Microsoft’s Xbox Games Showcase on June 9th delivered a torrent of high-profile game reveals and updates, cementing the company’s future priorities. The showcase simultaneously showcased the incredible value proposition of Xbox Game Pass, while leaving key questions about console exclusivity unanswered.
The star of the show was undoubtedly Microsoft’s subscription service Game Pass. A staggering 20 of the 30 titles featured will arrive on the platform day one, including heavy-hitters like Call of Duty: Black Ops 6, Doom: The Dark Ages, Gears of War: E-Day, Perfect Dark, and many more. Critically, 13 of those Game Pass releases come from Microsoft’s own first-party studios.
“Play it day one with Game Pass” became a repeated refrain, as Microsoft made clear the service lies at the core of its gaming strategy going forward. Stretching across genres from shooters and RPGs to simulations and indies, the Game Pass lineup demonstrated tremendous depth across 2024 and 2025 release windows.
“Microsoft is doubling down hard on its subscription service, and bringing its new, almost terrifying might as a publisher to bear on the Game Pass catalog,” wrote Oli Welsh of Eurogamer.
However, the showcase raised major questions about the company’s stance on console exclusives. While anticipated Xbox staples like Fable, Perfect Dark, and Gears of War were shown, there was no mention of exclusivity for these titles beyond “coming to Xbox Series X and PC.” Previous Xbox console exclusives, like the newly revealed Doom prequel The Dark Ages, were confirmed for PlayStation 5 as well.
“Microsoft’s attitude to console exclusivity remains ambivalent at best,” Welsh stated. “After the shock PS5 and Switch releases of former Xbox exclusives earlier this year, many Xbox fans wanted reassurance on investment in exclusives – reassurance that did not come.”
Speaking to IGN, Xbox chief Phil Spencer indicated the decision on platform exclusivity would be made “franchise by franchise.” He cited providing access as the guiding principle, suggesting previously multiplatform series like Doom, Call of Duty and The Elder Scrolls may not become Xbox exclusives after acquisition.
While Microsoft’s position on console hardware was de-emphasized, the presentation served as “a resounding vote of confidence” in Game Pass according to Welsh. The service appears pivotal to the company’s future as “a publisher first, subscription platform second, and console hardware a distant third.”
“If Microsoft has doubts about console exclusives’ commercial viability long-term, it certainly doesn’t have those doubts about Game Pass,” Welsh wrote. “Quality and quantity – the showcase demonstrated convincingly how Microsoft intends to fill those massive boots.”
The showcase drew nearly universal praise from viewers, with Xbox insider Rand al Thor noting it “restored consumer confidence after a recent rough stretch” for Microsoft amid layoffs and studio closures.
As al Thor summarized, “If this stellar showcase reaffirmed anything, it’s that a consistent diet of top-shelf games is what matters most. More of this please, Microsoft.”