Former Activision Blizzard CEO Bobby Kotick has publicly criticized the 2016 Warcraft film, describing its production as a significant distraction that impacted the company’s core video game operations.
In a recent podcast interview, Kotick shared candid insights about the movie’s behind-the-scenes challenges. He called the film “one of the worst movies I’ve ever seen” and highlighted how its production diverted crucial resources from game development teams.
The film’s creation pulled developers away from their primary work, causing delays in World of Warcraft expansions and game updates. “You think about all these people who make video games for a living, and now they have the chance to make a movie,” Kotick explained. Developers were involved in casting and on-set activities, which took them away from their main responsibilities.
The project had a particularly profound impact on Chris Metzen, whom Kotick described as “the heart and soul of creativity of the company.” Metzen, a veteran game designer, left Blizzard in 2016 following the movie’s release. However, Kotick later convinced Metzen to return to the company in 2022 as a consultant.
Despite the film’s domestic struggles, earning only $47 million in the North American box office, it found success internationally. The movie ultimately grossed $439 million worldwide, though this was still considered disappointing given its substantial budget.
Since Metzen’s return, his influence has been notable in recent Blizzard content. Kotick praised Metzen’s contributions to the latest World of Warcraft expansion, noting the project’s quality and promising future developments.
The Warcraft franchise might see another film adaptation in the future. Following Microsoft’s acquisition of Activision Blizzard, reports suggest Xbox is considering a new Warcraft project, though any plans remain long-term and speculative.
The movie’s production serves as a case study in the complex relationship between video game development and film adaptations, demonstrating the potential challenges of translating interactive entertainment to the big screen.