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Mass Effect: Andromeda

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Learning from Mistakes: Mass Effect: Andromeda Director Expresses Desire for Sequel and Improvements

Despite the mixed reception, the director of Mass Effect: Andromeda reveals a desire to make a sequel and address the game's flaws.

Naser Nahandian by Naser Nahandian
2 years ago
in Games, News, PC Games, PlayStation, Xbox
Reading Time: 2 mins read
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The Mass Effect franchise has captivated gamers with its immersive sci-fi RPG experience, and the original trilogy remains a legend in the gaming world. However, when Mass Effect: Andromeda was released in 2017, it failed to meet the lofty expectations set by its predecessors.

The game was met with criticism from players and the press, citing issues such as a diluted storyline, uninteresting characters, and technical problems like facial animations.

The Fallout: Sales Disappointment and Uncertain Future

Mass Effect: Andromeda

The underwhelming reception of Mass Effect: Andromeda had a significant impact on its sales, leaving the future of the franchise uncertain.

In 2020, EA and BioWare announced that a new Mass Effect installment was in development, but indications suggest that it won’t be a direct continuation of the troubled 2017 title.

In a recent interview with Eurogamer, Mac Walters, the creative director of Mass Effect: Andromeda, expressed his personal desire to create a direct sequel to the game.

Walters reflected on the development process, acknowledging that the team had focused on delivering a large quantity of content, which compromised the overall polish and quality of the experience. In retrospect, he recognized the need to strike a better balance between quantity and quality.

Lessons Learned and Room for Improvement

During the interview, Walters highlighted that there was a misconception within the industry at the time, where quantity was considered synonymous with quality.

The development team had convinced themselves that sacrificing polish for quantity was acceptable, but the negative reception of Mass Effect: Andromeda made them realize that it was detrimental to the franchise’s reputation. Walters emphasized that it was a valuable lesson learned.

Despite the setback of the game’s launch, Walters expressed his belief that a direct sequel to Mass Effect: Andromeda could have addressed the criticisms and improved upon the elements that fell short.

He expressed confidence that the team would have learned from their mistakes and brought innovative ideas to the table, just as they had done in the first two installments of the franchise.

The desire for a direct sequel to Mass Effect: Andromeda raises questions among fans. Was the game’s potential squandered, or does it deserve a second chance?

The comments section is open for discussion, allowing fans to voice their opinions on whether Andromeda could have initiated a new trilogy and if it merits an opportunity for redemption.

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Tags: Action role-playing gameBioWareIan FrazierIan S. FrazierJohn PaesanoMass Effect: AndromedaMultiplayer video gameThird-Person Shooter
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