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Bethesda Explains Why Starfield Launches without Ground Vehicles

Discover why Starfield players won't be cruising in ground vehicles at launch.

Gazettely Editorial by Gazettely Editorial
2 years ago
in Games, News, PC Games, Xbox
Reading Time: 2 mins read
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In a recent discussion, Bethesda sheds light on its deliberate choice not to include ground vehicles in the highly anticipated game, Starfield, at least initially.

When you set foot on one of Starfield’s diverse planets, you’ll find vast landscapes stretching in every direction. However, you won’t be hopping into a ground vehicle like a dune buggy or landspeeder to traverse these terrains. Instead, you’ll rely on your trusty jetpack to get around.

Bethesda’s Todd Howard has explained that this absence of ground vehicles is intentional and contributes to crafting a more tailored gaming experience. According to Howard, “It’s something we consider… Once you do vehicles, it does change the gameplay.

By focusing on the fact that once you land on your ship, you’re on foot, it allows us to control the player’s experience and the pace at which they discover things.”

Your Spaceship and Jetpack as Alternatives

While Starfield doesn’t offer ground vehicles, players won’t be left without means of transportation. Your spaceship will serve as a vehicle for traveling through space, and you’ll also have access to a jetpack that can be upgraded, adding an element of fun to exploring the game’s planets.

Some players have expressed hope that Bethesda might introduce the option to construct land-based vehicles for Starfield through future DLC or expansions. While this remains uncertain for now, it’s a possibility that fans can hold onto.

On the flip side, many players appreciate Starfield’s decision to omit ground vehicles, as it allows for more concentrated and meaningful discoveries within a smaller area of the map.

Starfield

PC Optimization Questioned

In the same interview, Bethesda faced inquiries about Starfield’s optimization for PC. Despite a stern question from Bloomberg, Todd Howard defended the game’s PC optimization, stating, “Uh, we did. It’s running great, it’s a next-gen PC game. We really do push the technology, so you may need to upgrade your PC.”

In summary, Bethesda’s choice to exclude ground vehicles in Starfield is intentional, focusing on crafting a tailored experience for players. While some hope for future vehicle additions, others appreciate the game’s current approach. Additionally, Bethesda assures that Starfield is optimized for PC, albeit with a recommendation for potential hardware upgrades.

Trigger-happy VR Enthusiast? – Experience the uncomplicated joy of arcade shooters with Crossfire: Sierra Squad. From co-op missions to waves of enemies in tight-knit arenas, we dissect every element of this PSVR 2 title. Get the full scoop in our Sierra Squad review now!

Tags: Action role-playing gameAction-adventure gameBethesda Game StudiosBethesda SoftworksCreation EngineCreation Engine 2Emil PagliaruloInon ZurShooter Video GameSingle-player video gameStarfieldTodd Howard
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