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Final Fantasy XIV’s Dawntrail Expansion to Implement Major Dungeon Convenience Upgrade

Players will be able to teleport directly to boss rooms after a wipe, streamlining the dungeon grind

Naser Nahandian by Naser Nahandian
12 months ago
in Games, News, PC Games, PlayStation, Xbox
Reading Time: 2 mins read
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For seasoned Final Fantasy XIV players weary of the constant backtracking after party wipes in dungeons, relief is finally on the way. The upcoming Dawntrail expansion will introduce a major quality-of-life upgrade allowing groups to teleport directly outside boss rooms should they need to re-attempt an encounter.

While FFXIV already features teleport nodes within dungeons, players still previously had to run significant distances just to reach the next boss door after regrouping. This painful time sink added unnecessary tedium to the already arduous process of grinding for gear and experience.

However, footage from the recent Dawntrail media tour showcased the new convenience in action. After a boss defeated a player’s party in the new “Frosty Mogborn” dungeon, they could immediately reset and teleport right outside the boss arena, no backtracking required.

“It’s one of the best quality-of-life changes I saw at the media tour,” praised IGN’s Ken Allsop after witnessing the feature first-hand. “If you know the frustration of running back after wipes, you know how great this will be.”

The time savings could prove substantial for parties stuck on challenging boss encounters, or for endgame players repeatedly farming the same dungeons for rewards and materials. No more will they lose valuable time just retreading the same corridors after unfortunate wipes.

I haven't seen this talked about, but this is one of the best Quality of Life changes I saw at the Media Tour. If ya know, ya know.

Full Media Tour Playlist: https://t.co/Nc5s3Ojyh6 pic.twitter.com/8cRpMGRUuE

— Frosty a.k.a. ''World Race Guy'', ''MogTalk dude'' (@FrostyTVstream) June 7, 2024

Furthermore, many fans are hoping this feature could also be patched into FFXIV’s pre-existing lineup of dungeons from past expansions and the original base game. This would provide an even more comprehensive streamlining of the regrinding experience for all dungeoneering adventures.

“I just hope this sticks around for Dawntrail’s full launch, and that it gets retroactively added everywhere else too,” wrote Redditor SpaceRamenMonster. “Anything to save time while grinding those same dungeons over and over is appreciated.”

While Dawntrail game director Naoki Yoshida has spoken about increasing the expansion’s overall challenge, this small but impactful change demonstrates the dev team remains committed to keen quality-of-life improvements as well.

As FFXIV continues promoting an accessible-yet-hardcore endgame experience, calystic tweaks like direct boss teleports can go a long way in maintaining engagement and reducing unnecessary frustrations with grind-heavy activities. For the dedicated FFXIV players resigned to running the same dungeons ad nauseum, this upgrade could prove one of Dawntrail’s most celebrated new features.

Tags: Adventure gameCreative Business Unit IIIFinal Fantasy XIV: Online - DawntrailMassively multiplayer online gameRole-playing Video GameSquare Enix
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