Spawned from the imagination of Sony studio Firewalk, Concord delivers a sci-fi squad shooter packed with outlandish characters and exotic worlds just waiting to be explored. Stepping into the boots of a rookie “Freegunner,” players join the misfit crew of the Northstar as they zip between the stars, battling whatever dangers each new contract brings.
With sixteen unique mercenaries at your disposal and an arsenal of futuristic firearms, you’d think battling opponents would be adventure enough. But Firewalk aims higher, seeding their maps with mysteries begging to be unraveled. Who built the long-abandoned ruins dotting the galaxy’s fringe? What secrets lie scorched into the histories of foes like the pirate Lennox or IT-Z, a cat-like mechanic with mysteries of her own? Answers are teased in intel unlocked by playing, fleshing out corners of Concord’s pieced-together lore.
It’s a bold approach for a shooter, prioritizing stories where many rely on spectacle alone. But nestled beneath the surface, familiar shooter foundations keep matches kinetic and tense. With objectives split between close-quarters brawls and longer skirmishes across sprawling terrain, no two battles feel the same. Tactics constantly evolve too, thanks to each hero’s one-of-a-kind abilities supporting strategic versatility.
With production values to match its ambition and fun knitted into foundational systems, Concord offers star-faring action ripe for the taking. Firewalk invites would-be Freegunders to grab their virtual blasters and see what secrets await discovery in the stars.
Crossing the Stars
In Concord, the shooting is out of this world. But don’t let appearances deceive; beneath its dazzling displays lies solid galactic action. Gun in hand, I hurtled between planets, trading laserfire across a dozen beautifully rendered maps. Each battlefield brought new tactical puzzles to solve, whether scrapping through cramped corridors or zeroing lonely snipers atop misty spires.
Six core modes shape these stellar skirmishes. From team deathmatches and king-of-the-hill contests to objective modes with respawns on the line, no two set-tos feel identical. Objectives like escorting carriers through fiery gauntlets increase the pressure, while elimination rounds ratchet tension to its limit. Whether facing friends or foes, every player earns their victories here.
Where some heroes merely shoot, Concord’s cast crafts each fight anew. As Lark, my spore pods buffed allies while crippling opponents. But it was Teo’s grenades scattering havoc that helped flip close caps. No role owns the spotlight, either, thanks to on-the-fly character swaps unlocking permanent perks. My agility increased as It-Z, aiding turns as Vale sniped from afar.
These strengths stem from foundations that even the most trigger-happy troops appreciate. Weapons kick with satisfying pops while maintaining legibility in heated scraps. Movement flows fluidly too, from vaults leaping gaps to rolls dodging certain doom. Even death fails to stop momentum and respawns, ushering fighters back onstage within seconds to avenge fallen comrades.
A few quirks could use tuning, like ammo feeling stingy or heals forcing huddles. Yet problems pale against the pleasures of pulling off multi-kill combos as Lennox or outmaneuvering foes as Daw. At its best, Concord conducts a symphony of skill, strategy, and, above all, stellar shootouts to enjoy long after the final round. For all passionate about pulse-pounding planetary prowess, its stars shine bright indeed.
Mavericks and Mayhem
Concord’s crew cuts a scoundrel’s swagger, from pyromaniac Haymar and his incendiary antics to Lennox and Lark bringing support instead of slaughter. Debuting 16 rogues ready to roll, no two feel alike in form or function thanks to distinct looks lending legitimate strengths.
Lizard-like Lennox lobs explosives while healing harm, contrasting comrades cornering combatants. Emari towers protectively, shielding allies alongside deployables. Character complexity climaxes when swapping between each mid-mission, permanent perks unlocking as roles and responsibilities rotate. Rewarding fluid flexibility, it forces foes to encounter every Freegunner.
Progression proves to be a pleasure to pursue. Between crews crunching challenges at custom paces and heroes leveling independently, unlocking an endless assortment of embellishments feels achievable yet adequately arduous. Skins are surprisingly substantive for the standard stock, with incentives indulging those invested in all mercenaries. “Variant” versions vary minimally but multiply options, tweaking traits through testing different builds.
All encouraging experimentation. Be it leveling lentos or lingering longer and trying different duos, gameplay incentivizes adaptation while maintaining moment-to-moment mayhem. Strategic synergies surface through swaps, encouraging us to evaluate each era anew as abilities emerge and empower new encounters. Concord cultivates creativity through its cast, cultivating chaos through cunning combinations.
Out of this World, Yet Home on the Maps
Concord certainly delivers when it comes to fantastical vistas. Vibrant colors pop across maps, evoking exotic science fiction and immersing players in otherworldly environments. Splashes tease striking sights seconds away, like my breath catching at misty mountaintops glimpsed through stained glass stairwells.
Despite far-flung frontiers, fights feel familiar thanks to modes mere mortals mastered years ago. “Team Deathmatch” and “King of the Hill” keep combat refreshing weekly, foundations letting friends find footing. Newer twists inject variance, my pulse pounding through pulse-pounding “Elimination.” Still, scope exists for introducing signature scenarios stretching strategies, like escorting carriers or defending installations, scenarios sculpted around locations.
Locations leveling up expectations, artistic acumen arresting. Rendered realms resemble recreational rooms, lived-in locations feeling legit through little touches. Lighting lingers luminously, illuminating details even my eagle eyes easily missed initially. And performances? Buttery smooth sailing throughout numerous nights, not one stutter spotted.
Narration and world-building sprinkle scintillating context, enhancing every match and making me hunger for more mystical minutes amongst the moons. Yet questions linger about whether intentions are enough or whether future free updates offer opportunities to optimize offerings. Minor modifications, making modes merge masterfully, could motivate many more months.
Beneath the Stars: Concord’s Galactic Lore
With cutscenes rolling weekly and a galaxy’s worth of lore unlocked through play, Concord crafts narratives where many shooters settle for mere spectacle. Cinematics introduce eccentric Freegunners sure to stir sci-fi fans, with their quips carrying Guardians of the Galaxy vibes. Yet early episodes feel like slices of sitcom stories, leaving questions around longer plots.
Answers emerge in the Galactic Guide, a virtual encyclopedia chronicling continents and conflicts. Background blurbs breathe life into maps, and progress peels back eras. Still, lore lives apart from gameplay. Hours exploring political intrigue or trade routes hold no hold over matches.
Commitments to context deserve praise, even if execution remains inconsistent. Weekly vignettes and seasonal missions aim to involve players, yet connecting cutscenes has failed fully so far. And while writing envelops worlds, presentation risks prolonging experiences meant to enhance enjoyment in-game.
Potential persists. Given time, perhaps future films will fuse fiction and firefights more fluidly. For now, supplementary stories serviceably satisfy some seeking substance with their shootouts. But questions linger around, engaging more through in-game tales instead of screens apart.
With polish, Concord’s plotted pursuits could further immerse already eager explorers in the enigmatic edges of known space. Those harboring high hopes need only hold out that future updates will fine-tune the foundations already laid beneath these stellar skies.
Jury’s Out on Concord’s Continued Service
With a recurring monthly fee rarer these days, Concord faces challenges launching at $40. Still, quality live games prove value beyond entry costs, thriving on faithful fans. Whether Concord cultivates that commitment remains uncertain.
Firewalk floats free cosmetics updates, postponing predatory monetization, and an and an honest approach earning respect. Regular seasons and characters risk motivation waning without story-driven events igniting passion long-term. Matchmaking troubles hint at dwindling devotion already.
Success partly relies on evolution and embracing community. Fortnite endured by fluently reinventing itself, Nintendo drawing on nostalgia’s power. Perhaps Concord locates its identity, widening varied roles and integrating unique narrative beats. Story or loot then strengthen bonds, outlasting fleeting fascination.
Despite skilled shooting, unfastening Firewalk’s universe fully could further enchant. Its tales hint at marvels, possibly unlocked, revitalizing passion periodically. Yet potential exists for entertaining casuals too through cooperative campaigns welcoming pick-up play.
Concord offers enjoyment, whether long-lasting or not. With care, its coordinated crews may continue serving fans’ fun far beyond the launch’s fanfare. Time will tell if Firewalk’s universe uplifts enough investing hours, ensuring future service stays stellar.
Frontier Fighters
In Firewalk’s debut, Concord crafts colorful combat and world-building that shine. Stellar Shooter Foundations let friends and foes freely find fun in fantastical firefights. But lacking license, identity issues emerge early, with excitement eroding before expansions.
Weak reception and a glut of genres generate growth roadblocks. Questionable pricing prevents players from popping in, lacking single-person protections. Yet potential prosperity proves possible; past missteps manage momentum.
Polished productions and dedicated developers designing with dedication? Developments depend on deciding disciples. Substance-supplied, spectacular streaming succeeds. Support stays stellar. Seasons then satisfy shrewd shooter seekers.
Still, uncertainty exists. Experiments need enthusiasm to ensure enduring enjoyment. Patience paying provides possibility, passing if passion proves. Popularity is proving precarious presently. Personally, perseverance proves propitious; greater gains are gradually granted. Growth guarantees nothing; fortunately, fun has been found for now. Future fairness follows further.
The Review
Concord
With polished foundations and flashes of future potential, Concord offers entertainment, though it struggles to find a stable footing in a crowded field. Fantastic fundamentals and vivid visuals suggest excellent experiences await, but questionable design decisions and identity issues hamper full shine unless addressed.
PROS
- Distinctive characters with unique, strategic abilities
- Smooth shooting and movement mechanics
- Stunning presentation with lush maps and animations
- Regular narrative content and lore drops
- Progression and unlockables incentivize continued play.
CONS
- Lacks singular signature modes or components
- Weapons feel underpowered, and buffs are unclear
- Certain characters struggle in specific modes
- A complicated crew system provides minor benefits
- Questions around the longevity and retention of players