Meat Grinder: Hotdog Simulator Review: The Sausage Needs Better Systems
Your butcher raises the price of meat, a strange old man suggests robbing a cemetery, and the game responds to...
Read moreDetailsHighlights
* Senior Video Game Journalist and Narrative Analyst, known for expert breakdowns of game mechanics and storytelling systems.
* Specializes in role-playing games (RPGs) and indie game analysis, with a particular focus on player choice, consequence, and narrative design.
* Experienced in consulting indie game developers on narrative structure and player engagement.
Experience
Coby D'Amore is a senior video game journalist renowned for his in-depth analysis of game mechanics and narrative systems. Coby goes into great detail about the complicated ways that games combine story with player choice. He focuses on how these parts work together in narrative-driven RPGs and indie games. With a strong technical background in computer science, Coby has the unique ability to break down complex game mechanics into accessible, yet thorough analyses that appeal to both casual and hardcore gamers alike.
He recently joined the writing staff at Gazettely and is now in charge of producing in-depth reviews and feature articles. He has also written for Pixel Pulse Magazine, ByteBreak Gaming, and Digital Quest Quarterly. When he's not writing, Coby is a passionate supporter of the game community.
Coby's writing strategy entails going through each game three times: once for fun, once for technical analysis, and once to break down narrative and design decisions. His reviews are insightful and well-rounded as he looks at things from different angles. This helps readers understand what makes games truly special.
Education
Coby got his Bachelor of Science in Computer Science from the University of Washington, where he learned a lot about making games. His final project was to make a choice-based narrative game engine. This sparked his interest in games' technical and narrative sides even more. Coby has studied computer science and game development, which helps him explain even the most complicated technical topics in a way that is easy to understand. This is a skill that has become a signature of his writing.
Future Projects
Coby is working on making videos and wants to start a YouTube channel where he will discuss game mechanics and design ideas in more depth. In the long run, he wants to use his love of game journalism and technical knowledge to start a mentorship program for people who want to become game journalists. He also wants to make his independent RPG, combining classic RPG features with cutting-edge, experimental narrative techniques.
Your butcher raises the price of meat, a strange old man suggests robbing a cemetery, and the game responds to...
Read moreDetailsGetting knocked out of a Shell still creates the sharpest panic in Mortal Shell II. One second you are controlling...
Read moreDetailsSurvival horror gives Frogwares a useful problem: every bullet, inventory slot, locked door, and safe room has to justify itself....
Read moreDetailsFew games invite comparison as aggressively as Wild Blue Skies. Chuhai Labs has built an arcade rail shooter around anthropomorphic...
Read moreDetailsThree different games are hiding inside Defender of the Crown: The Legend Returns, and the smartest decision here is letting...
Read moreDetailsPregame introductions do a surprising amount of work in Madden NFL 27. Seattle’s crowd presses down on a visiting offense,...
Read moreDetailsWayForward once tried to make a Game Boy Advance RPG where random encounters became side-scrolling shootouts in biological spacecraft. Twenty-one...
Read moreDetailsDoloc Town solves a familiar farming-sim problem by turning the farm ninety degrees. Crops do not spread across neat squares...
Read moreDetailsSend a knight on the wrong quest and the failure rarely stays contained. Their armor might break, your treasury may...
Read moreDetailsWatering in Leafy Corner asks you to stop at exactly the right shade of blue. Hold the button too long...
Read moreDetails









