You may not remember Slave Zero, a niche mech shooter from 1999 that built a scrappy underground following. But the cool thing is, the developers behind Slave Zero X sure do. This slick new release reimagines the retro-futuristic world of Slave Zero as a vivid side-scrolling hack-and-slash, putting players in the pilot seat of a deadly biomech prototype called Slave X.
The setting casts you as Shou, a rebel fighter out to assassinate the ruthless dictator lording over a dystopian cyberpunk megacity. With the humanoid Slave X mech bonded to your nervous system, you’ll slice, smash and shoot your way toward the throne in tight, intense 2.5D combat.
Veterans will notice callbacks to the original’s biomech designs and heavy metal visual flair. But the shift to hand-animated 2D brawling, doused in anime style, brings a fresh energy that stands on its own. Get ready to juggle goons with aerial combos, unleash screen-filling EX attacks, and clash swords with hulking bosses twice your size. Under the stylish action, Slave Zero X beats with a rebel heart, urging you to rage against the machine one cathartic boss fight at a time.
Fighting Against Oppression
The setting pulls from classic dystopian anime like Akira, envisioning a grim cyberpunk future under the bootheel of Sovereign Khan. His authoritarian rule crushes all dissent in Megacity S-19, leaving only a ragtag resistance group known as the Guardians to oppose him.
You play as Shou, a fierce Guardian who kicks off a one-man revolution. Fed up with the group’s pace, he breaks into a secret lab and merges with Slave X, an experimental biomech prototype. Though risky, the fusion gives Shou the power needed to shred through Sovereign Khan’s army.
Now a human-machine hybrid, Shou adopts the moniker “Red Devil” and wages a personal war to dethrone the dictator. Slave X proves sentient too, its sinister laugh echoing Shou’s rage. As you cut crimson paths of destruction, both understand this suicide mission likely leads to oblivion. But for a chance to free the people, any price will suffice.
Veteran anime voice actors like Anjali Kunapaneni and Kyle McCarley bring the world to life. Their exaggerated screams, battle cries and one-liners echo the heightened drama of ’90s anime. Likewise, charcoal sketch cutscenes and UI elements rock a nostalgic style. It’s a loving homage that fuels the punk spirit central to Slave Zero X’s identity.
Brutal Brawling
Slave Zero X proves there’s nothing quite as cathartic as turning a room full of fascists into bloody salsa. The core combat builds on fundamentals: light attacks to poke, heavy blows to stagger. But the options explode once you incorporate combos, launchers and slams that bounce foes like pinballs.
Mastering the hard-hitting moveset becomes key, as baddies swarm and sandwich you in relentless beatdowns. Attacks have a sense of weight behind them—when that electrified greatsword clangs off armor, you feel it. This also makes each landed hit a visceral thrill.
Effortlessly chaining combos requires judicious use of the EX meter. A quick tap slows time with a dash evade or extends attacks into spectacular finishers. Or unleash opt-in power mode to spam souped-up abilities and recover health. The better you juggle groups while avoiding damage, the higher your style rating soars.
And you’ll need all that meter against hulking boss fights dripping in menace. Their tells demand sharp reflexes before punishing any hesitation with screen-filling attacks. Staying toe-to-toe means utilizing the perfect parry system to counter and expose weak points for massive damage. It takes rigorous practice, but makes defeating each mechanical monstrosity intensely rewarding.
Movement suffers from a sluggishness ill-suited to the fast pace elsewhere. Platforming segments require pinpoint precision made frustrating by unresponsive jumps and dashes. It’s a minor nuisance that distracts from the exceptional combat.
But when you’re trading blows with a room full of enemies, Slave Zero X enters a supremely satisfying rhythm. The tools exist for seasoned players to achieve a transcendent dance of death. Learning when to attack, evade and parry ultimately pays back tenfold.
Avant-Garde Aesthetics
Slave Zero X revels in sensory overload, its biomechanical alien vistas ripped straight from the sketchbooks of H.R. Giger and other edgelord artists. The hellscape sprawls with twisting VistaVision horizons, spotlighting the ultraviolence center stage. Even menu screens embrace the avant-garde, with character art flaunting exquisitely hideous designs.
But the real stunner is seeing this surreal style in motion. Hand-drawn animations brim with fluidity whether you’re embroiled in a vicious combo or watching slag drip from X’s blade. Backdrops layer parallax scrolling over 3D set pieces for added depth. And even with hordes flooding the screen, the readable silhouettes allow you to admire the horrific details.
The exaggerated voice acting also stands out, adding humanity to the cold industrial drone. Guardians bark battle cries and enemies plead for their lives with perverse glee. It’s a level of passion that amplifies the high stakes. No one’s phoning it in—not with scenery this excessive to embody.
That intensity extends into the propulsive soundtrack, which punctuates fights with throbbing drum n’ bass and chugging industrial metal. The aggressive electronic beats urge you forward, providing rhythmic momentum to complement the visual feast.
Slave Zero X pulls no punches in its dedication to a singular artistic vision. Its avant-garde cyberpunk spectacle floods the senses, leaving you to revel in the gleefully gruesome aftermath. Beauty through savagery.
Room for Refinement
For all its visceral strengths, Slave Zero X stumbles on fundamentals. Chief among grievances is sluggishness incongruous to the demanding combat. Whether attacking, evading or platforming, inputs lack snappy responsiveness. This makes stringing complex moves more frustrating than fun, while basic navigation turns unduly cumbersome.
And that frustration compounds due to the lack of reference material. Beyond an opening tutorial, players are left rudderless regarding mechanics or move sets. With so many systems interoperating, the absence of guidance adds unnecessary opacity. Veterans may enjoy tinkering with emergent strategies, but most will bounce off the punitive learning curve.
Checkpoints also demand more generous spacing after taxing gauntlets. Repeating multi-phase boss battles in their entirety strains patience and feels punitive rather than challenging. Especially when factoring the potential for game-ending grabs to delete health bars in one cutscene.
Each criticism stems from good ideas executed poorly. The complex combat promises style and depth when it flows smoothly. Reference sheets would bolster transparency amidst dense systems. And if checkpoints pardoned minor mistakes, lengthy challenges become compelling tests of skill. Strong foundations ultimately get hamstrung by half-measures. Addressing fundamentals would help Slave Zero X truly soar.
Built to Last
Slave Zero X makes sure the party doesn’t stop once the credits roll. An additional Crimson Citadel mode awaits the boldest with a gauntlet of rapid-fire challenges. Surviving these remixes of campaign levels pushes mastery of mechanics against stricter timers and deadlier foes. Just reaching the boss waves will be reward enough for most.
Yet even the core journey provides strong replayability through cumulative scoring systems. Grades evaluate performance based on time taken, damage avoidance, and fighting variety. Perfectionists can revisit chapters for higher marks by optimizing routes and attack chains.
Collectibles add further incentive, as hidden soldiers are tucked away off the main path. Locating each gold-sheened prize demands vigilant exploration during respites in the carnage. Maxing character upgrades also takes dedicated farming to afford the most expensive kit.
Some may find this repetition dull, but focusing on efficiency reveals greater discipline. The drive toward excellence permeates Slave Zero X’s DNA. For those hooked on ever-escalating challenges, the pursuit of mastery never ends. And the next avalanche of bodies beckons.
Final Thoughts
For fan and newcomer alike, Slave Zero X is a blood-soaked triumph delivering on the raw potential of its cult classic predecessor. It realizes a gripping cyberpunk vision through visual imagination and refined combat systems that hit hard. There’s an artistry to its brutality that compels you ever deeper into dystopian aftermaths.
Despite some rounded corners in presentation and progression pacing, Slave Zero X produces relentless entertainment. The push towards perfect timing and combos retains that one-more-try Appeal even after the final cutscene fades. Its waters run deep for players determined to master its many intricacies.
Approach with an open mind and willingness to experiment, and you’ll uncover a profoundly satisfying experience beneath cosmetic griminess. Slave Zero X melds nostalgia with innovation to assert itself among gaming’s top-tier hack-and-slash offerings. What it lacks in refinement, it atones through sheer stylistic bravado. By those metrics, this prequel surpasses its ancestor to become the definitive entry in the series. Better learn how to parry.
The Review
Slave Zero X
Despite some mechanical rough edges, Slave Zero X triumphs as a visceral dystopian power fantasy. Its flawless style, satisfying combat and affectionate homages to retro classics outweigh occasional frustrations. This rebel uprising ashes previous potential. Slave Zero X delivers hard-hitting action set in a visually arresting cyberpunk landscape. Smooth animations, over-the-top voice acting and a pulsating soundtrack complement the tight core combat. And while finicky controls and a lack of guidance undermine fundamentals, the moment-to-moment gameplay remains too thrilling to deny. For hack-and-slash aficionados or appreciators of avant-garde aesthetics, Slave Zero X is an easy recommendation.
PROS
- Stylish and stunning visual presentation
- Satisfying hack-and-slash combat
- Great enemy and boss design
- Epic soundtrack fits the atmosphere
- Faithful homage to '90s anime
CONS
- Controls can feel sluggish
- Lack of in-game tutorials or move lists
- Checkpoints are too spread out
- Frustrating instant-death grabs
- Storytelling interrupts action