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Doom: The Dark Ages

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Doom: The Dark Ages – A Bold New Direction for the Iconic Franchise

id Software's latest entry in the Doom franchise promises a return to roots with groundbreaking technology and innovative gameplay mechanics

Naser Nahandian by Naser Nahandian
1 year ago
in Games, News, PC Games, Xbox
Reading Time: 2 mins read
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id Software is set to revolutionize its legendary Doom franchise with the upcoming “Doom: The Dark Ages,” a prequel that promises to blend cutting-edge technology with a return to the series’ roots. Set for release in 2025 on PC, PS5, and Xbox Series X, this latest installment aims to redefine the Doom experience while paying homage to its classic origins.

Creative Director Hugo Martin revealed that the game’s conception stemmed from a crucial realization about the original Doom’s gameplay. “Every projectile mattered in the original Doom,” Martin stated, highlighting the importance of horizontal movement and weaving between projectiles. This insight has led to a significant shift in the game’s combat design, moving away from the vertical, aerial combat of Doom Eternal towards a more grounded, yet equally intense experience.

The Dark Ages introduces several groundbreaking features that set it apart from its predecessors. Most notably, the game will feature the innovative Saw Shield, a dual-purpose weapon that allows players to block, parry, and exploit enemy weaknesses while wielding traditional firearms. This addition aims to create a more tactical combat experience, with Martin comparing it to wielding the power of iconic warriors like Aragorn or Leonidas.

Technologically, The Dark Ages marks a significant leap forward for the id Tech engine. The game boasts impressive volumetric cloud rendering, vast and detailed environments, and an unprecedented number of on-screen enemies. “I don’t even think there’s a limit at this point, it’s crazy,” Martin enthused about the AI capabilities. The graphics showcase high-resolution textures, intricate geometry, and smooth level of detail transitions, though the implementation of ray tracing remains unconfirmed.

The setting itself is a departure from recent Doom titles, transporting players to a medieval-inspired world where the Doom Slayer serves as a “weapon of mass destruction” in a war against Hell. This backdrop allows for more diverse environments and narrative possibilities, with Martin promising that players will feel like “the nuclear option” in a losing battle against demonic forces.

Despite these changes, id Software is committed to maintaining the core Doom experience. The game aims to deliver the most powerful weapons in the series’ history, coupled with unprecedented levels of on-screen carnage. New additions like the Mecha Dragon and Atlan Mech hint at epic-scale battles against titanic demons.

While the game’s development appears to be in full swing, the released gameplay footage suggests that optimization is still ongoing. Frame rate analysis of the trailer revealed some performance fluctuations, though id Software’s track record suggests a target of 60fps on current-gen consoles.

As Doom: The Dark Ages marches towards its 2025 release, it’s clear that id Software is pushing the boundaries of both technology and game design. By blending nostalgic elements with innovative gameplay mechanics and cutting-edge graphics, The Dark Ages looks set to offer a fresh yet familiar experience for long-time fans and newcomers alike.

Tags: Bethesda SoftworksDoomDoom: The Dark AgesFirst-person shooterSoftware
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