Once Upon A Puppet Review: Puppet Physics Meets Emotional Yarn
In Once Upon a Puppet, every pull of a lever and leap across a collapsing stage feels woven into the...
Read moreDetailsHighlights
* Senior Video Game Journalist and Narrative Analyst, known for expert breakdowns of game mechanics and storytelling systems.
* Specializes in role-playing games (RPGs) and indie game analysis, with a particular focus on player choice, consequence, and narrative design.
* Experienced in consulting indie game developers on narrative structure and player engagement.
Experience
Coby D'Amore is a senior video game journalist renowned for his in-depth analysis of game mechanics and narrative systems. Coby goes into great detail about the complicated ways that games combine story with player choice. He focuses on how these parts work together in narrative-driven RPGs and indie games. With a strong technical background in computer science, Coby has the unique ability to break down complex game mechanics into accessible, yet thorough analyses that appeal to both casual and hardcore gamers alike.
He recently joined the writing staff at Gazettely and is now in charge of producing in-depth reviews and feature articles. He has also written for Pixel Pulse Magazine, ByteBreak Gaming, and Digital Quest Quarterly. When he's not writing, Coby is a passionate supporter of the game community.
Coby's writing strategy entails going through each game three times: once for fun, once for technical analysis, and once to break down narrative and design decisions. His reviews are insightful and well-rounded as he looks at things from different angles. This helps readers understand what makes games truly special.
Education
Coby got his Bachelor of Science in Computer Science from the University of Washington, where he learned a lot about making games. His final project was to make a choice-based narrative game engine. This sparked his interest in games' technical and narrative sides even more. Coby has studied computer science and game development, which helps him explain even the most complicated technical topics in a way that is easy to understand. This is a skill that has become a signature of his writing.
Future Projects
Coby is working on making videos and wants to start a YouTube channel where he will discuss game mechanics and design ideas in more depth. In the long run, he wants to use his love of game journalism and technical knowledge to start a mentorship program for people who want to become game journalists. He also wants to make his independent RPG, combining classic RPG features with cutting-edge, experimental narrative techniques.
In Once Upon a Puppet, every pull of a lever and leap across a collapsing stage feels woven into the...
Read moreDetailsGORN 2 drops players into a series of five mythic arenas, each governed by a child of the God of...
Read moreDetailsStepping into Inhuman Resources: A Literary Machination feels like clocking in for the worst job interview of your life. You’re...
Read moreDetailsLong before the events of Doom (2016), id Software casts players as the Slayer during the war to reclaim Argent...
Read moreDetailsFrom the first flicker of a match in utter darkness, The Midnight Walk beckons you into a world that feels...
Read moreDetailsFrom the moment you regain consciousness on an alien shore, Revenge of the Savage Planet makes its intentions clear: this...
Read moreDetailsMoroi greets you in a slime‑slick prison under a blood‑red moon, where every corridor drips with menace and mystery. Developed...
Read moreDetailsNullpointer Games’ debut transports four investigators to the abandoned Ackeron estate, where whispers of occult rituals and a vanished family...
Read moreDetailsDespelote, created by Julián Cordero and Sebastián Valbuena, unfolds in 2001 Quito as Ecuador vies for its first FIFA World...
Read moreDetailsMotoGP 25 stakes its claim among annual racing releases by pairing authentic bike handling with an evolving career narrative. Milestone’s...
Read moreDetails