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Fuga: Melodies of Steel 3 Review

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Fuga: Melodies of Steel 3 Review: The Taranis’s Final, Heartfelt Song

Zhi Ho by Zhi Ho
1 month ago
in Games, PC Games, Reviews Games
Reading Time: 4 mins read
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Fuga: Melodies of Steel 3 arrives, not with the roar of a blockbuster, but with the determined, heartfelt rumble of the Taranis tank itself, carrying its precious cargo of child soldiers into their final campaign. This title marks the poignant end of a very particular trilogy, one that has quietly carved out its own space by telling a story of innocence lost amidst the machinery of war.

We rejoin these brave children directly after the harrowing events of the second game. Their brief respite is shattered; Malt, a central figure, has been taken, and the looming threat of a new, devastating conflict compels the remaining youths to once again board their colossal, rolling fortress. The mission is clear, the stakes are profoundly personal, and the path ahead promises to test them as never before.

Echoes in the Iron Heart: A Story Forged in Shared Scars

To truly grasp the weight of each decision and the depth of the children’s plight in Fuga 3, you really need to have journeyed with them through the prior two installments. Imagine attempting to understand the final, desperate stand of a cinematic hero without witnessing their earlier trials; the emotional resonance would be diminished.

The story recaps offered are serviceable refreshers for those returning, yet they cannot replicate the accumulated experience of past sacrifices and victories. The narrative unfolds through extensive visual novel segments, rich with dialogue and internal monologue. This isn’t a game that rushes its emotional beats. Instead, it dedicates time to each child, ensuring their fears, hopes, and bonds are felt.

Mysteries that have shadowed the series begin to see light, and the plot delivers a density of revelations that keeps you leaning in. The sheer volume of story packed into this final act speaks to the creators’ commitment to a thorough resolution, ensuring that the children’s long, arduous fight reaches a meaningful, if often bittersweet, point.

The Refined Brutality of Turn-Based Hope

The core of your struggle in Fuga 3 remains rooted in its established turn-based combat, a familiar dance of positioning and calculated risk. You command three gunner positions on the Taranis, each crewed by a pair of children—one attacking, one supporting—allowing for strategic swaps to leverage different weapon types like cannons, machine guns, or grenade launchers against varied enemy weaknesses.

Fuga: Melodies of Steel 3 Review

Delaying an enemy’s action by a crucial turn can mean the difference between control and chaos. This foundation is now layered with thoughtful enhancements. The new Combo System, for instance, encourages a relentless focus on exploiting enemy vulnerabilities. Each successful hit builds a damage multiplier, pushing you to maintain this aggressive rhythm.

An ill-timed defensive move or an attack that doesn’t target a weak point resets this valuable momentum, adding a compelling layer to your tactical choices. Enemies, too, can play tricks, obscuring their weaknesses or shifting them mid-battle, demanding adaptability.

The way special abilities are handled has also shifted. Instead of individual super moves hoarded for boss encounters, the entire party now contributes to a shared Burst Meter. Filling it by striking weak points unleashes a powerful attack, its nature defined by the specific pair of children who delivered the meter-filling blow. This inability to stockpile power encourages more dynamic use throughout all encounters.

Further tactical breadth comes from the Assist System. Through specific dialogue choices reflecting bravery or tactical acumen, you unlock non-crew characters who can be summoned. These allies provide potent one-off attacks or buffs without consuming a turn, operating on cooldowns and offering a lifeline when you need it most. Of course, the shadow of the Soul Cannon looms large.

This devastating weapon, capable of ending any fight, becomes available when the Taranis is critically damaged in boss fights. Its use is a moment of profound consequence: a child’s life is forfeit, and the game saves your choice. The removal of Fuga 2’s non-lethal alternative only sharpens this dreadful decision point.

Adding to this grim arsenal in specific dire circumstances is the Mega Soul Cannon, a catastrophic last resort in certain boss fights if things go terribly wrong, sacrificing all the children for a pyrrhic victory—a stark narrative device more than a player-controlled option.

The World Through a Periscope: Structure, Artistry, and Atmosphere

Progression in Fuga 3 maintains the series’ signature linear, chapter-driven structure. The Taranis advances along a track, node by node, each stop presenting a battle, a resource cache, or a story event. Optional paths sometimes appear, offering different degrees of challenge for greater rewards, allowing a degree of agency in your otherwise set course.

Fuga: Melodies of Steel 3 Review

Between these combat segments, intermissions offer moments of respite and vital preparation. Here, you spend Action Points to foster bonds between the children through conversations—which translates to better synergy in combat—upgrade the Taranis via a new skill tree and an internal shop, cook meals for temporary battle advantages, or send the children on “Paws and Pickaxes” mining expeditions for rare upgrade materials.

For those keen to see all the story threads, the game provides replayable chapters, supports multiple endings (eight, in fact), and hides numerous secret events. A “Fast Mode” even allows players to significantly speed up or bypass most standard battles, a welcome feature for those primarily invested in the narrative’s unfolding or replaying for specific outcomes.

Visually, Fuga 3 possesses a distinct, painterly aesthetic. The detailed 2D character models and environments have a storybook quality, often presented through beautifully illustrated still images with minimal animation, which effectively conveys the game’s somber yet hopeful tone.

The anthropomorphic children, resembling resilient anime foxes or dogs, are expressive, and this installment boasts an increased number of CG illustrations for key dramatic moments. The orchestrated score is a constant companion, its melodies shifting from whimsical and adventurous during exploration to tense and stirring during confrontations, with more vocal tracks adding emotional punch to critical scenes.

Voice acting is provided in both Japanese and French, both delivering strong performances. One small point of friction might be that not all cutscenes are fully voiced; some rely on shorter exclamations or text, which can occasionally lessen the impact of what are otherwise powerful scenes.

The Review

Fuga: Melodies of Steel 3

9 Score

Fuga: Melodies of Steel 3 delivers a powerful and emotionally resonant finale to its unique trilogy. With its refined tactical combat, deeply affecting narrative that rewards long-term investment, and a charmingly distinct presentation, it stands as a testament to thoughtful design and heartfelt storytelling. While primarily a journey for established fans, it masterfully concludes the children's arduous saga, making every hard-fought victory and poignant sacrifice truly count.

PROS

  • Compelling narrative conclusion with strong character arcs.
  • Engaging, strategically deep turn-based combat with impactful new mechanics.
  • Beautiful, distinctive hand-drawn art style and evocative musical score.
  • Meaningful choices and high emotional stakes, especially concerning the Soul Cannon.
  • Good replay options and thoughtful accessibility features like Fast Mode.

CONS

  • Story is highly dependent on knowledge of previous two games.
  • Not all significant story moments feature full voice acting.
  • Core gameplay loop, though polished, is very familiar if you've played the series.

Review Breakdown

  • Overall 0
Tags: CyberConnect2FeaturedFuga: Melodies of Steel 3Hiroto NiizatoRole-playing gameSimulation Video GameStrategy
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