Lunar Remastered Collection brings two hallmarks of 1990s Japanese role‑playing games—Lunar: Silver Star Story Complete and Lunar: Eternal Blue Complete—back into the spotlight. Originally debuting on the Sega CD before being upgraded for PlayStation, these titles laid the groundwork for narrative‑driven, character‑focused JRPGs with richly animated cutscenes and state‑of‑the‑art voice work for their time.
This compilation includes both games in two distinct modes—Classic (4:3 aspect ratio with CRT filters and original pixel art) and Remastered (true 16:9 widescreen, upscaled visuals, depth‑of‑field effects)—all sharing a single save file for seamless switching. Available on modern platforms such as Nintendo Switch, PC, and major consoles, it also adds quality‑of‑life features like speed toggles, improved inventory management, and enhanced menu comparisons.
The collection’s appeal lies in its “Saturday Morning Cartoon™” charm: bright, hand‑drawn sprites transition fluidly into fully animated sequences, recalling the nostalgia of mid‑’90s anime adaptations. For longtime fans, it’s a chance to revisit Kyle and Hiro’s epic journeys without tracking down aging hardware; for newcomers, it offers a polished gateway into the genre’s formative era. By blending faithful preservation with modern conveniences—much like recent remasters of Dragon Quest III or Final Fantasy VI—this release stakes its claim as both a historical artifact and a playable classic for today’s audience.
Narrative & Characters
Silver Star Story follows Kyle’s transformation from spirited mercenary to legendary hero. Early chapters establish his everyman charm as he rescues townsfolk and encounters Luna’s ethereal presence. The pacing is brisk—within hours you’re uncovering ancient dragon lore, much like the swift progression in Final Fantasy IV. A mid‑game twist reveals deeper connections between Luna’s people and the world’s divine balance, lending emotional weight that keeps the story from feeling purely formulaic.
Eternal Blue picks up years later, casting Hiro in the hero’s role and weaving Silver Star’s legacy through darker themes. Where Kyle’s quest leaned into bright optimism, Hiro’s journey confronts loss and identity: he questions his lineage and must rebuild bonds with a splintered cast. The sequel echoes Chrono Trigger in how it revisits past events to reshape its own narrative, yet it carves its own path by tying lunar cycles and dragon guardians into world‑ending stakes.
Beneath both titles lies a tapestry of worldbuilding: twin moons whose harmony sustains magic, ancient dragons bound by prophecy, and scattered temples that drip-feed revelations. The pacing of these revelations avoids overwhelming players too early, instead alternating small‑town mysteries with major celestial encounters.
Kyle and Luna’s dynamic evolves from playful banter to shared sacrifice, their chemistry enhanced by the new English dub’s clear audio—even if longtime fans might miss the original timbre. In Eternal Blue, Hiro and Lucia navigate tensions born of vulnerability; her growth from sheltered noble to fierce sorceress mirrors his own rise from outsider to defender.
Supporting characters like the tortured swordsman Nash, the flippant ninja Lemina, and the steadfast Myers each receive moments to shine. Jessica’s resolve as a healer adds levity, while antagonists such as Ghaleon embody tragic shades of gray rather than one‑dimensional evil. This ensemble interplay—reminding me of Suikoden II’s sprawling casts—keeps emotional high points resonant, from impromptu inn conversations to climactic party reunions.
Dialogues capture ’90s anime spirit: earnest declarations, tongue‑in‑cheek one‑liners, and musical interludes that wouldn’t feel out of place in a Saturday cartoon. The updated script streamlines outdated pop culture references yet preserves the tongue‑in‑cheek humor fans expect. Voice performances strike a balance between fidelity to the past and modern clarity—some delivery choices land perfectly, while others occasionally feel more earnest than the original camp, reflecting the challenge of honoring nostalgia without outright imitation.
Gameplay & Combat Systems
The battle system centers on a free‑movement arena where character proximity dictates attack reach and area‑of‑effect impact. You can’t rearrange party positioning mid‑combat, so lining up foes to land a multi‑target spell often feels like setting up a puzzle—think of Grandia’s arena tactics, but turned sideways. Action order follows a visible speed gauge, and managing SP and MP becomes vital during boss clashes, especially when healers like Jessica must alternate between support spells and revival chants without leaving the front line.
Both titles introduce an AI helper that autofires basic commands: attack, use item, or cast preset spells. It smooths out tedious random grinds, though it sometimes prioritizes healing over damage or chases down fleeing enemies—moments that call for manual override. The Remastered Collection adds a three‑speed combat toggle; setting battles to 2× or 3× speed transforms marathon dungeon crawls into brisk encounters, similar to the battle acceleration in Final Fantasy IX. This change alone cut my late‑game farming sessions by half.
With no random encounters, foes inhabit visual zones on the world map and within labyrinthine caves. In Silver Star Story, sprint is always active in dungeons, letting you weave past smaller groups—much like the dash boots in Chrono Trigger. Eternal Blue limits sprint to short bursts, forcing cautious corridor navigation when sprites skitter in narrow passages. Puzzle rooms mix switch‑lever timing and light reflections, punctuating combat stretches with environmental challenges that recall early Legend of Dragoon designs.
Early chapters reward exploration with generous chest loot—treasure values match the Japanese PS1 originals here, so what used to be 500 silver now yields 1,000. Even so, mid‑game boss fights spike sharply, and without grinding in nearby hamlets you’ll face crippling stat gaps. Bringing a stockpile of potions from town shops—easier through the shared inventory toggle in Silver Star—helps offset sudden difficulty climbs. Veteran JRPG players may recognize the pattern from Breath of Fire II, where well‑timed level grinding is as much strategy as in‑battle tactics.
Visuals & Audio Presentation
The remastered sprites maintain the original 2D charm, yet subtle smoothing techniques occasionally blur fine details. Character portraits retain their expressive line art, but in Remastered Mode some hair strands and clothing folds appear slightly softened compared to the pixel‑perfect clarity of Classic Mode. Environmental tilesets benefit from a brighter colour palette—forest canopies and desert sands pop with renewed vibrancy—though a few background textures lose sharpness, reminiscent of the hiccups seen in the Grandia HD Collection.
Animated cutscenes stand out as the collection’s visual centerpiece. Upscaled to widescreen, many sequences look remarkably crisp, especially the sweeping aerial shots of dragon wings in Silver Star Story. However, close‑ups reveal occasional line‑work anomalies—thicker outlines and minor artefacts—that Classic Mode’s native 4:3 animation avoids. Switching between modes highlights the trade‑off: Remastered Mode’s broader view feels more cinematic, while Classic Mode preserves the hand‑drawn precision of the ’90s originals.
Menus and on‑screen text inhabit a middle ground. In Remastered Mode, character stats and dialogue boxes boast higher resolution, yet inconsistent dropped‑shadow effects—in particular during Silver Star’s status screens—can make names look washed out.
Equipment comparisons in shops also differ: Silver Star Story displays direct numerical deltas, as in Final Fantasy VI Pixel Remaster, whereas Eternal Blue relies on small icon indicators that require a moment’s interpretation. Quick‑save access in Silver Star is a single button press, contrasting with Eternal Blue’s two‑step menu navigation. Classic Mode’s trio of CRT filters and optional borders further enhance nostalgia for purists.
On the audio front, the original soundtrack’s melodic themes—Kyle’s heroic motif and the Celestial Dragon’s hymn—remain unmistakable earworms. Voice recordings benefit from modern clarity: dialogue rings out cleanly, with lip‑sync matching nearly frame‑perfectly. Some casting choices feel warmer than the 1990s dub, though a few characters lose the campy edge that made them memorable. Ambient sound effects—from town chatter to dungeon drips—blend seamlessly with combat SFX, grounding battles in their environments and adding a tactile layer to each encounter.
Remaster Modes & Technical Enhancements
Classic Mode preserves the original 4:3 presentation, complete with three CRT filter intensities and optional screen borders to mimic vintage displays. This setup feels akin to the filter options in the Final Fantasy VI Pixel Remaster, giving purists control over scanline strength and framing without altering the underlying pixel art.
Switching to Remastered Mode stretches the viewport to true 16:9—rather than a simple zoom—with reworked backgrounds that extend the field of view. A toggleable Post‑FX depth‑of‑field blur softly obscures the screen edges, an effect that recalls Star Ocean’s photographic filters but can feel disorienting when characters transition between scenes. Both modes share a single save file, and swapping between them requires returning to the title screen—a design choice that ensures file compatibility at the cost of in‑game convenience.
Across Switch, PC, and modern consoles, gameplay runs at a solid 60 fps, with load times hovering around 10–15 seconds when booting each chapter. I encountered no crashes or corrupted saves, a welcome contrast to the instability reported in Grandia HD Collection.
However, minor technical quirks remain: some UI textures in Remastered Mode exhibit oversharpened pixels, and upscaled cutscenes occasionally produce artifacting around character outlines. Additionally, the only way to change visual modes mid‑play is through the launcher menu, making spontaneous comparisons feel more cumbersome than in remasters that allow instant toggling.
Quality of Life Enhancements
The shared‑inventory toggle in Silver Star Story transforms bag management. Where the original PS1 version forced separate item lists per character, the remaster lets you centralize supplies—a system similar to Octopath Traveler’s shared stash.
This makes stocking up on healing items far less tedious, especially when combined with Eternal Blue’s native stackable items. Shop interfaces also differ: Silver Star presents clear numerical deltas next to each piece of gear, much like the detailed comparison screens in Final Fantasy IX, whereas Eternal Blue relies on small up/down icons, requiring a brief pause to interpret.
Dialogue pacing benefits from an auto‑advance toggle and adjustable text speed. Conversations flow at your own rhythm, avoiding the manual button‑mashing that can slow down story beats—an improvement that Chrono Trigger’s modern ports could have used. Cutscene subtitles are crisp and responsive, catering to hearing‑impaired players without sacrificing timing, and preserving lip‑sync alignment.
Quick‑saving is streamlined in Silver Star to a single button press, reminiscent of the accessibility in Persona 5 Royal, while Eternal Blue still requires a two‑step menu dive. Once inside menus, you can summon the world map or quest log on the fly, though the latter is more limited than the robust journals found in Legend of Mana.
Beyond these, Classic Mode’s CRT filters double as screen‑filter toggles, and platform‑wide control remapping lets players adjust layouts to avoid discomfort. While there’s no native colour‑blind mode, the bold sprite outlines and high‑contrast UI in Remastered Mode aid visibility for most players.
Enduring Legacy & Nostalgic Appeal
Three decades after their debut, the Lunar games command a devoted following thanks to their blend of heartfelt storytelling and distinctive anime‑style presentation. Limited ports and Working Designs’ cult‑classic localization created a mystique around Silver Star and Eternal Blue, much like Chrono Trigger’s rare SNES reissues, keeping fan enthusiasm alive through fan translations and emulator communities.
This collection rekindles the electric thrill of ’90s Saturday‑morning anime for both veterans and newcomers. The soaring orchestral themes, bright character sprites, and melodramatic dialogue evoke that era’s exuberance—moments that still resonate emotionally when Jessica’s healing chant or Luna’s farewell aria play against modern visuals and crystal‑clear audio.
By offering Classic and Remastered modes, the release honors the originals’ spirit while introducing quality‑of‑life conveniences—shared inventories, speed toggles, and crisp upscaled art. It stands alongside recent revivals like the Final Fantasy VI Pixel Remaster in striking a respectful balance between authenticity and accessibility.
Whether you’re chasing nostalgia, exploring retro JRPGs for the first time, or racing through levels in high‑speed mode, Lunar Remastered Collection delivers enduring charm and modern polish in equal measure.
The Review
Lunar Remastered Collection
Lunar Remastered Collection delivers two classic JRPGs with polished visuals, deep narrative, and improved mechanics, preserving nostalgic charm while adding modern conveniences. Minor UI quirks and pacing hitches don’t overshadow its engaging story, strategic combat, and welcome quality‑of‑life upgrades. Whether you’re revisiting the Silver Star saga or discovering it for the first time, this package stands out among recent remasters.
PROS
- Faithful Classic Mode with authentic 4:3 presentation and CRT filters
- Shared save file for seamless switching between modes
- True 16:9 Remastered Mode with upscaled backgrounds and depth‑of‑field toggle
- Helpful quality‑of‑life features (shared inventory, speed toggle)
- Engaging soundtrack and clear modern voice recordings
- Smooth 60 fps performance and reliable load times
CONS
- Inconsistent dropped‑shadow effects and UI text clarity in Remastered Mode
- Must return to title screen to switch visual modes
- No built‑in colour‑blind palette or advanced accessibility settings