The Shockman series has been entertaining retro gamers for years. Created in the nineties during the 16-bit era, the colorful action games cast players as superpowered heroes defending cities from robotic threats. While the games varied in their particular gameplay styles, they all blended arcade combat with joyful adventure.
A new generation can now experience this nostalgic franchise thanks to Cyber Citizen Shockman Zero. As the fourth Shockman title, it continues the tale of Raita and Azuki, ordinary school kids who transform into superheroes when danger strikes. This time, the menacing villain Galko is rampaging with a robotic army, so our heroes must deploy their unique abilities to save the day once more.
While Shockman Zero kept the cheerful tone and characters fans remembered, it also brought a newly accessible beat-em-up-inspired system to appeal to players new to the series. Taking control of either Raita with his boxing skills or Azuki and her laser sword, players progress through colorful levels filled with robotic enemies.
Simple combos and a powerful charge attack allow for engaging combat, whether fighting solo or with a partner. From bustling cities to hidden jungles, diverse locations showcase the developers’ creativity within the platforming format.
Through modern rereleases, Shockman Zero has found its way to newer systems, so a new generation can experience its delightful blend of action and adventure. Its revival ensures this charming piece of retro gaming history remains accessible for years to come.
Superhero School Kids Save the Day
In Cyber Citizen Shockman Zero, students Raita and Azuki undergo a transformation when trouble arises in the city. By day, they’re ordinary kids attending classes. But they have a secret: they’re actually bionic superheroes tapped to defend the populace from threats.
When the villainous Galko launches an attack with his robotic minions, it’s time for Raita and Azuki to spring into action. Donning their colorful costumes, they take on superhero aliases to face this new menace. Galko has his eyes set on conquering the city, so our young heroes must respond to the call for help.
Raita serves as the primary playable character. Equipped with boxing gloves that pack a punch, he rushes headlong into combat. Azuki aids in the effort too, wielding a laser sword with precision and poise. Both students overcame their timid demeanors to make a difference. They’re a fun pair to follow as the story unfolds.
As for the archnemesis, Galko leads his robot army in wreaking havoc. His motives seem tied to inflicting chaos, though the deeper reasons for his actions remain unclear. With a mischievous grin and mismatched eyes, he makes for a delightfully disruptive villain. Whether facing Galko or his mechanical minions directly, opposition provides challenges for Raita and Azuki to overcome through teamwork and bravery.
The cast offers a lighter take on the superhero genre, with a focus on youthful protagonists discovering inner courage. It’s a simple story of good triumphing over evil that stays fun from beginning to end.
Fighting Robots & Having Fun
Cyber Citizen Shockman Zero puts a fresh twist on the Shockman formula with its brawling beat-’em-up style combat. You suit up as either Raita swinging boxing gloves or Azuki slashing with her laser sword to pummel robotic enemies filling colorful levels.
Combat stays accessible for all with simple controls. Raita primarily relies on quick jabs and crosses, able to string moves together for combo attacks. Azuki focuses more on precise sword slashes and is able to leap and stab foes from above. Both characters also wield a mighty charge attack: Raita winds up a powerful punch while Azuki loads her sword with energy.
Defeating robots rewards points, often leading to bonus treasures. Collect enough to increase your life gauge, granting a bit more error room. Certain robots also drop healing items to patch up damage taken in fights. With just a few button presses, you can jump effortlessly between brawling and platforming challenges.
Stages take you across diverse settings like cities, forests, and even a thrilling train sequence dodging automatic defenses. Early areas feature basic robot squads as you learn mechanics. Later, mini-bosses and sneaky traps like bottomless pits raise the stakes. Throughout, various enemies force quick adaptation to evolving situations.
Leaping past obstacles and trading blows, the levels flow by at a breezy pace, perfect for pick-up-and-play sessions. Repetitive it does not feel, thanks to consistently fresh sights. Even some blind jumps left me with a smile, excited to see what lay ahead when landing safely on the other side. Bosses even change things with unique gimmicks to outmaneuver.
With colorful charm and smooth mechanics, Cyber Citizen Shockman Zero makes retro fun accessible to all. Its upbeat quest against the robot menace keeps a smile on your face from start to finish.
Levels to Remember
Cyber Citizen Shockman Zero takes players through a colorful assortment of stages, each with their own distinct flair. Beyond the ordinary run and jump fare, certain levels utilize clever concepts that make them quite memorable.
One such stage fills the screen with interactive pressure pads, their patterns affecting both heroes and enemies in hilarious ways. Stepping mistakenly means getting launched or shocked, keeping tensions high. Another wow with a vertigo-inducing train level, lasers zipping by as the rattling cars roll on. Narrowly avoiding those beams gets the pulse pounding.
Later worlds bring their own surprises. A jungle area conceals bottomless quicksand patches amid leafy foliage, a constant unseen threat. A spooky swamp level submerges portions underwater, letting aquatic robots ambush from unseen angles. Such imaginative tweaks kept me on my toes, never quite sure what new tricks might be around the corner.
Not all stages prove as striking, truth be told. Some revert to simpler themes of stomping bots in cities or temples, relying more on progression than original tricks. Concluding levels also suffer a bit; robot masters are recycled as mid-level mini-bosses rather than inventive showdowns.
Still, the bold bursts of creativity shine through the occasional repetition. Developers took chances incorporating unexpected features, and their risks were frequently rewarded with grin-inducing set pieces. Even if themes repeat in spots, the heart and spirit driving these stages’ creation remain abundantly clear. Levels like these impart the most lasting memories after finishing.
Bringing the Past to the Present
While Cyber Citizen Shockman Zero arrived with a few extras back in the day, this modern port brings a nice suite of additions to better enjoy the retro romp. Saves allow putting the game down, then leaping back into action later, while rewinding and fast forwarding help breeze past tricky sections.
Cheat options let lighten things up too, whether giving yourself super strength or flying past dangers. And for score chasers, there’s unlockable buffs like extra lives awarded for racking up points. Purists, though, can play fully pure as well.
Presentational flourishes satisfy too: filters mimicking old screen styles, screen size adjustments, even the original Japanese language build. It’s a fine balance of nostalgia and modernity.
One missed chance comes with a lack of historical materials. Given that most never witnessed the Shockman saga abroad, extra-lore crumbs would have fleshed out its obscure world. Still, the game alone speaks volumes through its charming gameplay.
Overall, it’s swings and roundabouts. While context remains unexplored, quality-of-life comes to the fore. This package ensures Cyber Citizen Shockman Zero finds a refreshed fanbase and broadcasts its Saturday morning charms anew to a worldwide retro audience.
Bringing Friends Along for the Fun
One highlight of Cyber Citizen Shockman Zero comes through its approachable yet engaging design. With no steep difficulty cliffs, it gently eases new players into the action. Folks seeking a casual co-op kick can also find satisfaction, thanks to smooth two-player same-screen sessions.
Here, everyone gets to join in defeating bosses and trading high-fives over close calls. Whether playing alongside a sibling or a parent, its inviting style crosses generations. Fireballs and leg sweeps create a lively spectacle, even for spectators.
This makes Shockman a fine pick for game nights, including crowds beyond the traditional gaming crowd. Simple to learn controls maintain focus on bonding over adventures. Difficulty stays fair for all, avoiding stressors that could dampen the mood.
Best of all, its vibrant characters and heartwarming story shine through any aged visuals. Quality time feels quality through cheerful robot-bopping antics. So whether you’re 6 or 60, its charms bring people playfully together.
Timeless Thrills for Players Old and New
With Cyber Citizen Shockman Zero, developers found solid fun amid hardware limitations. While level design sometimes feels sparse, high-energy combat and wacky storytelling shine through. Bosses pose epic challenges too—scenes worth replaying just for sprite-spinning spectacle.
It’s easy to see why faithful people followed Raita and Azuki’s Saturday morning adventures for years. Remastered for modern consoles, their robot-battling antics remain just as charming. Simple yet addictive gameplay also ensures accessibility for players of any age.
Back in the day, tech constraints may have shown. But seen through nostalgia’s lens, its pixelated protagonist’s plight tugs at the heartstrings. Faults fade when brilliant music and hammy dialogue unleash grins.
For series diehards, rounding out collections remains a must. Beyond its valuable historical aspect, though, its hand-crafted heart gifts timeless thrills. So while a hidden gem it’s not, for viewers seeking yesterday’s cheer, Zero offers a ticket back to innocence. Its friendly heroes prove retro revelry is timeless.
The Review
Cyber Citizen Shockman Zero
Cyber Citizen Shockman Zero offers a nostalgic blast from the past that remains enjoyably quirky despite its technical limitations. While the gameplay and level design are nothing revolutionary, charismatic characters and their seamless two-player co-op adventures make for fun times. Final verdicts of "adequate" feel too harsh when its cheerful charms evoke smiles. Far from a masterpiece, Shockman Zero excels as a warm reminder of gaming's carefree youth.
PROS
- Colorful, charming retro graphics and animation
- A lighthearted, humorous story and dialogue
- Responsive, accessible gameplay mechanics
- Smooth local two-player co-op mode
- Replayability through optional cheats and harder difficulties
CONS
- Short, repetitive-level designs
- Simple fighting systems lack depth.
- Scarce variety in enemy and boss encounters
- No online multiplayer for modern audiences
- Brevity may disappoint players seeking longevity.