Marvel’s Wolverine Review: A Great Logan Trapped in a Limited Action Game
Insomniac spent three Spider-Man games teaching players to expect movement, freedom, and improvisation from its superheroes. Logan demands almost the...
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Insomniac spent three Spider-Man games teaching players to expect movement, freedom, and improvisation from its superheroes. Logan demands almost the opposite. He cannot swing across Manhattan or turn a street corner into an aerial playground, and trying to force him into that mould would have misunderstood the character from the beginning. The decision to make Marvel’s Wolverine a focused, linear action game is therefore one of Insomniac’s smartest choices. The disappointment is that the studio rarely takes full advantage of what that focus could offer. What it gets right immediately is Wolverine himself. Liam McIntyre’s Logan feels distinct from both...

Trust is an awkward kind of power because it does not feel like power until someone asks you to spend it. Fred Heckman has accumulated years of it. His listeners know his voice, Indianapolis knows his face, advertisers want his authority attached to their copy. Then Tony Kiritsis calls him from the middle of a hostage crisis, and suddenly every ounce of that accumulated faith becomes usable currency. A journalist who has spent his career describing events is pulled inside one, and American Hostage is at its best when it understands how frightening that transition really is. The eight-part MGM+...

The most revealing decision in Agatha Christie's Tommy & Tuppence is not the shift to present-day London. Christie has survived enough reinvention to make chronology a relatively minor obstacle. The real decision is to treat detection as a form of intimacy. Tommy Beresford and Tuppence Cowley solve murders because they are curious, capable and easily bored, yet this adaptation understands that their attraction to danger is inseparable from their attraction to each other. The mystery plot keeps putting them in rooms together. The romance explains why those rooms matter. That distinction gives BritBox's six-episode series an identity in a television...

The first episode gives Karen three versions of the same life to occupy. In one, she is being questioned by detectives about a dead friend. In another, she is standing in the aftermath of the fire that killed him. Earlier still, she is the newcomer being welcomed into an affluent social circle that treats drugs, trespassing and casual boundary-crossing as extensions of dinner-party etiquette. The structure immediately creates a useful question: how much of what Karen remembers is being reconsidered because of what she now knows? That question gives The Perfect Lie its best early momentum. Karen has moved to...

The hardest feature to evaluate in a sports game is the one that claims to make everyone around you smarter. You can measure shot speed, track goalie stamina, or feel the punishment for pivoting too aggressively. Artificial intelligence is messier. It reveals itself through dozens of tiny decisions, and NHL 27 makes that especially obvious. EA Vancouver has built a hockey game with stronger ideas about how real teams should behave, yet the players executing those ideas still have an unfortunate habit of getting in their own way. That tension runs through the new Team Playbooks. Each NHL club has...

Lamar Kinsey’s beat hits the room before the series has fully explained what kind of show it wants to be. He is standing in a trap house, playing music for Artillery, a wounded rapper with bandages across his body and enough street presence to make Lamar’s lack of self-preservation look almost impressive. Artillery starts rapping. His friends pick up the words. The track bleeds into Larrance “Rance 1500” Dopson’s score, and suddenly The Drop: A Snowfall Saga has found its dramatic grammar. Music creates the excitement. Everything surrounding it creates the danger. That distinction is what allows FX’s first Snowfall...
Insomniac spent three Spider-Man games teaching players to expect movement, freedom, and improvisation from its superheroes. Logan demands almost the...
Read moreDetailsTrust is an awkward kind of power because it does not feel like power until someone asks you to spend...
Read moreDetailsThe hardest feature to evaluate in a sports game is the one that claims to make everyone around you smarter....
Read moreDetailsLamar Kinsey’s beat hits the room before the series has fully explained what kind of show it wants to be....
Read moreDetailsA person can disappear without going anywhere. Mona Friedman has managed it rather efficiently. Her husband expects dinner, her nearly...
Read moreDetails"Avengers: Doomsday" has already generated more than $50 million in domestic ticket pre-sales, with over three months still remaining before the film opens in theaters. Disney Chief Financial Officer Hugh Johnston disclosed the figure Wednesday at the Goldman Sachs Communacopia + Technology Conference, calling the early demand a sign of...
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Read moreInsomniac spent three Spider-Man games teaching players to expect movement, freedom, and improvisation from its superheroes. Logan demands almost the opposite. He cannot swing across Manhattan or turn a street...
Trust is an awkward kind of power because it does not feel like power until someone asks you to spend it. Fred Heckman has accumulated years of it. His listeners...
The most revealing decision in Agatha Christie's Tommy & Tuppence is not the shift to present-day London. Christie has survived enough reinvention to make chronology a relatively minor obstacle. The...
The first episode gives Karen three versions of the same life to occupy. In one, she is being questioned by detectives about a dead friend. In another, she is standing...
The hardest feature to evaluate in a sports game is the one that claims to make everyone around you smarter. You can measure shot speed, track goalie stamina, or feel...
Lamar Kinsey’s beat hits the room before the series has fully explained what kind of show it wants to be. He is standing in a trap house, playing music for...
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A person can disappear without going anywhere. Mona Friedman has managed it rather efficiently. Her husband expects dinner, her nearly grown children barely register her presence, and the rhythms of...
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Insomniac spent three Spider-Man games teaching players to expect movement, freedom, and improvisation from its superheroes. Logan demands almost the...
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