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PlayStation Exclusivity Fails to Deliver for Final Fantasy 16, Rebirth

Square Enix's high-profile PlayStation 5 exclusives, including Final Fantasy 16 and Final Fantasy 7 Rebirth, have failed to meet commercial expectations, prompting the publisher to adopt a more aggressive multiplatform strategy.

Naser Nahandian by Naser Nahandian
1 year ago
in Games, News, PlayStation
Reading Time: 2 mins read
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Square Enix, the renowned Japanese publisher behind some of the most iconic video game franchises, has faced a reality check with its recent PlayStation 5 exclusive titles. According to reports from Bloomberg’s Takashi Mochizuki, the highly anticipated Final Fantasy 16 and Final Fantasy 7 Rebirth have both failed to meet the company’s sales expectations on Sony’s latest console.

While Final Fantasy 16 initially launched in line with Square Enix’s targets, its momentum has since slowed, failing to meet subsequent sales goals. The publisher is now planning an imminent PC port in hopes of reviving the title’s fortunes. Similarly, Final Fantasy 7 Rebirth, the next chapter in the ambitious remake of the beloved classic, has also underperformed, though specific sales figures have not been disclosed.

Even Foamstars, a title that launched day one on PlayStation Plus, has reportedly missed the publisher’s targets, despite the potential audience boost from the subscription service.

Final Fantasy VII Rebirth Review

It’s important to note that none of these games can be considered outright flops; they’ve simply fallen short of Square Enix’s lofty expectations. However, the disappointing performance of these high-profile PlayStation 5 exclusives has prompted the company to reevaluate its strategy.

In a significant shift, Square Enix has announced its intention to pursue a more aggressive multiplatform approach moving forward. This decision aligns with the company’s recent financial briefing, where it emphasized the importance of releasing games on multiple platforms to reach a broader audience and improve profit margins.

While launching games across PlayStation, Nintendo, Xbox, and PC platforms simultaneously will undoubtedly increase the potential customer base, it’s worth noting that Square Enix’s sales targets are likely to rise accordingly. The success of this multiplatform strategy will depend on the company’s ability to strike a balance between reaching a wider audience and managing expectations effectively.

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The underwhelming performance of Final Fantasy 16, Final Fantasy 7 Rebirth, and Foamstars on the PlayStation 5 highlights the challenges even established franchises face in an increasingly competitive and fragmented gaming market. While PlayStation exclusivity once held significant cachet, it is clear that Square Enix believes a more diversified approach is necessary to ensure the long-term success of its iconic franchises.

As the industry continues to evolve, publishers like Square Enix must adapt and explore new avenues to connect with gamers across multiple platforms. Whether this multiplatform strategy will translate into improved sales and reinvigorated momentum for the Final Fantasy series remains to be seen, but it certainly represents a significant shift in Square Enix’s approach to game development and distribution.

Tags: Action role-playing gameAdventure gameFighting gameFinal FantasyFinal Fantasy VII RebirthFinal Fantasy XVIMasayoshi SokenProprietary EngineSingle-player video gameSquare EnixUnreal Engine 4
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