Bulwark: Falconeer Chronicles Review – Sculpting Citadels in the Clouds

An Organic Evolution Across Uncharted Islands - Detailing the game's freeform building and how settlements dynamically expand

Bulwark: Falconeer Chronicles is the second entry in Tomas Sala’s visionary Falconeer universe, transporting players back to the stormy, fog-shrouded archipelago of the Great Ursee. While the previous game, The Falconeer, was an aerial combat adventure, Bulwark takes an entirely different path as a city-building experience unlike any other.

From the moment you gaze upon Bulwark’s seascape, it’s clear that this is no ordinary city builder. The game’s distinct artistic vision crafts a dreamlike oceanic realm where rocky outcrops and islands jut out from the churning waters. It’s upon these craggy promontories that you’ll establish your settlements, gradually spreading outward in defiance of the depths.

Conventional city-building mechanics are eschewed in favor of an organic, freeform approach that emphasizes creativity over strict resource management. You’ll construct towering fortifications, winding pathways, and soaring bridges not from grids or menus, but by spontaneously shaping the landscape itself. It’s a process that unfolds gradually, with settlements blooming to life almost like living organisms as new structures sprout forth.

This surreal, unhurried pace is what defines Bulwark’s unique tempo. There’s no rush, no impatial objectives to check off. Instead, you’re encouraged to immerse yourself in this peculiar world, tinkering and adjusting your burgeoning outposts at your own pace as you witness society taking root.

It’s a soothing, meditative experience, yet one underscored by an ever-present feeling of loneliness – a holdover from the somber tone established in The Falconeer. Whether battling pirates or forging trade alliances, you can’t shake the sense that you’re among the last survivors eking out an existence in this hauntingly beautiful archipelago.

An Unhurried Evolution of Settlements

At its core, Bulwark is all about gradually nurturing humble outposts into impressive fortified settlements spanning the rocky islands. The process begins modestly – a few meager structures serving as your foothold on this unforgiving archipelago. From there, you’ll expand outward organically, stretching bridges between islands and constructing towers that aren’t just functional, but visually striking monuments.

There’s no preset building menu or tech tree dictating what you can construct. Instead, you have freeform control to shape the landscape as you see fit. Simply select a starting point on the map, then build outwards by adding towers, walkways, staircases and bridges across variable altitudes. It’s an intuitive system that makes expansion feel like an act of creation rather than formulaic box-ticking.

As your structures interlink, sprawling horizontally and vertically, the true beauty of Bulwark emerges. Homes and buildings automatically fill gaps, clinging precariously to rocky outcrops and interconnected scaffolding like barnacles on a hull. Over time, these improvised shanties evolve into progressively grander dwellings of stone and iron as you discover new resources. It’s utterly engrossing to witness your ramshackle outposts blossom into elegant, winding citadels adorned with gracefully carved stairways, tunnels and towering spires.

While the aesthetic delights are plentiful, Bulwark’s resource gathering is more opaque. Wood, stone and iron are the core materials you’ll require, collected from scattered mines or trade routes established with allied factions. However, you’re restricted to just one extractor tool per resource type for your main settlement. Additional extractors must be seized from enemies or obtained in rare encounters – a limiting system that often forces you to make judicious use of what you can gather nearby.

Resources also have frustrating range limitations, only able to travel a certain distance from their origin to feed your construction efforts. Without careful planning and positioning, you may find yourself unable to upgrade key areas due to resource scarcity. It’s an artificial constraint that sometimes works against the freeform spirit.

When your settlement grows large enough, you’ll want to send your personal Surveyor airship out to uncover new opportunities. By exploring foggy island chains, you can locate fresh resource caches, discover new settlements to integrate or conquer, and even rescue roving refugee camps seeking a new home. These encounters add replay value by allowing you to roleplay as anything from benevolent leader to warmongering tyrant.

Combat does rear its head from time to time, both in pirate ambushes disrupting your trade routes and conflicts with rival factions. Don’t expect tactical depths, however – naval battles play out automatically with you simply piloting your craft about until one side emerges victorious. It’s a hands-off approach that fits Bulwark’s serene overall vibe, though more engaged players may be left wanting.

Ultimately, the joy lies not in victory conditions or combat supremacy, but the simple act of watching your influence gradually saturate this ethereal seascape. Bulwark excels as an artistic, tranquil sandbox where you can build without pressures or rigid shackles. It’s a game of patience and an appreciator for the intricate dioramas you create through methodical tinkering. There’s always another winding bridge to construct, another tower to embellish, another opportunity to leave your sculptural mark across uncharted islands.

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Narrative Freedom Amidst the Factions

While Bulwark doesn’t force a rigid linear narrative, it does provide a light storytelling framework through three distinct campaign scenarios. Each casts you as a leader tasked with solidifying your clan’s place in the Ursee archipelago after a devastating conflict. The scenarios vary your starting circumstances and align you with one of the game’s major factions – stoic warrior-scholars, insular traditionalists, or free-spirited refugees.

Bulwark: Falconeer Chronicles Review

As you explore the fog-shrouded islands, you’ll encounter various events and make choices that can forge alliances or sow seeds of animosity. Perhaps you’ll benevolently welcome a camp of nomads into your coalition. Or maybe you’ll ruthlessly raze an opponent’s settlement, absorbing its resources for your own use. Every decision has consequences, gradually shifting your relationships across a spectrum of cooperation or hostility.

It’s up to you how closely you wish to tie your settlement’s identity to any particular faction’s ideals. You can strive for cohesive unity by recruiting like-minded allies and buildings. Or you can create a hodge-podge collective of disparate forces who begrudgingly coexist despite their differences. The choice is yours, though be prepared for inevitable conflicts if you attempt to remain too diplomatically neutral.

For those who crave a pure creative sandbox, Bulwark also provides a “freebuild” mode unlocked after some progress in the campaigns. Here you can construct sprawling settlements unburdened by storylines or faction dynamics. It’s an ideal canvas for newcomers to learn the fundamentals or for veterans to indulge their architectural ambitions across a blank slate.

Aesthetic Triumphs, Technical Tradeoffs

Visually, Bulwark maintains the striking artistic identity established in The Falconeer. The oceanic archipelago setting is rendered in a stylized yet atmospheric manner, with craggy islands jutting from a dense, ever-shifting fog bank under dramatic lighting and weather effects. As the sun’s warm rays pierce the gloom or storms roll in, the vibrantly colored skies and crashing waves create a beautiful, painterly spectacle.

On a technical level, the game runs relatively well on modern PC hardware, though the sheer scale of some settlements can tax less powerful systems during the late-game phases. Generally, the level of detail and density holds up admirably without compromising the distinctive art style. A handful of optimization options are available as well for those needing extra performance headroom.

Where Bulwark stumbles is in its control schemes and navigation. Both the gamepad and mouse/keyboard setups can feel quite cumbersome, especially when attempting to smoothly orbit the camera around larger, vertical settlements. Simple tasks like selecting a particular tower to upgrade can devolve into frustrating gesturing and perspective adjustments. The lack of a free-moving cursor further exacerbates the clunkiness on mouse/keyboard.

These usability issues are compounded by the rugged terrain, where sheer cliff faces and changes in elevation make lining up the cursor a exercise in trial-and-error at times. An option to temporarily disable dynamic obstructions could have gone a long way. As it stands, precise editing and navigation require more patience than one might expect in a genre known for freeform creation.

A Serene Settlement Simulator

Bulwark: Falconeer Chronicles distinguishes itself as a serene, meditative detour from the high-pressure economics and optimization that typify mainstream city-builders. Its organic, freeform construction acts as a soothing creative outlet, perfect for those who enjoy watching humble outposts gradually blossom into visually striking settlements.

The game’s greatest strengths lie in its surreal setting, artistic flair, and the satisfying act of expansion across the islands. Simply witnessing your makeshift scaffolding mature from rickety wooden shanties into grand stone fortifications is an incredibly rewarding loop. Likewise, using your Surveyor to uncover new corners of the fog-shrouded archipelago maintains a consistent sense of tranquil exploration.

However, the lack of depth in areas like resource management, combat, and settlement customization options does limit Bulwark’s long-term engage-ability. While the basic cycle of building, trading, and occasional skirmishes provides plenty of inherent pleasure, the absence of true strategic nuance relegates Bulwark to more of a whimsical curiosity than a substantial long-haul investment.

That’s not necessarily a flaw – not every game needs to be an all-consuming life Pursuit. Bulwark seems uniquely content existing in its niche as an unhurried, relaxing settlement simulator. If you’re someone who craves optimization puzzles or micromanagement minutiae, this may not be the city-builder for you. But for those seeking a stress-free sandbox to sculpt winding coastal communities at their own pace, Bulwark delivers a wonderfully cathartic experience.

It’s an artistic labor of love that transports you to a foggy, ethereal realm to simply… exist. To shape the islands through your architectural machinations, and leave your distinctive mark across a dreamlike archipelago. For some, that insular charm and escapism is more than enough. For others, the lack of substance beyond settling may eventually wear thin. Regardless, Bulwark forges its own unique identity in portraying city-building not as an empire to expand, but as a series of intricate dioramas for you to craft and admire.

The Review

Bulwark: Falconeer Chronicles

8 Score

Bulwark: Falconeer Chronicles is a serene and imaginative city-builder that trades economic intricacies for a carefree sandbox of organic expansion. Its ethereal oceanic setting provides the perfect tranquil backdrop for watching ramshackle outposts evolve into winding, architectural masterworks as you sculpt the rugged islands. While the gameplay loop lacks depth beyond its enthralling core of construction and exploration, Bulwark excels as an ambient, freeform creative outlet - a cosmic realm for unhurried architectural tinkering. For players seeking pure meditative building without the pressures of optimization puzzles, this distinctive title will surely enchant.

PROS

  • Unique and atmospheric oceanic setting
  • Relaxing, freeform city-building focused on organic growth
  • Satisfying visual feedback as settlements evolve from shanties to grand fortresses
  • Serene sandbox experience without excessive pressures or micromanagement
  • Light narrative framing provides some context without being restrictive

CONS

  • Lacks depth in resource management, combat, and customization
  • Limited strategic nuance once the core construction loop is mastered
  • Cumbersome camera controls and building placement on console
  • Incomplete tutorial leaves some mechanics underexplained

Review Breakdown

  • Overall 8
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