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Square Enix Overhauls Game Development Strategy After $140 Million Loss

Publisher to take "more selective and focused" approach following content cancellations.

Naser Nahandian by Naser Nahandian
1 year ago
in Games, News, PC Games, PlayStation, Xbox
Reading Time: 2 mins read
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In a startling move, Japanese gaming giant Square Enix has announced it will record extraordinary losses of 22.1 billion yen (approximately $140 million USD) for the fiscal year ending March 2024. These “content abandonment losses” come as a result of a Board-approved decision to fundamentally revise the company’s approach to developing big-budget, high-definition games.

According to an official statement, Square Enix’s leadership has voted to be “more selective and focused in the allocation of development resources” going forward. An internal review of the company’s development pipeline led to this strategic shift, likely resulting in the cancellation or rescoping of multiple unannounced game projects.

“At the meeting convened on March 27, 2024, the Board of Directors voted, in light of the myriad changes underway in the environment surrounding its Group, to revise the Group’s approach to the development of high-definition games,” read the statement outlining the $140 million impairment loss.

While no specific titles were named as casualties of this change in strategy, the considerable sum points to Square Enix culling an array of larger-scale projects from its future roadmap. Industry analysts believe this restructuring could see the publisher reduce outsourcing to external development studios in favor of bolstering its internal teams on marquee franchises like Final Fantasy.

Square Enix

“Square Enix is eager to reduce the amount of development it outsources and wants to focus on in-house development for its more high-profile titles, with the aim being to increase both quality and profit margins,” said VGC reporter Andy Robinson, who Follow Square Enix closely.

This revised approach comes on the heels of the latest Final Fantasy VII Remake installment, Rebirth, which reportedly underperformed commercially despite high anticipation among fans. Some perceive this as a driving factor behind Square’s renewed emphasis on blockbuster releases with more guaranteed mainstream appeal.

“The publisher now appears to be looking for more of a guaranteed mainstream success with its biggest games, meaning smaller projects may be cut,” Robinson added.

As gaming becomes an increasingly expensive venture, Square Enix is seemingly course-correcting to double down on its most bankable properties and proven in-house talent after this substantial loss. While undoubtedly a difficult decision, it reflects the economic realities studios face in the modern big-budget development landscape.

Square has cautioned it is still evaluating the full financial impact of this strategic shift. However, this $140 million write-off and public reinforcement of a new, laser-focused development philosophy signals rough seas ahead as the publisher charts a revised path forward.

Tags: Square Enix
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