is, gameplay alone must drive the experience.
Despite flaws, Wrath of Cobra excels at conveying the fun, over-the-top worldview responsible for the franchise’s longevity. Its visual and audio presentation makes playing feel like stepping into Saturday morning cartoons. For longtime fans, these aspects ensure the nostalgia hits remain strong.
Dukes, Scarlets and Cobras, oh my!
With the story set, it’s time to choose Joe and start fighting. G.I. Joe: Wrath of Cobra offers four to start: Duke, Roadblock, Scarlett, and Snake Eyes. Each brings a distinct playstyle.
Duke specializes in tough close combat. His heavy attacks crack armor while explosive shells devastate groups. Meanwhile, Roadblock acts as a mobile turbine. Powerful slams stun enemies for minigun mayhem.
Some see Scarlett and Snake Eyes filling similar speedster roles. But she tricks foes with paralytic projectiles from afar. He slashes ferociously beside faithful wolf Timber.
Basic mechanics feel universal. Light and heavy strikes combo, while jumping adds aerial assaults. Blocking withstands onslaughts and sidesteps sneak past. But unique special abilities are where characters shine.
From the outset, stages introduce a diverse Cobra lineup. Standard grinds mix with tricky trap-wielding variants. Later, mechanized mini-bosses and vehicular villains deploy devastating payloads.
Each level culminates in a boss battle against a familiar foe. Early confrontations like Dr. Mindbender offer learning experiences. But multi-armed twins Tomax and Xamot demand strategic separating.
Scattered weapons add options to any situation. Scavenged firearms down drones. Retrieved arms dealership stocks suit playstyles. Yet encounters constantly evolve, scattering new opportunities among dangers.
While some call Scarlett underpowered, most attractions come through synergizing moves to situations. No single approach remains king as stages transform, demanding adaptation from even the youngest Joe. Flexibility and experimentation prove mightier than stats alone.
Through a dozen locales, Wrath of Cobra entertains with constant innovation. But does this make real heroes of us all? Only time and Cobra’s next move will tell. For now, there are still battles to win!
Touring Cobra’s Global Operations
Each stage in G.I. Joe: Wrath of Cobra depicts a unique locale from the franchise. Early levels hit familiar beats—Cobra Infantry’s chrome corridors emerge like a childhood memory.
But settings evolve creatively. A blistering desert outpost provides a bright change of pace. An icy moonbase sees robots replaced by arctic vehicles. Ever inventive, a downtown district celebrates Cobra’s “victory” with a twisted parade.
Throughout, objectives remain refreshingly simple: plow through each level, pummeling all enemies in your path. Criticisms of repetition miss the point; these stages exist solely for combat, delivering a new combat sandbox each time.
Though scenic designs dazzle, level progression could feel more impactful. Enemy types introduce gradually, but confrontations lack escalation. Gauntlets contain the same foes, whether stage one or twelve.
More dynamic encounters would enhance each area’s identity. Imagine tailing Bombstrike’s chopper through flaming ruins or scaling a skyscraper under Heavy Metal’s barrage. Vehicle sections and climbing could expand otherwise linear levels.
Fixing this represents the clearest room for expansion. With a franchise this rich, hope remains that we may one day battle across Cobra Island or within more three-dimensional arenas. For now, traveling their global networks remains satisfaction enough for beating back their forces.
Top Secret Modifiers and Modes
To access Wrath of Cobra’s hidden depths, you’ll need floppy disks—the in-game currency that drops from fallen foes. Stockpiling these data disks at the Extras shop unlocks a bounty of augmentations.
Basic modes like arcade and increasingly challenging difficulties provide replay incentives. But riskier alternatives activate as well. Double Trouble doubles all enemies, while Low Gravity launches friends and foes skyward.
Mastering levels to earn disks takes fortitude. New Joes Ripcord and Gung-Ho alone demand thousands. But mysteries motivate pursuit, like randomized Item Shuffle or facing bosses out of order. Completionists won’t rest until every option encrypts the experience anew.
Though each run retains core comforts, these clandestine add-ons crack case after case. Adjusting difficulties, halving health bars, or toggling modifiers constantly remix routines. Providing a wealth of variety ensures the journey remains as fresh as day one.
Even without friends, Wrath of Cobra proves durable. Its developmental roots nourish novel nourishment long after initial runs conclude. Only continued engagement against Cobra and exploration of unlockables’ potential prevent this brawler’s expiration. For diehards, disk drives alone decide when their mission finally ends.
Testing the Hardware at G.I. Joe HQ
Cranking up the systems at G.I. Joe HQ, Wrath of Cobra’s presentation has proven solid. From pixelated portraits to intricate backdrops, each setting oozes authentic retro flavor. Linear stages may grow stale but visually remain consistently tidy.
Acoustics fare equally well. Sonic Mania maestro Tee Lopes lends tunes perfectly capturing Saturday morning swagger. Kinetic impacts and weapons provide punch amidst coherent effects. Only scattered audio hiccups disrupt otherwise engaging ambiance.
Yet cobwebs emerge under closer inspection. Enemy hitzones miss occasionally, though rarely crippling progression. Bugs surface rarely in solo play, but co-op highlights instability. Disappearing baddies and frozen animations disrupt coordinated teamwork.
Thankfully, nothing crashes the system outright. Performance holds smoothly across platforms despite glitches. But perfecting interactions proves key for maximal multiplayer merriment.
Clearly, more polish remains. Yet even with wrinkles, Wrath of Cobra offers a look inside childhood adventures seldom seen elsewhere. Its technical base deserves praise for resurrecting Saturday spectacles amidst modern hardware. With tuning, memories may remain vivid for years to come.
A Salute to the Real American Heroes
G.I. Joe: Wrath of Cobra succeeds in its most vital mission—transporting players straight to the vibrant Saturday mornings of childhood. From vivid pixel art to a soundtrack bursting with energy, the authentic world leaps from the screen. Selecting a favorite Joe to take into battle feels like grabbing an old action figure.
Combat retains simplicity at its core, prioritizing accessibility above all. Fans will find great joy in teaming up against Cobra alongside friends both old and new. Though brief, a single playthrough offers replay value through its unlockables and modes.
However, limitations leave portions feeling half-finished. More dynamic-level objectives and evolving encounters could freshen repeated runs. A tighter story would enhance already strong source ties.
Even so, developing through floppies uncovers surprises around every corner for completionists. With ongoing updates also, the brawl shows signs of maturing into something truly exceptional.
For now, newcomers looking beyond nostalgia may find flaws outweigh fun. But those who remember Saturday’s action-packed adventures will feel right at home, reliving glory days thwarting Cobra’s schemes once more besides old allies. For true Joe fans, this mission definitely accomplishes its primary directives.
The Review
G.I. Joe: Wrath of Cobra
With its passion for source material and fun co-op combat, G.I. Joe: Wrath of Cobra succeeds in recapturing nostalgia. However, a lack of meaningful progression and technical flaws hold the experience back from greatness.
PROS
- Authentic visual style and soundtrack that capture the source material
- Simple yet satisfying beat-up combat that's accessible for all
- Faithful character movesets that fans will appreciate
- Robust cast of unlockable modes for extending replayability
CONS
- Barebones story with little progression between repetitive levels
- Technical issues like hitbox bugs undermine polish.
- Limitations in level objectives and enemy variety
- Short single-player lifespan requires replays for full value.