In the dynamic and often contentious world of online gaming, Bungie’s recent decision to remove the controversial “Starter Pack” from “Destiny 2” following community backlash is a significant development. This move highlights the ongoing debate around microtransactions and the fine line between enhancing a game and veering into “pay-to-win” territory.
The “Starter Pack,” introduced in the latest “Season of the Wish,” was priced at $15 on Steam and included three exotic items: Traveler’s Chosen, Ruinous Effigy, and Sleeper Simulant, along with various other resources. However, it wasn’t long before players raised concerns, labeling the pack as a blatant move towards a “pay-to-win” model.
The discontent was palpable across platforms, with players voicing their frustration on forums like Reddit. Comments ranged from calling this move a “new low” to accusations of desperation for revenue on Bungie’s part.
$15 for this "Starter Pack" is outrageous.
You could just buy a Season, and get WAY more bang for your buck.Any New Player who buys this is going to be told
"Yeah bud you just got ripped off"
by their veteran friends.Do you think they would want to keep playing after that? pic.twitter.com/Lgchhk5Bul
— KackisHD (@RickKackis) November 29, 2023
Bungie’s “Destiny 2” has faced its fair share of challenges in recent times, including the delay of The Final Shape DLC due to significant layoffs, a record low in player count, and a mixed reception to its crossover with “The Witcher” franchise. The introduction of the “Starter Pack” and its subsequent removal are the latest in a series of events that have stirred the game’s community.
After witnessing the strong reaction from their player base, Bungie promptly responded by pulling the “Starter Pack” from all storefronts. Their statement, released on X (formerly Twitter), acknowledged the negative reception and emphasized their commitment to player enjoyment over monetization strategies.
This decision was met with a sense of victory and pride among players, with comments on Reddit reflecting a collective satisfaction in having influenced a major gaming corporation’s policies.