Sigma Star Saga DX Review: A Cult RPG-Shmup Gets a Better Second Chance
WayForward once tried to make a Game Boy Advance RPG where random encounters became side-scrolling shootouts ...
Read moreDetailsWayForward once tried to make a Game Boy Advance RPG where random encounters became side-scrolling shootouts ...
Read moreDetailsEvery successful parry pays into three systems at once. Emma preserves her guard, refills the Entanglement ...
Read moreDetailsFew Soulslikes ask you to admire the grass before preparing to die. Lunarium does. Team Lunarium ...
Read moreDetailsDragonSword: Awakening asks a strange design question: what happens when a gacha game loses the gacha ...
Read moreDetailsParrying a halberd swung by a Tyrannosaurus restores stamina, refills resonance, and pushes its stagger meter ...
Read moreDetailsBlue Reflection Quartet treats preservation as a design problem. Gust could have bundled two existing RPGs ...
Read moreDetailsPathogenic turns the cell stage of Spore into a full roguelite, then gives the idea a ...
Read moreDetailsOne trip through the Item World can turn N.A. from a capable mercenary into a boss-deleting ...
Read moreDetailsThe promise of building a K-pop group suggests control: choose the trainees, define their personalities, shape ...
Read moreDetailsA failed roll during Howard’s first encounter with an Abstract can close off information before the ...
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