Shines Over: The Damned Review – More Cult Curiosity Than Must-Play Horror

A Nightmare Realm of Stunning Visuals and Sloppy Platforming Pitfalls

Shines Over: The Damned thrusts players into a vague and ominous world shrouded in mystery. You awaken to find yourself a nameless wanderer accompanied only by a faithful German Shepherd dog. This unlikely duo must navigate a series of surreal, dimly-lit environments that seem to defy the laws of physics and logic.

Marketed as an experimental psychological horror game, Shines Over immediately hooks you with its striking visual style and eerie atmosphere. The game wastes no time establishing a thick sense of dread through grotesque imagery, unsettling sound design, and an ever-present feeling that you’re walking into the unknown.

While the premise intrigues by promising to unravel an obscure narrative, Shines Over struggles to backed it up with compelling gameplay. The first-person perspective puts you directly in the shoes of the silent protagonist, heightening the tension. But clunky mechanics and a reliance on trial-and-error quickly halt the intrigue in its tracks.

As someone who has championed unique indie experiences over the decades, I went into Shines Over with an open mind. Bizarre games that put an emphasis on vibes and visuals over traditional gaming loops can still captivate when done well. Does this particular descent into madness provide a coherent journey worth experiencing? Or does it simply amount to a collection of half-baked, unrefined ideas? Let’s delve deeper to find out.

Aimless Wandering: The Gameplay Loop of Shines Over

At its core, Shines Over: The Damned is a first-person “walking simulator” that has you quite literally wandering through dimly lit environments. The movement and physics feel imprecise and floaty, making simple traversal an unnecessary challenge at times. Basic actions like turning corners or navigating tight spaces frequently result in getting stuck on scenery.

The main gameplay thrust seems to be Environmental Puzzle Solving 101. You’ll push boxes, pull levers, and rotate objects ad nauseam in frankly unimaginative puzzle designs. These sections aren’t overly difficult but do little to elevate the atmospheric dread the visuals are going for. If anything, they distract from the creeping unease with their mundane objectives.

Just when you think you have Shines Over figured out as a straightforward walking sim/puzzle game, it abruptly shifts gears into First-Person Platforming Hell. You’ll now need to jump between suspended platforms floating in a black void. The lack of any safety netting means a missed jump results in plummeting to your death – forcing you to repeat the same tedious sequence over and over.

The platforming suffers from sloppy physics and hit detection issues. Lining up jumps is a crapshoot, often requiring blind leaps of faith. It feels like an entirely different game has been haphazardly stitched into the experience. These sections grind the momentum to a halt as you’ll inevitably die countless times for Shines Over’s sins rather than your own skill issues.

The gameplay fails to establish a consistent tone or loop to get invested in. Just when you’re settling into a strange but subdued vibe of aimless wandering, the floor literally falls out from under you into some half-baked platforming challenge. This jarring shift in gameplay happens multiple times, making for a disjointed and uneven experience.

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Unsettling Beauty: The Visuals of Shines Over

While Shines Over: The Damned may falter in many gameplay aspects, one area it certainly doesn’t disappoint is in its grim and oppressive visual atmosphere. The environments you explore ooze an undeniable feeling of dread through their dilapidated, industrial art design. Procedurally-generated debris and twisted metal structures litter the landscapes, giving each area a sense of uniqueness.

Shines Over: The Damned Review

The visuals shine brightest in select set-piece moments where the unsettling imagery combines with clever lighting and particle effects. Walking into a room filled with mysterious hanging cocoons that pulsate with faint bio-luminescence is an inherently creepy sight. These standout scenes showcase the clear artistic vision driving Shines Over’s nightmarish world.

Unfortunately, that impactful art direction gets somewhat undercut by dated character models and animations. The protagonist and their canine companion look rudimentary compared to the detailed environments. Stiff movements and simplistic designs make them stick out like sore thumbs against the ornate backdrops. It regularly shatters the uneasy immersion.

From a technical perspective, Shines Over also leaves much to be desired in terms of performance. Frame rate chugs are common, with noticeable stuttering during graphically intensive sequences. I encountered gameplay-halting bugs on multiple occasions where puzzle objects failed to interact properly until reloading the area. Not an ideal scenario in a game that kills you for the slightest misstep.

The atmospheric sound design and moody lighting make valiant efforts to sell the creepy vibe Shines Over strives for. Discordant tones and distant industrial clangs create a subtle yet pervasive feeling of unease. Dramatic lighting casts ominous shadows that trigger the imagination to dwell on what could be lurking around every corner. It’s an aesthetic that certainly has its moments of effectively tapping into that psychological horror mindset.

Unsettling Ambiance Undermined

The sound design in Shines Over: The Damned seems to be a bit of a mixed bag. On one hand, the general ambiance and background noise effectively contribute to the uneasy, oppressive atmosphere the visuals are going for. Distant industrial clangs, creaks, and groans pervade many of the environments, instilling a persistent feeling of dread that something ominous could be lurking nearby.

The musical score also deserves praise for compounding that sense of melancholic isolation. Haunting vocal wails and discordant arrangements of strings produce a melancholy yet tense resonance that complements your solitary journey remarkably well. It’s an aural backdrop that fully immerses you in the bleak, foreboding world.

However, some puzzling audio design choices unfortunately detract from the overall atmospheric tone. The implementation of haptic feedback and sound through the DualSense speaker comes across as more silly than scary in most instances. Death sequences are punctuated by over-the-top squelching noises that play uncomfortably close to your ear. Jump scares attempt to catch you off guard with loud speaker-based shrieks that become grating over time.

While using the DualSense’s audio capabilities is certainly an innovative idea in theory, the actual execution in Shines Over just feels unrefined and gimmicky. Rather than enhancing immersion, these speaker-based sound effects ended up pulling me out of the experience with their campy, b-movie quality. A more restrained, nuanced use of audio could have gone a long way in maintaining that thick air of tension.

Shines Over’s Eerie Emptiness

If there’s one thing Shines Over: The Damned nails, it’s establishing an oppressive, bleak atmosphere that seeps into your psyche. From the game’s opening moments, you’re plunged into a dark void of nothingness, only a faint call beckoning you forward into the abyss. The void soon gives way to dimly lit industrial corridors and dilapidated rooms that ooze a palpable sense of decay and desolation.

This overwhelming feeling of isolation and unease permeates nearly every environment. The gameplay loop, for better or worse, involves mostly just wandering these richly-realized yet barren landscapes alone apart from your canine sidekick. With no clear objectives aside from pushing forward, the oppressive ambiance has ample room to fester and sink its hooks in.

Your only semblance of companionship comes from that ever-present German Shepherd who bound loyally to your side. While there’s no deeper formation of an emotional bond, the dog does provide a small shred of comfort amid the creeping madness. Having this singular living presence patrolling with you makes the journey feel slightly less lonesome.

In terms of actual narrative thrust, Shines Over is utterly obscure in what it aims to convey – if there’s even a coherent story being told at all. The entire experience is devoid of any context, characters, or driving plot to latch onto. You’re simply materialized into this purgatory-esque dimension with no explanation as to who you are or what’s transpired.

Some may find this lack of clear narrative direction to be refreshingly ambiguous, allowing players to forge their own interpretations and meanings. To me, it comes across more as a missed opportunity to craft an engaging psychological horror experience with substantive themes and player investment. The constant thick fog of vagueness makes it tough to establish any real narrative stakes or dramatic tension beyond just aimless existential dread.

A Fleeting, Cult Curiosity?

In terms of content, Shines Over: The Damned is an extremely brief experience that can be completed in around 1-2 hours on the first run. There are no side quests or optional objectives to pursue beyond simply reaching the enigmatic ending. A few miscellaneous collectibles are strewn about the environments, but they provide no tangible value or deeper insight into the non-existent narrative.

With such a minimal amount of gameplay substance on offer, the $14.99 price tag is incredibly tough to justify from a value perspective. This feels like a title that would have been better suited as a $5-10 experimental arthouse offering rather than a full-priced release, even for an indie game.

That said, I could certainly see Shines Over developing a small cult following among fans of bizarre, avant-garde games that emphasize unsettling atmosphere above all else. Its vague metaphysical themes and stunning visual achievements, while not making for a wholly satisfying experience, are ripe for analysis and discussion from interactive art aficionados.

For most gamers, however, Shines Over will likely be a fleeting curiosity that fails to leave much of a lasting impact. The substantial gameplay issues, lack of meaningful content or storytelling payoff means this release will probably fly under the mainstream radar. But for a very niche subset of drivers leaning into gaming’s avant-garde fringes, this surreal descent into atmospheric desolation may find a small cult appreciation.

Shines Over’s Incoherent Ambitions

As someone who has championed unusual and experimental games over the decades, I walked away from Shines Over: The Damned with incredibly mixed feelings. On one hand, I have to respect and admire the clear artistic ambition on display. The game absolutely nails an oppressive, nightmare-fueled atmosphere that creeps under your skin from the unsettling visuals and audio design alone.

However, those striking presentational successes are egregiously undercut by a litany of gameplay issues, technical shortcomings, and an overall lack of cohesive direction or purpose. The fragmented mechanics veer wildly between tedious walking sim, frustrating platforming gauntlets, and basic environmental puzzles with no consistent throughline holding it all together. The lack of context for what’s unfolding compounds the experience into an incoherent slog more often than not.

For as admirable as its avant-garde visuals and psychological horror stylings may be, Shines Over struggles to be anything more than a stylistic exercise. There’s simply not enough substantive gameplay or narrative inventiveness underneath the unnerving façade to make for a fulfilling interactive experience worth celebrating.

As such, I can only recommend Shines Over to the most diehard experimental gaming connoisseurs who place artistic merit above all else. For everyone else, this descent into abstract horror will likely prove to be an unfocused, tedious endeavor that extinguishes its intriguing atmospheric flames far too quickly. In the landscape of 2024’s gaming scene, it’s yet another cult curio that will justifiably pass by unnoticed for the vast majority.

The Review

Shines Over: The Damned

5 Score

Shines Over: The Damned is an admirably atmospheric and visually arresting psychological horror experience that ultimately crumbles under the weight of its own unfocused ambitions. While the oppressive vibe and unsettling art direction create an engaging horror vibe, the lack of meaningful gameplay substance or narrative payoff prevents it from coalescing into a cohesive, must-play title. For thematic gaming aficionados only.

PROS

  • Striking visual atmosphere and art direction
  • Hauntingly effective ambient sound design
  • Novel premise and set-up sparks curiosity
  • Some truly unnerving and creepy moments

CONS

  • Tedious and imprecise platforming sequences
  • Lack of compelling narrative or context
  • Wildly uneven pacing and tonal shifts
  • Feels underbaked, rough around the edges
  • Short length doesn't justify $14.99 price

Review Breakdown

  • Overall 5
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