Halloween: The Game Review: Haddonfield Has a Great Idea and Terrible Neighbors
Seven civilians can lose you a match before Michael Myers ever lays a hand on another player. That single scoring rule...
Read moreDetailsHighlights
* Senior Video Game Journalist and Narrative Analyst, known for expert breakdowns of game mechanics and storytelling systems.
* Specializes in role-playing games (RPGs) and indie game analysis, with a particular focus on player choice, consequence, and narrative design.
* Experienced in consulting indie game developers on narrative structure and player engagement.
Experience
Coby D'Amore is a senior video game journalist renowned for his in-depth analysis of game mechanics and narrative systems. Coby goes into great detail about the complicated ways that games combine story with player choice. He focuses on how these parts work together in narrative-driven RPGs and indie games. With a strong technical background in computer science, Coby has the unique ability to break down complex game mechanics into accessible, yet thorough analyses that appeal to both casual and hardcore gamers alike.
He recently joined the writing staff at Gazettely and is now in charge of producing in-depth reviews and feature articles. He has also written for Pixel Pulse Magazine, ByteBreak Gaming, and Digital Quest Quarterly. When he's not writing, Coby is a passionate supporter of the game community.
Coby's writing strategy entails going through each game three times: once for fun, once for technical analysis, and once to break down narrative and design decisions. His reviews are insightful and well-rounded as he looks at things from different angles. This helps readers understand what makes games truly special.
Education
Coby got his Bachelor of Science in Computer Science from the University of Washington, where he learned a lot about making games. His final project was to make a choice-based narrative game engine. This sparked his interest in games' technical and narrative sides even more. Coby has studied computer science and game development, which helps him explain even the most complicated technical topics in a way that is easy to understand. This is a skill that has become a signature of his writing.
Future Projects
Coby is working on making videos and wants to start a YouTube channel where he will discuss game mechanics and design ideas in more depth. In the long run, he wants to use his love of game journalism and technical knowledge to start a mentorship program for people who want to become game journalists. He also wants to make his independent RPG, combining classic RPG features with cutting-edge, experimental narrative techniques.
Seven civilians can lose you a match before Michael Myers ever lays a hand on another player. That single scoring rule...
Read moreDetailsFor twenty-five years, Serious Sam has treated excessive firepower as a sufficient answer to almost any design question. Serious Sam:...
Read moreDetailsSuppression in Gallipoli changes the value of a missed shot. A burst tearing into the dirt beside a soldier can...
Read moreDetailsNioh 3: Hell Rising asks a simple question: what happens when a combat system this dense receives another set of...
Read moreDetailsThe most important resource in The Blood of Dawnwalker is not health, blood, stamina, or skill points. It is time....
Read moreDetailsTrust in the Doggie Underworld is apparently measured by rhythm. Before Claire can search for her missing familiar, Pup, Cerberus...
Read moreDetailsRecruiting a second survivor changes the math immediately. A third changes the run. That simple escalation gives Yet Another Zombie Survivors...
Read moreDetailsMargit is still one of Elden Ring’s smartest design decisions. Reach him too early and he can dismantle a fresh...
Read moreDetailsOctoCamo still solves stealth with one wonderfully simple input: press Snake against a surface, let his suit copy its texture,...
Read moreDetailsEvery successful arcade skateboarding game depends on a simple contract: the player gives precise inputs, and the game rewards that...
Read moreDetails









