Mika and the Witch’s Mountain takes its cues from a beloved Studio Ghibli classic. The 1989 film Kiki’s Delivery Service tells the coming-of-age story of a young witch starting her mandatory year of solitary training. On the eve of her 13th birthday, Kiki boards her broomstick to begin this rite of passage.
Though eager, she’s clumsy at first, bumbling crashes as she learns to command her broom. The movie charmingly follows Kiki establishing independence through her work with a local bakery, delivering bread by air while gaining confidence in her powers.
This new video game transports players to a world that similarly blends magic and mundane tasks. You take control of Mika, an apprentice studying under a feared witch named Olagari. Hoping to prove herself, Mika travels to the mountain peak where Olagari instructs other witches. But a harsh introduction awaits: Olagari sends Mika tumbling from the cliffs.
With her broom busted, Mika washes ashore in a nearby village. There she meets a kind resident named Allegra, who mends Mika’s broom well enough to fly again. Yet more training lies ahead to reach the mountain’s summit once more. For now, Mika earns experience and upgrades through a humble job: making deliveries across the lush island by broomstick, just as Kiki once did.
A Witch’s Tales
The basics of Mika’s story unfold simply enough. A young girl dreams of following her mother’s path as a witch of Mont Gaun. But her introduction to the island’s resident witch teacher, Olagari, goes anything but smoothly. It seems this crone wants to test newcomers, so poor Mika finds herself introduced to the beach in a most unceremonious manner. Crash landing is hardly the debut she imagined!
Thankfully, one resident, Allegra, spots her broom broken on the shore. With kind hands, Allegra mends the splintered brush but warns it still lacks strength for Mika’s mountain climb. So our newcomer witch seeks work, joining the parcel delivery crew to earn coin and care for her craft. Here Mika’s true coming-of-age unfolds, facing challenges of the air and acquiring skill over stories.
Her employers offer bits and pieces that lack life. Greff, who manages the deliveries, contributes little color. Others exist only as tasks; their roles ended once Mika lifted the parcel in hand. A lonely thread involving the town’s leader shows promise but gets lost; story threads are left loose.
It’s Mika who offers the most heart. Despite struggles both literal and figurative, her smile stays bright. Though clumsy at first, each spill and spill honed her power over the broom. Determination drives her onward, even as trials tested talent and tolerance. Through it all, there shines in Mika an ember of hope, a spark to light her way back up the mountain heights. If only efforts around her had matched her fire within, this story may have soared higher still.
Some criticize a lack of characters, but children know true friends require few words. Mika’s charm lies in hers, a shining light where others left shadows. Hers is a spirit any child could embrace, an inspiration shining through for all who will face life’s winds, welcoming or not. Perhaps not epic by standard tale, but in Mika there rings a message worth the telling.
Taking to the Skies
From the moment Mika straps onto her broom, gameplay in Witch’s Mountain centers around one thing: navigating Mont Gaun’s skies to deliver parcels from sender to recipient. Early on, Mika’s broom provides basic transport, briskly gliding her over land but not quite lifting from it. Controls govern with care, gently easing turns and climbs that avoid crashes. It’s no simple task to direct one’s ride, even less to keep cargo safe throughout.
Step by step, Mika strengthens her skills and brush. Stronger brooms mean safer handling; greater altitudes are reached with ease. The feeling remains grounded, yet progression opens paths once too high. Currents, too, come to her call, wafting Mika’s way with favoring winds. Objects obtained aid the cause as well, magic trinkets tweaking techniques. Soon routes before rough turn smooth as river rocks.
Challenges along the journey test such development. Some parcels withstand rough weather; others require speed or shade. Getting a feel for these qualities and your craft’s refinements proves no easy thing. Mistakes bring penalties, damaged goods, or delays. Yet restart appears with button press, no damage to self-esteem. Learning through doing and trying again—such lessons flow through each delivered byte.
Controls start simple and grow sleek, never losing friendly ways. Players hop right on and learn Mika’s ways with ease. Movement maintains intuitive flow from first launch to final levels. Tricks come naturally as broom bond strengthens, challenges met with growing grins. Handling holds true throughout, consistent in caring for player and parcel alike. Smooth sailing it provides from start to story’s end.
In Witch’s Mountain, gameplay finds magic in delivering life’s little loads. Obtaining this gift of flight feels like a reward all its own, a journey worth taking to give goods to neighbors around your island home.
Wandering Witch’s Woods
Welcome to Mont Gaun, a mountainous isle ripe for exploring between deliveries. Lush forests and flower-speckled meadows invite wandering off the beaten broom trails. Clear streams cut through plains as gracefully as any painting, while crystal caverns gleam with inner light. Up above, seabirds circle rockfaces carved by centuries of wave and wind.
Mika starts small, grounded, save for brief hops. Yet each broom boost grants greater range until soon the whole island beckons. Winds prove fast friends, ferrying farther than feet e’er dared in life’s earlier stages. Spotting places was tricky at first, but landmarks rise to help lost little ones find their way.
Secrets stir curiosity through it all. Ruins nestle amidst crags, holding who knows what. Jagged peaks pose chic climbs for views to inspire. Shores stretch far as the eye can see, so what mysteries might tide unveil with each new day?
Creatures too roam free, from foxes lurking ‘neath log and leaf to fish that dance within the shallows, unafraid. Birds weave bright ribbons through the air on wings alone. In any meadow, flowers bloom in colors no painter e’er matched, filling all with life and light.
Such wilds widen horizons whether in taking parcel ‘cross or merely roaming free between. Delivery duties prove but launch pad to grander games of discovery. For those who fly these virtual skies, enchantment waits around each bend and ushers in new wonders without end.
Witch’s Window to the World
From first flight, Mika and the Witch’s Mountain casts a captivating spell through vibrant and various visuals. Landscapes radiate life through color, from fields abloom to forests filled with rustling leaves. Waters glimmer crystal-clear while skies swirl in living paintings, clouds drifting where breezes will.
Our adventuring apprentice pleases the eye as well, with care taken in each character’s charm. Mikabeams bright against Mont Gaun’s backdrop, broom in hand and heart on sleeve. Villagers too feel fleshed with subtle touches, from attire reflecting roles to mannerisms affirming spirits within. Imperfections interfere at moments, textures failing to immerse, and frames stuttering the magic. Yet creativity prevails through artwork exquisite across wholes and parts.
Soundscapes soothe as seas and sustain adventure’s air. Melodies vary faithfully to each setting’s tone, from livelier village vibes to windswept wails off rocky shores. At times transition proves too total; one song cuts sharp as the next takes wing. Yet flow favors function; music neither mars nor makes the experience. Comparisons considered proved coincidence alone; no copying was intended in the artist’s work.
In sights and symphonies, Chibig’s touch feels the soul of Ghibli’s spirit. Through Mika, players glimpse new lands and lives, emotions moving freely as currents and dreams carried on music’s wings. Imperfect techniques yet texture touches stay, a virtual window to worlds perhaps someday real in whole. For now, brief flights feel frivolities akin to stories sharing and bonds between players and tales that play.
Witch’s Wanderings Beyond the Box
While Mika’s mountain adventure ends after a handful of hours, extra magic awaits explorers willing to fly further. Scattered across Mont Gaun lie lost treasures and trinkets begging discovery. Hunting hidden Napopo statues and smashing urns for tarot adds extra layers for completists. Rewards include fresh outfits to customize Mika’s look and keychains reflecting hobbies.
Side deliveries and riddles likewise spread around the island, from finding lost hats to piecing together whose necklace sits where. Solving these brings a fleeting feeling of accomplishment. Yet one wishes for something more to show for efforts, whether titles, powers, or story glimpses rewarding such ventures deep.
Multiple playthroughs pose little enticement, sadly, given limited gameplay and a shortage of surprises post-credits. Randomization or dynamic quests could spice repeats. As is, new gameplay lurks scarce behind familiar facades.
Still, Mika’s realm remains a place to visit briefly for simple charms and scenic flight. One can while away an evening exploring nooks left unseen, practicing maneuvers on secluded shores, or spying wildlife’s ways. Magic may lack a lasting spell, but natural beauty casts enough joy for visitors craving a brief escape. In tiny touches, Chibig’s islands evoke wonder. Perhaps in time, fairer forms shall spread such feelings longer still.
Witch’s Journey: A Brief Spell
And so ends Mika’s journey across Mont Gaun’s skies. For some, her tale tells a short yet sweet story of magic matched with gameplay carrying gentle charms. Others wish more substance in narrative or challenge in mechanics. But for brevity’s sake, Chibig crafts an experience, asking little time while offering scenic sights to enjoy aloft.
This casual adventure suits the best younger or idle gamers liking low-pressure play. Visuals remain charming despite flaws, carrying an atmosphere that lifts Mika’s world beyond bare bones. Music matches moods, though transitions are tense at times. Controls hold steady hands for neophytes taking first flight.
Room for growth exists in deepening systems and characters. Yet Chibig’s heart stays in the right place, honoring Ghibli’s spirit through fairytale fantasies. With care and courage, maybe the next voyage flies higher still with sturdier structure beneath wings. Until then, Mika’s story shares charm for any craving brief magic between more involving epics. For witches young or old who’d while away an evening, Mont Gaun offers entry to enchanting elsewheres.
The Review
Mika and The Witch's Mountain
Mika and the Witch's Mountain captures charm and whimsy, but its gameplay and narrative could have soared higher.
PROS
- Charming visual style inspired by Studio Ghibli
- Relaxing delivery gameplay loop
- Interactive controls that are easy to learn
- Environments are beautiful to explore from the air.
CONS
- Very short main story campaign
- Shallow and unmemorable characters
- Repetitive delivery missions
- Lack of engaging endgame content
- Mediocre soundtrack and music transitions
- Bland broomstick flight mechanics