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Yakuza 0 Director’s Cut Review: Neon Lights and Brutal Fights

Coby D'Amore by Coby D'Amore
16 hours ago
in Games, Nintendo, PC Games, Reviews Games
Reading Time: 4 mins read
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Yakuza 0 Director’s Cut transports players to the neon glow of 1988 Japan, a period of unchecked economic ambition and flourishing criminal enterprise. The game serves as a starting point for the larger series, chronicling the origins of two men who will become legends: Kazuma Kiryu and Goro Majima. They find themselves entangled in a dangerous conspiracy that threatens to swallow them whole.

This title is a study in contrasts, pairing a sincere and often brutal crime story with moments of extreme silliness and heartfelt side stories. Arriving on the Nintendo Switch 2, this version packages the classic experience with a set of welcome modernizations for a new audience.

A Tale of Two Dragons

The game’s narrative is smartly constructed around a dual-protagonist system, with chapters alternating between its two leads. This structure gives the story a consistent, propulsive rhythm. We first meet Kazuma Kiryu, a young yakuza enforcer who is framed for a murder he did not commit over a tiny, priceless plot of land. His fight to clear his name forces him against the very family he swore loyalty to.

The game then shifts to Goro Majima, presented here not as a wild-eyed maniac but as a shrewd, exiled manager of a massive cabaret club. He is a man in a gilded cage, offered a path back into the fold if he can complete a single assassination. Their separate stories begin to intersect in clever ways, building a complex picture of the criminal underworld.

The player has no direct influence on the plot’s path; agency is expressed through engagement, not branching choices. Character development is instead baked into the action, with Kiryu’s recurring duels against the relentless Daisaku Kuze acting as brutal, story-defining milestones. The numerous substories provide a necessary tonal balance, allowing these hardened criminals to help with homework or defend a pop star from zombies in a music video shoot.

Brutal Brawling in a Bustling World

The districts of Kamurocho and Sotenbori serve as the player’s sandboxes. Unlike the vast, sparse worlds of many modern RPGs, these locations are geographically small but incredibly dense. Every street and alley is packed with shops, restaurants, and people, creating a believable sense of place that encourages exploration.

Yakuza 0 Director's Cut Review

This world is the stage for the game’s core combat, a real-time brawler system that is both accessible and deep. Both Kiryu and Majima have access to three distinct fighting styles that can be switched instantly. One style might be a balanced martial art, another a swift rush-down approach, and a third a heavy-hitting beast mode. Majima’s “Breaker” style, a flurry of breakdancing attacks, shows the system’s capacity for invention.

Combat is built around the “Heat” gauge, a meter that fills as you fight and allows for the execution of spectacular finishing moves. These context-sensitive attacks use the environment to great effect, letting you slam an opponent with a nearby bicycle or a traffic cone. The fighting feels less like a detached mechanic and a direct expression of the characters’ personalities—from Kiryu’s stoic power to Majima’s flamboyant grace.

The Art of Distraction

The main story is just one part of the experience. The world is filled with an almost overwhelming amount of side activities that are far a field from simple distractions. They are fully-featured systems that reward time and attention.

Yakuza 0 Director's Cut Review

You can visit a club for karaoke or disco dancing, play a round of pool or darts, or go fishing. The local arcades contain working versions of classic Sega games like Out Run and Space Harrier. The most significant of these activities are the business management simulations.

Kiryu can engage in Real Estate Royale, buying up properties across Kamurocho and fighting the Five Billionaires for economic dominance. Majima, for his part, can run the Cabaret Club, recruiting and training hostesses to compete against rival clubs. These are rewarding loops that can absorb dozens of hours and feed directly back into the main game by generating huge sums of money for upgrades.

Director’s Cut Enhancements

This edition brings a number of specific improvements, making it a definitive version. The performance on the Nintendo Switch 2 is excellent, delivering crisp visuals at a solid 60 frames per second in both docked and handheld modes.

Yakuza 0 Director's Cut Review

A key addition is the full English voice cast, a first for this title, which provides a valuable accessibility option for those who prefer not to read subtitles. The original Japanese audio remains available. A welcome quality-of-life change is the ability to save the game anywhere, removing the old system’s reliance on phone booths.

A new “Red Light Raid” mode has been introduced, offering wave-based combat for up to four players either online or solo. It is a fun, if somewhat superficial, bonus. New cutscenes have also been added to the main story, providing additional context for certain characters and events. These scenes flesh out the existing narrative, offering a richer experience for newcomers and returning fans alike.

The Review

Yakuza 0 Director's Cut

9.5 Score

Yakuza 0 Director's Cut is a masterful starting point for a legendary series and a stellar game in its own right. The dual-protagonist narrative is a triumph of crime storytelling, perfectly balanced by a world dense with rewarding distractions and creative brawler combat. The enhancements on the Switch 2 make this the definitive way to experience a modern classic. It’s an essential experience, blending high-stakes drama with disarming humor.

PROS

  • A gripping, well-paced crime narrative with two compelling protagonists.
  • Deep and varied combat system with multiple fighting styles.
  • An incredibly dense world packed with meaningful side content.
  • Excellent technical performance on the Nintendo Switch 2.

CONS

  • The new multiplayer mode feels like a minor, non-essential addition.
  • Player agency is limited to engagement rather than narrative choice.

Review Breakdown

  • Overall 0
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