Looter shooters have taken the gaming world by storm in recent years. From Destiny’s social spaces to Warframe’s armor customization, these “games as a service” titles keep players engaged through continuous new content and rewards. The First Descendant seeks to join these heavy hitters with its own take on third-person cooperative action.
In looter shooters, gameplay is king, but progression systems and monetization strategies are of high interest. Players want engaging combat alongside character builds that feel meaningfully different. They don’t mind the occasional paid shortcut if free routes remain reasonably attainable. Story matters less when friends are fighting side by side, though a compelling vision can boost enjoyment.
This review focuses on how The First Descendant delivers in these key areas. Does gunplay excite for many hours or grow stale? Do unlockable “Descendants” diversify tactics in refreshing ways? Will story or mission structures maintain momentum? Most importantly, is fun to be had without spending, or does monetization risk feelings of obligation?
By examining gameplay strengths and weaknesses, progression flow, and monetization nuance, perhaps a clearer picture can emerge of The First Descendant’s potential to run with its peers or fall behind in an ultra-competitive genre. For better or worse, the verdict likely hinges on striking that tricky balance between lasting reward and respecting players’ time and wallets.
The Forged Heroes
Across dimensions, humankind battles the forces of Vulgus. Our heroes stand as descendants—forged by the DNA of ancient ancestors—with powers to alter the course of this war. We guide them as players through a sci-fi epic of thrilling combat and abilities yet to be fully unleashed.
While the setup hints at potential, the story arriving can feel like a confusing clamor. Characters emerge not as people but as names in a furious plot, leaving us unsure of where our role may lead. Early scenes rush through proper introductions, perhaps assuming we love exposition alone. Yet true fans seek soul—heart, humor, struggle, and strength—that roots us in a hero’s fight beyond fireballs and foes.
For now, three forged heroes beckon us to join their tale. The ice mage casts stillness on enemies’ movements, crafting calm amid chaos. Grenades born of passion unleash impact with instinct and wit. An armored warrior stands fast where others fall back, shielding comrades from harm by absorbing attacks. Their skills suggest roles to fill, but room remains for personality and purpose to emerge through quests yet unseen.
Allies speak also of threats greater than those encountered and of pasts holding answers important to the future. Perhaps in future battles and bonds formed therein, our heroes will find facets of themselves and their purpose that we can understand. And we, with them, can learn what calls them to risk all against the Vulgus, revealing truths that turn simple powers into stories touching something deeper inside us all. For these are a beginning, and beginnings hold endless potential to become so much more.
Rising to the challenge
In The First Descendant, combat relies equally on swords and sorcery. Alongside more standard shooter mechanics, each character wields unique supernatural abilities that empower the fight against alien invaders. Playing as an ice mage during my trial, freezing foes solid proved a satisfying distraction before shattering them with a finishing blow. Another hero manipulates grenades with cunning flair, while a stalwart shieldbearer draws aggression from embattled allies.
Objectives showcase these powers across diverse environments. Early assignments saw our heroes storming enemy fortresses to purge occupation or plunder intelligence from fallen technology. Clever deployment of elemental strikes and tactical grappling aided breaches of strongholds. Later, mystical ruins demanded puzzle-solving as much as firepower to unlock ancient mysteries. Coordinating attacks against militias blocking the way required split-second timing and attention to each teammate’s role.
Dungeons delved deeper into these locations, replacing patrol routes with tightly-knit corridors. Swarms of insectoid monstrosities pushed adventurers to their limits within tombs once holding now-mouldering secrets. Boss arenas emerged at the heart of each, where an Alpha beastmen general or biomechanical leviathan awaited ruthless judgment for its species’ crimes. Only by peeling away layer upon layer of armor and employing every trick against each weak point could these goliaths fall.
Elsewhere, the open world beckons curious heroes across diverse biomes. Yet dangers lurk around each corner, from platoons of plunderers raiding frontier outposts to colossal kaiju disturbing the towering spires of a buried city. Solving these living puzzles demands mustering allies, shared intelligence on strategy, and pure reflex honed through countless battles. While repetitiveness can set in for some, The First Descendant continues to rise to meet players in an open challenge.
The First Descendant’s Trials
While the initial campaigns of The First Descendant provide flashy bosses and frenetic combat, its endgame shows cracks in ambition. Once the story wraps, players face the same missions with harder difficulties in search of character unlocks and gear tweaks. However refreshing abilities and charged weapons may feel in diverse hands, repetition weighs heavier with paltry variance in goals.
Objectives cycle between turf wars, defense points, and extraction errands without new spins on formulas. Even imposing foes recycle familiar patterns, lacking surprises to test veteran reflexes. Coordinating away harder challenges proves no easy task either without built-in matchmaking, leaving hopeful teams to wing recruitment through chat alone.
Though Descendants differentiate vastly in playstyle, level design fails to follow suit. More strategic puzzles and terrain could spotlight strengths, from a glacier-bound maze playing to an ice mage’s strengths over flames to glittering dungeon traps well-suited for a grenadier. Instead, maps stay visually distinct but mechanically stale, missing chances for abilities and teamwork to truly shine.
Yet all face room to evolve past these early stumbles. Other shooters have emerged richer for expansion, embracing community feedback to birth raid-style trials and event quests, stirring fresh fervor. With dedication to variety, balance, and communication, The First Descendant could honor vibrant combat through challenges befitting its flashes of brilliance, extending replayability far beyond what debut delights alone provide. Its destination remains unwritten, and its willingness to rewrite tired rules might bolster its long stay where others have only stayed briefly.
The Wealth of Choice
In The First Descendant, variety drives engagement. Players seek out new descendants and experiment endlessly with unique builds. Overpowered combos emerge serendipitously, keeping discovery fresh.
Progression depends on the accumulation of diverse materials, yet complexity brings joy. Crafting affords expression through synergistic item modification. While inconveniences exist, alternative grinding rewards dedication. Time-limited research induces strategy; maximizing output demands resourcefulness.
Characterization depth stems from distinctions in abilities. Each descendant resonates through nuanced, specialized playstyles. My freezing mage slows foes, letting allies retaliate decisively. Others specialize in healing, tanking, or ranged DPS. These complementary strengths foster creativity in team composition.
Monetization introduces shortcuts that some find off-putting. However, The First Descendant remains playable without spending. Persistence overcomes obstacles, and cooperation prevents fruitless frustration. Shared success nurtures fellowship as strangers unite toward a common purpose.
Problems emerge from ambition rather than apathy. With refinement over time, Nexon may streamline unintuitive systems while preserving player agency. For now, the immensely satisfying core gameplay and sense of shared experience outweigh temporary, growing pains. In The First Descendant, journeying together toward continuous betterment cultivates community.
Enchanting Worlds, Frustrating Times
The First Descendant crafts a spellbinding science-fantasy universe just waiting to be explored. Developers filled every landscape with vivid detail, whether you’re marveling at ancient ruins half swallowed by lush green foliage or scouting sturdy military installations echoed by the howl of savage winds. Yet amongst the immersive scenery unfold technical troubles that halt the adventure.
Visually, the game casts a magnificent spell. Each distinctive character bursts with personality; their animated interactions endear them to players despite sparse storylines. Fluid animations pull you into the action as abilities transform descendants into stunning spectacles commanding the battlefield. Though enjoyable to watch , powers barely distract from lag interrupting combat’s flow. Framerate fluctuations spoil even powerful computers’ smooth performance.
More concerning, lag plagues online interactions. Rubberbanding runs together movements while latency delays inputs, sabotaging coordination. Server woes also take turns with the game, sometimes remaining inaccessible for hours. With a live service’s longevity relying on engaged communities, stable matching remains vital for fostering camaraderie. Cracks in the foundation may discourage dedicated fanbases from building.
Clearly, passion invested in realization falters at execution. The framework holding it all demands refinement if its majesty can truly shine through. With care shown elsewhere, hope remains as the team polishes performance into a silky experience matching their ambitious visions. Until servers stabilize and lag is tamed, the splendid magic laid will flicker, risking the loss of wonders worth experiencing for years to come.
The first step
While The First Descendant shows promise in its gameplay mechanics and character designs, it lacks polishing in other areas that hold the experience back. The core combat proves engaging as players unleash diverse abilities against creative enemies, whether alone or with friends. Switching between unlocked descendants adds valuable replayability. However, much of the campaign drags through repetitive missions and a nonsensical plot. Overly frequent fetch quests slow the fun rather than enhance it.
Where the game really shines is in its loot system. Continual rewards keep motivation high as more powerful gear emerges. Upgrading weapons and experimenting with alternate builds for different heroes maintain interest. But the UI overwhelms with needless complexity, and paywalls hinder customization options. These missteps undermine the immersive sci-fi world otherwise built.
With more mission variety, streamlined systems, and narrative improvements, The First Descendant could truly excel. As a live service, future updates offer hope to address problems. For now, it provides a solid foundation and glimpses of greatness held back by rough edges. Casual fans may find little to latch onto. But those seeking a new cooperative looting experience to delve into should find value in its current state, especially with allies along for the adventure. With time and tuning, this promising startup could reach heights approaching the genre’s best. For now, it takes a first step towards excellence rather than arriving fully formed. With patience and players to guide further progress, its potential may yet be realized.
The Review
The First Descendant
While the character abilities and design offer enjoyable combat variety, much of the campaign drags through repetitive missions and a nonsensical plot. Systems like crafting and currency feel needlessly convoluted rather than engaging. Underwhelming enemies and levels lack depth.
PROS
- Engaging character-based combat gameplay
- A variety of unlockable heroes with distinct abilities
- Ambitious systems and depth for looter fans
- Grounds for improvement as a live service title
- Cooperative multiplayer provides a fun social experience
CONS
- Repetitive and dull main missions drag down pacing
- Convoluted UI overwhelms with unnecessary complexity
- Shallow characters and a nonsensical storyline
- Some unfinished feel due to lack of polish
- Progression gates frustrate without additional content
- Monetization hinders full customization potential.