You find yourself awakening on the cold, damp floor of a basement. As your vision adjusts to the darkness, you realize your limbs feel oddly stuffed and textured – almost like cloth. Checking the back of your head, you discover a zipper. It seems you’re an animated rag doll of some kind. Before you can ponder this further, an eerie voice fills your mind, demanding you “bring me beauty.” Your quest has begun.
Created by the indie studio Mango Protocol, CLeM delivers a gothic adventure with a sprinkle of dark whimsy. You fill the shoes (or lack thereof) of a mysterious sewn homunculus, exploring a abandoned mansion to gather magical insects tied to human virtues for your unseen, spellcasting maker. It’s part Metroidvania backtracking, part point-and-click puzzler, wrapped in a creepy coming-of-age story that would feel right at home in a Tim Burton film.
The family who once lived here clearly endured their share of emotional turmoil. What became of them? And why does this voice in your head, soon revealed to belong to the mansion’s resident young witch, require you to gather these arcane ingredients? Like pulling loose threads from your patched together body, the secrets of this house begin to unravel.
Gameplay revolves around investigating your surroundings, picking up and combining inventory items to access new areas, and channeling your inner Sherlock to decipher cryptic puzzles. With a bewitching atmosphere and clever brain-teasers, CLeM provides a fresh take on two classic genres that adventure fans won’t want to miss. Just beware that staring too long into the abyss may invite the darkness to stare back…
Unraveling the Past
As our stitched protagonist awakens, their first clues about this strange predicament come from a dusty book resting nearby – the notebook CLeM. Its pages brim with illustrations of insects, each one representing a different human virtue – beauty, loyalty, determination. A childish incantation echoes in your mind: “Bring me beauty.”
It seems you’ve become the servant of the mansion’s resident young witch, who now tasks you with gathering arcane ingredients for her mysterious purposes. Using CLeM as your guide, you must hunt down the appropriate bugs to satisfy her demands, starting with the avatar of beauty – a fragile butterfly that leads you to the overgrown greenhouse.
Your quest takes you through the shadowy halls of the abandoned abode, from the cluttered kitchen filled with dirty dishes to the richly decorated library now thick with dust. The family that once called this place home has vanished, but remnants of their presence – and their pain – still linger. Handwritten notes, locked journals, shattered family photos, all pieces to a puzzle you steadily reassemble bit by bit. A destructive fight that drove the mother and daughter apart…the bitter vitriol of resentment and regret…an estranged wife’s farewell letter…
While never overt, an atmosphere of loss and anguish permeates the mansion’s still air. As you learn more about this family through the clues strewn about, the reasons for their absence become chillingly clear. And your role in this gothic tale grows increasingly complex.
By the final act, after delivering the necessary ingredients for the ritual, your task reaches completion. Two endings await depending on your actions. Have you gathered wisdom from the past along your journey? Can such emotional scars ever truly heal? The choices ahead resonate with significance, concluding this dark fable on a bittersweet note.
“Unravel a family’s dark secrets in our Queen of Bones review. Set in 1931 Oregon, this gothic thriller combines atmospheric tension with a tale of rebellion and occult mystery.”
A Spellbinding Challenge
While exporing the mansion and uncovering its ominous history forms the crux of CLeM’s intrigue, solving the array of puzzles you encounter along the way provides the game’s more lighthearted engagement. Most fall into the classic adventure game mold – combining items in your inventory to forge new tools, then applying those gadgets to manipulable elements scattered about the environment.
As the young witch’s humble minion, your duties demand resourcefulness. Fuse a glass shard and a handle to create a magical Lens of Truth, letting you decipher secret codes hidden in paintings. Obtain a runic key that unlocks any barrier when its stones align to the proper pattern. Or collect jars to trap elusive insects for your arcane ingredients. The delight comes from discovering how ordinary household objects can become extraordinary solutions.
Some puzzles build on these inventory foundations in clever ways. A magical timepiece requires deducing the correct sequence based on symbolic creatures. Repositioning wine bottles just so on a rack unlocks a compartment. And coloring in strange drawings according to meticulous rules reveals the location of your next creepy-crawly target.
Later challenges present more freeform obstacles to overcome. Navigating a maze of magical barriers as you shift between human and insect scale. Escaping an overgrown hedge labyrinth patrolled by a hungry crow. While the components differ, each brain-teaser demands methodical deduction to outwit.
Should frustration set in, your witchy ward occasionally chimes guidance from the ether – a nudge toward consulting your CLeM journal again or investigating areas previously too difficult. These cryptic clues allow self-correction without outright spoiling the solution. For the most perplexing conundrums however, old-fashioned trial-and-error sometimes becomes the only path forward when logic hits a dead end.
By culminating in a high stakes final choice, CLeM incentivizes learning from past lessons. Completing activities in the mansion not only unlocks new zones and items, but influences how certain characters respond to your actions later. So mind those seemingly mundane puzzles – the key to unlocking the story’s deeper meaning rests within each challenge solved along the way.
A Gothic Masterpiece
While CLeM’s puzzles and exploration plant the gameplay seeds, the experience blooms through its exceptional artistic presentation. Haunting yet whimsical, the visuals mirror a Tim Burton animation come to life.
Our burlap protagonist feels transported straight from The Nightmare Before Christmas, wandering desaturated halls where shadows dance from the flicker of candlelight. The mansion lays in magical disrepair – dust and cobwebs accumulating across once-lavish decor as the family’s emotional foundation crumbled away. The dark tales told through scattered notes manifest visually all around you.
Drawn with meticulous detail, every new room presents some fascinating aspect to appreciate, from the fully stocked potion ingredients lining the witch’s colorful closet to the regal oil paintings and astronomy equipment filling the sophisticated observatory. Lovingly cluttered spaces like the greenhouse and kitchen reinforce that real families did once call this foreboding place home.
Matching this melancholic majesty, the soundtrack resonates with somber piano melodies and haunting violins. While subtle enough not to distract puzzle solving, these drones always reaffirm the undercurrent of tragedy flowing through your journey. Even at its most vibrant, a mournful air hangs throughout the mansion – something beautiful left abandoned, forgotten but still clinging to life.
Like uncovering the story itself, only by peering through the veil of decay and sorrow can you fully appreciate the faded splendor waiting within CLeM’s haunted halls. Amidst such personal grief, your small wonders will have to suffice.
Where the Magic Fades
For all its beguiling charm, CLeM contains a few patches that disrupt the experience’s flow. Chief among grievances will likely be the game’s pokey movement speed, an unfortunate staple of the genre. Backtracking through already solved areas to reach a new section grinds gameplay to a crawl, frustrating when you know your destination waits mere rooms away. A user-adjustable slider for dash speed would serve wanders well.
Periodically the puzzles also suffer from inscrutable design and solutions. The minimalist guidance means trying to brute force solutions, rather than deducing them through careful logic. Struggling to decipher a cryptic diagram for ages before realizing you simply needed to flip it upside down for clarity proves more exasperating than satisfying once solved.
While the mansion tour uncovers plenty of tantalizing narrative breadcrumbs, some players may leave wanting deeper connections to the family whose home you’re invading. The climax touches on resonant themes of guilt, grief and redemption, but more direct payoff from learning background details could further invest you in the tale.
Still, these quibbles little detract from the mystical joy found in exploring CLeM’s striking world, unraveling intricate puzzles, and delving into the gloomy fates befalling its occupants. A splash of enchantment goes a long way to overlooking a game’s smaller blemishes, and here the ride remains utterly bewitching despite the occasional bumps along the way. Like any magical relic, creating perfection eludes even the most skilled witch or game developer – but that doesn’t diminish the wonder this dark fable manages to conjure.
A Haunting Good Time
At only a few hours long, CLeM provides a potently condensed dose of off-kilter adventuring. As an atmospheric puzzler, it conjures up delightfully irreverent fun perfect for fall nights, with writing and aesthetic that splendidly marry creepy and cute vibes.
The hand-drawn visuals and unconventional storytelling have clear Tim Burton inspirations, crafting a melancholic mansion filled with personal touches that reinforce the family tragedy underlying your journey. Sorrow and whimsy walk hand-in-hand here.
While light on narrative payoff, the voice-acted hints and environmental clues feed into unlocking the central mystery bit by bit. Solving the array of puzzles also carries meaning, influencing which conclusions come to pass depending on your actions across the game.
Some frustrations like sluggish walking speed and occasionally opaque objectives slightly mar the experience. But focusing too much on the few blemishes means missing the enthralling experience surrounding them.
At the end of the day, CLeM wonderfully modernizes classic point-and-click adventuring into a refined package perfect for testing your deductive mettle this Halloween season. Its eerie setting and challenging obstacles cast a haunting spell that fans of imaginative indie games simply must experience firsthand. Just be careful not to lose yourself within the mansion’s dark allure…or you may never escape.
The Review
CLeM
With its Tim Burton-inspired gothic art style, brain-twisting puzzles, and subtle yet tragic story, CLeM casts an irresistible spell that adventure game fans will find hard to resist. Minor issues like slow movement and vague objectives barely diminish the dark magic conjured up by this creepy indie puzzler. Just don't get too lost unraveling the mansion's secrets, or you might never escape its haunting halls.
PROS
- Creepy yet whimsical Tim Burton-esque art style
- Clever and challenging puzzle design
- Mysterious story with emotional resonance
- Great atmosphere and music
CONS
- Slow movement speed hampers exploration
- Vague puzzle goals and solutions at times
- Could have fleshed out backstories more
- Story's potential not fully realized