Sergeant Anna Charlotte wakes to find the human colony on Mars in ruins. Something has gone horribly wrong at the research facility, with everyone now dead and strange creatures crawling the sterile halls. Equipped only with her combat suit and a specialized rifle, Anna ventures into the depths of the colony to uncover the dark truth behind the disaster. What secrets lie buried where shining visions of scientific progress once stood? And can one solitary soldier survive long enough to learn the whole of it?
Such is the grim premise of MARS 2120, a sci-fi adventure game taking clear cues from the Metroidvania genre. Players explore an open-ended map, acquiring new abilities that let them access deeper areas of the colony. Along the way are encounters with mutated beasts once human and corrupted robot defenders now feral.
Piecing together the story means piecing together scattered audio logs, documents, and other clues left behind by those who came before. It’s a lonely quest through dimly lit passages now churning with danger, but answers may yet be found if courage and skill can carry Anna to the crisis’s dark heart.
Now it’s time to venture forth and see for ourselves what mysteries this Martian moon holds. Careful exploration may reveal much—both treasures to aid the mission and insights into the shadowy tragedy that brought a thriving community to ruin. But dangers stalk these silenced halls, so strength and vigilance will surely be needed along the solitary way. Into the depths we go, to seek what truths may still await discovery in the ruins of the red planet’s broken dream.
The Lonely March of Anna Charlotte
Sergeant Anna Charlotte awakens alone on the red sands of Mars with no memory of how she arrived. All that’s clear is the fate awaiting her inside the sprawling research colony—death has come, leaving only silence and mysteries in its wake.
Equipped with her combat suit and trusty energy rifle, Anna sets out to uncover what dark forces could destroy a thriving community. Yet as she explores the facility’s snowbound tombs and engulfing forests, clues remain fragmented. Only scattered remnants like urgent final logs leave breadcrumbs of the chaos that transpired.
As Anna ventures deeper, piecing together the shadowy truth behind the colony’s fall, some wish the story had offered more. While the desolate setting and solitary struggle create a strong sense of brooding isolation, some felt adrift without firmer context. We never learn Anna’s purpose on Mars or what drove her to face such unknown horrors alone. Flashing back to her past may have enriched both her motivation and our emotional investment. Likewise, the people who lived in the colony remain faceless, known only through hollow recordings left in the aftermath. Taking time to glimpse their lives before disappearance could have amplified the lingering tragedy.
Still, hope remains that future tales may flesh out this dystopian world further. Perhaps later we’ll learn whether other outposts face similar fates or if allies yet survive who can aid Anna’s mission. Her own background also leaves room for prequels to explore her origins and training. For now, we can only follow her courageous march in solitude through the necropolis of broken dreams, seeing through her eyes as clues are pieced together and perils faced with grit and grace. In solitary survival lies a power of its own, as one woman stands against the darkness that consumed so many.
Traversing the Crimson Wastes
Anna Charlotte certainly has her work cut out for her as she explores the fallen Mars colony. With unknown dangers lurking around every corner, she’ll need to master her combat suit’s array of movements and skills to uncover what happened. Stepping into Anna’s boots, players are granted a variety of traversal techniques to navigate the dusty scarlet terrain.
From the get-go, Anna can perform a double jump to reach higher platforms, a must-have for any sci-fi platforming adventure. With a bit of skullduggery and some electrified air ducts, she also picks up a dash move that lets her zoom up walls. Both feel smooth in execution and open up plenty of new pathways to investigation. Of course, deadly drops and bottomless chasms mean constantly putting those aerial talents to the test.
Anna straps into a modular combat suit outfitted for survival on the Red Planet. Augmenting her inventory are three elemental “cores” that upgrade her trusty sidearm into a versatile tool. The lightning core transforms it into a rapid-fire stunner. A squeeze of the trigger coats foes in popping sparks that root them to the spot. Already proving useful for disabling nasty flyers in mid-flight.
Flicking the gun to its alternate fiery setting unleashes a scorching torrent, ideal for area-of-effect damage. Although the third frigid module turns it into a beefier icy scattershot, perfect for keeping distance from lumbering behemoths. Mixing up each ammunition type against enemies proves a tactically involved way to whittle down durability. Environmental matching adds another layer, with frost bombs or zapping cables creating new paths or weaknesses to exploit.
Of course, any sci-fi scrapper worth their mettle keeps some close-quarters pizzazz on hand too. Anna’s armored greaves pack a wallop, allowing her to string together flowing combos that shuffle foes around like rag dolls. Melee finishes with style points that feel punchy amidst the pew pew. It’s mostly a joy navigating battlefields and chipping away at opposition through switching up her versatile kit.
While the basics serve well, true mastery comes from finding Anna’s skill augmentations scattered throughout the facility. Tracking these down rewards players with nippy inventions like blasting foes with a grenade toss or cloaking to slip past sentrybots. Upgrades mesh recovery with utility too, regenerating lost integrity over time or granting temporary invincibility screens.
Seeing progression in this organic, discovery-based manner keeps the momentum flowing nicely as new areas open up. Even if the narrative lacks detail, Anna’s evolving arsenal ensures the gameplay loop retains its charm throughout twists and turns of violent vermilion vistas. With a little more polish on tougher encounters, Traversing the Crimson Wastes could prove a bright spot in Mars 2120’s critical systems.
Environmental Storytelling
Exploring the fallen Mars colony proves a visually engaging experience, with vivid biomes bringing the setting to life. Though level interconnectivity feels loose at times, intricately crafted surroundings help draw players deeper into investigation.
Departing a crashed dropship, Sergeant Charlotte awakens amidst dusty scarlet plains. Towering crimson mountains overlook a ghost town, decaying habitat modules blanketed in swirling ochre sands. Entering the colony, sterile corridors evoke humanity’s ambition, yet an unknown menace lurks. Laboratories morph into lush jungle as vegetation reclaims sterile environs. Lava tubes pulse with molten warmth, and icy caverns glimmer beneath brittle mineral shells.
Diverse locales immerse through imaginative transitions. Forests blossom amid freckled cave ceilings, tendrils penetrating fractured rock. Steaming vents hint at subterranean activity, a subway threading industrial underbelly to residential sprawl. Visual storytelling shines through crumbling security monitors and medical logs detailing deterioration. Abandoned terminals convey corporate intrigue, shadows of conflict emerging between science and profit.
While branching paths feel disconnected at times, hidden alcoves reward diligence. Audio diaries bring light to dark corners, shedding context on the colony’s demise. Environmental puzzles necessitate mastery of unlocked abilities, demanding players leap shattered walkways or freeze bubbling acids. Subtle animation like flickering screens enhances realism, inviting wondering what final records remain undiscovered.
An adaptable camera allows appreciating vistas from angles invisible in 2D alone. Rotating perspectives draw attention to climbable vines or aerial ducts, secretly dangling equipment beckoning nimble fingers. Verticality lends scale as elevator shafts pierce billowing clouds or sunlight fractures industrial gloom. Creaking cranes dot the skyline, shadowy ruins presiding over verdant reinvention below.
Though lack of direction causes occasion frustration, perseverance through handcrafted environments engrosses. Charlotte’s journey progresses not just through combat or puzzle solving alone, but through vivid world-building, absorbing players in a fallen colony’s mysteries. Subtle details immerse within a sweeping sci-fi saga of human ambition in the crimson world.
Striving for Smoother Gameplay
While Mars 2120 brings vibrant scenery to life, a number of technical hiccups distract from the experience. Visually, QUByte’s 2.5D presentation shines through detailed environments. Yet fluidity is sometimes lost—loading pauses disrupt pacing, and frame rates stutter under intense action.
Menus also feel rushed. Unclear labeling raises confusion navigating maps until patterns are decoded. Upgrades randomly naming save points don’t mesh smoothly. Fixing these user interface wrinkles would streamline progression.
Oddly, combats suffer most notably. Clunky aiming drags pistol conflicts, while airborne foes float erratically. Meshing moves smoothly prove tough, leaving players bouncing between threats. Enemies similarly act unpredictably, lurching from statues to lightning reflexes.
More irritating, glitches occasionally trigger. Stuck locks and freezing progress prove frustrating. Rarely, falling through intended paths yanks the player from the story. While not run-enders, such bugs chip engagement.
Yet hope remains—developers acknowledge issues and are already patching them. Optimization passes aim to smooth performances. Balancing tweaks target stable enemy patterns and refinement. Interface cohesion receives attention to clear guidance. Most ambitiously, patch 1.1 overhauls bosses for involved, fun challenges befitting the genre.
With dedication to polishing rough textures, the crimson colony’s rich environments can fully shine. By tightening interactivity and eliminating disruptions, QUByte may unlock Mars 2120’s potential for immersive flow. Their ongoing commitment to improvement through updates suggests players will see an engagement level rise. For fans hoping to explore the fallen Mars colony smoothly, staying tuned appears wise.
Large and in Charge, Yet Lacking Guidance
Throughout her exploration of the fallen Mars colony, Sergeant Anna Charlotte faces towering terrors—hulking bosses packed with power yet perplexing in purpose. While varied visually, these encounters lack a cohesive flow that leaves players feeling accomplished rather than confused.
The first foe offers little resistance, standing stiffly while throwing out attacks with sparse wind-up. Its attacks prove predictable, dealt with by gently sidestepping sluggish swipes. Moving from here, a sense of escalation fails to emerge.
Later, a chilling arachnid awaits within icy caves. Slow movements and rare windows for retaliation transform what could have been thrilling to tedious. Hunkering in corners grows stale after several minutes awaiting opportunities.
In steaming tunnels, a tremor-causing Titan shuffles endlessly, vulnerable mostly from afar. Yet damage numbers indicate melee inflicts double the hurt. Clearly signposted tactics feel absent, leaving winners more relieved than rewarded.
Factory foundations quake under another automation’s ponderous plods. Rail-running adds novelty, but challenge wanes when identifying attack tells proves non-essential to survival. Impact lands lighter than its appearance implies.
While scale and production values impress, guidance in conquering these behemoths feels an afterthought. Telegraphed assaults lack rhythm, turning tensions tranquil. Scarce feedback on progress removes motivations to master intricate patterns.
With clearer cues and more nuanced strategies, these massive males could provide the charisma expected of a genre. Boosting communication and balance between offensive and defensive abilities would transform thralls into true tests of talent. With patch polish, Mars’ mighty monsters may yet live up to their larger-than-life appearances.
Striking a Balance on Mars
Sergeant Anna Charlotte’s adventure across the Red Planet holds promise but remains a work in progress. While the crumbling research colony comes to life through intricately crafted biomes, other elements require more polish.
Environments showcase visual flair through shifting perspectives and varied locales. Yet substance lacks in areas like story and combat. Minimal context leaves the purpose of Anna’s journey unclear. Fights prove unbalanced, and bosses lack challenge. Additional tuning could heighten tension and satisfaction.
Some praiseworthy moments shine through. Spellbinding set pieces wow with colossal creatures commanding the screen. Upgrades offer utility while incentivizing exploration. Movement feels fluid once the kit is complete. Such instances hint at what Mars 2120 may become with further refinement.
As it stands, the foundations exist for an entertaining Metroidvania. However, imperfections undermine full realization of potential. Gaps in presentation diminish impact. Technical issues create unnecessary frustrations. The soul still searches for ways to captivate beyond borrowing tropes.
For dedicated fans of the genre, Mars 2120 provides a decent fix. But those seeking a masterpiece will find this release leaves something to be desired. The raw materials exist, yet would benefit from additional seasoning before achieving greatness. With ongoing development, this red world may yet live up to the excellence that seems just out of reach. For now, patience remains the prudent path forward.
The Review
MARS 2120
While Mars 2120 shows flashes of potential, it has yet to achieve stable footing as a memorable Metroidvania experience. With some balance passes, tighter designs, and a fuller realization of its artistic vision, this sci-fi adventure could shine brighter. As an early access title transitioning to 1.0, it remains a work in progress.
PROS
- Detailed and varied environmental designs
- Fluid movement abilities and exploration
- Ambitious boss encounters potential
- Upgrade systems incentivize investigation.
CONS
- Thin narrative context and characterizations
- Uneven combat balance and boss difficulties
- Bugs and technical inconsistencies
- Lacking polish and clarity in some systems