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Deliver At All Costs Review: Physics-Driven Mayhem

Coby D'Amore by Coby D'Amore
1 month ago
in Games, PC Games, PlayStation, Reviews Games, Xbox
Reading Time: 7 mins read
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Playing as Winston Green, you pilot a battered pickup through a stylized 1950s America, tasked with hauling everything from live marlin to unstable bombs. The core thrill lies in a physics engine that welcomes the absurd: nearly every object yields to the slightest impact, turning routine deliveries into uproarious spectacles. While you barrel down quaint streets, ragdoll pedestrians and collapsing storefronts reinforce how deeply destruction weaves into the narrative’s fabric.

Underneath the slapstick wreckage, however, a pulpy conspiracy unfolds. Each cargo type introduces its own mechanical challenge—helium balloons forcing low-gravity drifts, leaking napalm that leaves a trail of fire—making story progression feel inseparable from the way you navigate the world. As new threats and plot beats emerge across three acts, fresh gameplay tools arrive too: a winch to tow oversized statues, truck-bed catapults for emergency launches, even horn upgrades that shatter windows.

These intertwined systems reward experimentation. A daring shortcut through a weakened wall isn’t just a shortcut—it underscores your growing mastery of weight, momentum, and narrative tension. This seamless give-and-take between choice, consequence, and spectacle promises a singular experience where player agency fuels both mechanical depth and thematic impact.

Mechanics Meet Mayhem

Deliver At All Costs weaves its narrative through a physics system built for spectacle. Buildings, foliage and props crumble at a whisper of contact—an overturned lamppost can trigger a domino collapse that topples an entire block. This destructibility isn’t mere eye candy; it reinforces Winston’s role in an escalating conspiracy.

When a government agent instructs subtle surveillance, your ability to obliterate evidence by careening through walls becomes a plot beat, not a gimmick. Pedestrians rag-doll under tires or vault from second-story windows, their reactions underscoring how the world’s fragility mirrors the story’s moral ambiguity.

Steering Winston’s pickup feels tighter than most non-racing titles. Acceleration curves respond instantly, but cargo weight shifts the center of gravity in convincing ways. Hauling a monstrous bomb reduces turning radius, forcing you to slow for sharp corners—each miscalculation risks narrative collapse if the payload detonates. By contrast, lighter loads let you slice through open roads, echoing the tension between reckless freedom and cautious strategy familiar to fans of indie gems like Outer Wilds, where small choices shape your journey.

Cargo variety elevates both mechanics and story. Transporting helium-filled crates drags Winston into low-gravity drifts that evoke the deliberate pacing of Death Stranding’s delivery puzzles, while a tank of napalm turns roads into impromptu firewalls. Securing these items demands creative use of the winch or anchor points, framing each delivery as a mini-puzzle with genuine stakes. When Winston improvises a route to protect a fragile payload, the game’s thematic emphasis on human error shines through.

Player agency fuels emergent chaos. You can follow the scripted path or carve your own shortcut by smashing through a boarded church, then challenge yourself to complete that mission in reverse. This mirrors the mission-crafting ethos of indie RPG The Pathless, where self-imposed goals enrich the base framework. Deliver At All Costs strikes a satisfying balance: structured objectives drive narrative forward, while open-ended destruction invites players to write their own headlines in the world’s newspaper.

Pulp Unleashed

Winston Green enters Deliver At All Costs as a man with secrets. Introduced mid-flight from an unnamed incident, he lands at We Deliver, a family-run courier service that trades in odd jobs and curious cargo. His terse interactions with the matriarchal founders hint at debts unpaid and alliances frayed. Early dialogue cards sketch him as resourceful yet haunted, setting up a fragile trust between player and protagonist—every mission becomes an opportunity to learn what he’s running from.

Deliver At All Costs Review

The narrative unfolds across three acts that mirror Winston’s deepening entanglement. Act I teaches fundamentals: simple drop-offs, playful physics, and tongue-in-cheek humor. Colorful cutscenes fuel noir atmosphere with animated stills, building curiosity about Winston’s past. Act II broadens the map and raises stakes, weaving government agents, corporate mercenaries, and coded messages into your delivery manifest.

As you barrel into new districts, fresh gameplay tools—winches, heavy payloads—arrive in tandem with conspiracy reveals. Act III shifts into high gear: ticking bombs and clandestine rendezvous collide with the family’s hidden ambitions. A final stretch of missions tightens both plot threads and cargo challenges, driving Winston toward a reckoning.

Noir tropes mingle with satire of 1950s Americana. Vinyl-era surf rock underscores world-toppling crashes, reflecting how the era’s rosy image masks systemic rot. Moments of genuine pathos—Eliza’s confession about a lost sibling—contrast starkly with sight gags of billboard-sized marlin splattering through diners. Themes of greed and redemption ride shotgun with every explosion, inviting players to wonder where personal gain ends and moral decay begins.

Story and mechanics operate as a feedback loop. Unlocking new narrative beats grants access to heavier payloads and upgraded tools, while mastering those tools opens hidden story branches—rescuing a whistleblower via improvised bridge flashes dialogue options you’d never see on a straight run. Occasionally, gameplay antics undercut serious revelations—slamming into a warehouse during an emotional confession can jar sincerity—but that collision embodies the game’s spirit: plot propels mayhem, mayhem fuels plot.

Sights and Sounds of Destruction

Deliver At All Costs greets you with a warm, hand-painted palette that recalls retro postcards—sun-bleached yellows, mint greens and pastel reds blend to sell an idealized 1950s backdrop. As you progress through three acts, this palette shifts subtly: industrial zones adopt cooler blues and steel grays, countryside expanses glow with golden fields, each change reinforcing narrative beats without a single line of dialogue. The variety of locales—from quaint main streets to sprawling factories—feels both curated and organic, akin to the crafted worlds of indie titles like Gris, where every color choice conveys emotion.

Deliver At All Costs Review

Cutscene direction splits between fully animated, PS2-era 3D sequences and comic-panel storyboards. The former carries an endearing roughness—occasionally mouth animations lagging behind voice tracks—while the latter embraces the game’s painted aesthetic, presenting dialogue over static art that feels more cohesive. This dual approach echoes what Oxenfree achieved with its speech bubbles: mixing fidelity and style to match production scope.

Musical choices lean into surf rock riffs, doo-wop harmonies and orchestral stingers that evoke period radio broadcasts. When a surf guitar riff overlays the crash of a collapsing hotel lobby, it underscores the game’s satirical edge, similar to how Hotline Miami pairs frenetic synth with on-screen violence. Ambient audio—crunching wood, gearbox groans, NPC quips—fills the world with reactive feedback, letting you hear every stunt and mishap.

Dry, underplayed NPC reactions amplify the humor: a bystander murmuring “Oh, that’s new” as you level a row of shops or a trucker’s deadpan “My turn next?” after you catapult a mailbox into orbit. These stray lines, delivered with casual timing, cement the bond between audio and visual chaos, ensuring every spectacle resonates beyond mere spectacle.

Endless Routes, Finite Thrills

Main story missions in Deliver At All Costs follow a clear trilogy of steps—pick up, transit and drop off—but each leg layers in cargo-specific objectives. Hauling a volatile bomb introduces timed waypoints and a constant threat of detonation, while moving live marlin demands gentle acceleration to prevent the tank from shattering. These scripted twists tie narrative stakes directly to mission structure, turning routine drives into high-wire acts of tension.

Deliver At All Costs Review

Side jobs expand the map’s possibilities with tasks like locating a missing friend in a collapsed factory, guiding a possessed vehicle into an erupting volcano or photographing UFO landings at midnight. Unfortunately, the inability to set custom waypoints forces players to memorize routes or rely on the default road arrows, adding unintended friction. Yet scavenging between missions uncovers hidden cash stashes and upgrade parts, rewarding exploration in the same way indie titles like Stardew Valley incentivize off-script discovery.

Variation shines when players invent their own challenges—completing a mission in reverse, striving for zero collisions or chasing a personal destruction tally. This emergent creativity echoes the self-imposed quests of RPG speedrunners who carve new paths through familiar territory. Deliver At All Costs doesn’t hold your hand, inviting you to reinvent each assignment.

Replay incentives underscore that freedom. Collectibles unlock performance-tuned suspension or a horn that sends glass shattering in every direction. You can revisit early missions armed with fresh tools or test your skills in destruction-score runs, challenging both casual fans and hardcore completionists.

Still, novelty dips emerge in later levels that simply replay earlier hooks without fresh mechanics. Introducing alternate objectives—like stealthily avoiding civilian pop-ups or time-attack modes—could counteract these plateaus. For now, the game’s blend of structured chaos and player-driven experimentation keeps most runs feeling new, even when the roads start to look familiar.

Under the Hood: Performance and Precision

Steering Winston’s pickup feels taut and reliable, with immediate throttle response that rewards small corrections. Mastering awkward loads—like a swinging marlin or bomb—introduces an approachable learning curve: winch controls behave predictably, letting you wrestle cargo into place rather than fight unpredictable physics. This precision echoes the tight handling found in indie driving titles such as Human: Fall Flat’s vehicle segments, where fine control underpins emergent play.

Deliver At All Costs Review

The camera locks into two isometric angles, each rotating 90° to the right. While these views frame most streets clearly, they occasionally obscure hidden passages or collectible caches tucked behind buildings. An extra 90° rotation option would aid navigation, granting the same flexibility that exploration-focused RPGs like Hyper Light Drifter provide when surveying large environments.

Even amid cascading debris and exploding tanks, Deliver At All Costs holds a stable frame rate on console and PC. Loading screens between districts arrive predictably after major story beats, breaking immersion only momentarily before you launch back into chaos.

On-screen arrows guide each delivery phase with clean iconography, and mission prompts remain legible against dynamic backdrops. Automatic vehicle self-righting and instant tire fixes soften difficulty spikes, making the game accessible to casual players without stripping away the tension of managing volatile payloads.

The Review

Deliver At All Costs

8 Score

Deliver At All Costs achieves a rare blend of cathartic chaos and narrative depth. Its precise driving, inventive cargo puzzles, and striking art style sustain engagement despite a few repetitive missions and camera blind spots. Moments of genuine intrigue elevate the pulp story above the wreckage-filled sandbox.

PROS

  • Highly destructible environments amplify every delivery
  • Responsive vehicle handling rewards precision
  • Creative cargo puzzles keep gameplay fresh
  • Pulp-inspired narrative adds surprising depth
  • Retro art style and dry humor boost charm

CONS

  • Mission layouts can feel repetitive
  • Fixed camera angles limit visibility
  • Side jobs lack intuitive waypoint options
  • Occasional mismatch between story tone and gameplay
  • Cutscene animations sometimes feel dated

Review Breakdown

  • Overall 0
Tags: Action gameAdventureDeliver At All CostsFar Out Games StudioFeaturedKonamiKonami Digital EntertainmentUnity
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