Aaron Keller, the Game Director of Overwatch 2, has traditionally used his Director’s Take blog as a platform to share updates in a light-hearted, engaging manner.
However, his recent post struck a different chord, carrying a more serious tone as he delved into some significant changes impacting the development of Overwatch 2.
The Discontinuation of Hero Mode
Earlier this week, fans of the game received some unexpected news – Blizzard has decided to cancel the much-anticipated PvE (Player vs. Environment) “Hero mode” of Overwatch 2. The announcement came as a surprise during the final minutes of a 30-minute livestream, accompanied by the news that story missions would still continue, possibly as early as Season 6.
The decision to discontinue Hero mode has sparked a flurry of confusion and frustration among fans and gaming websites. The announcement led to a widespread misunderstanding that all PvE elements in Overwatch 2 were being discarded.
Players expressed their disappointment, particularly as Blizzard had promoted Overwatch 2 with the promise of a rich PvE experience, only to pull back from this commitment part-way through the game’s first year of development. While story missions will continue, the Hero mode, which promised to take PvE in Overwatch beyond a temporary diversion, will not materialize.
The Reason Behind the Change
Keller provided some insights into the decision to cancel Hero mode in his blog post. Essentially, the mode was not progressing as planned or proving as enjoyable as the team had anticipated, leading Blizzard to divert resources away from it to focus on live content for Overwatch 2.
“Things rarely go as planned in game development. We struggled to find our footing with the Hero Mission experience early on. Scope grew. We were trying to do too many things at once and we lost focus,” explained Keller. “The team built some really great things, including hero talents, new enemy units, and early versions of missions, but we were never able to bring together all of the elements needed to ship a polished, cohesive experience.”
The Legacy of Project Titan
Interestingly, Keller also revealed how Overwatch 2 initially got its PvE focus. It appears that since Overwatch’s launch in 2016, Blizzard had been planning to revive some elements of the cancelled MMO FPS that Overwatch was derived from, known as Project Titan.
“The Overwatch team was founded in the wake of a cancelled game at Blizzard called Project Titan. That game had many facets, but at its heart, it was an FPS MMO. The Overwatch team, especially at its inception, considered itself an MMO development team. As we transitioned away from that original concept and started creating Overwatch, we included plans to one day return to that scope,” Keller shared.
He went on to discuss the team’s aspirations to eventually develop an MMO game, a desire so strong that they had begun working on PvE elements even before the development of Overwatch 2 had commenced. However, Keller now believes that this was a misguided move.
Focusing on Core Strengths
Looking back, Keller expressed regret over not pivoting sooner to concentrate on Overwatch’s PvP (Player vs. Player) core, which had already won the hearts of many fans. “In this case, I had trouble pivoting away from a vision that just wasn’t working. And for that I would like to apologize to our players and to our team. I’m sorry.”
While Keller refrained from confirming that the MMO plans for Overwatch are entirely off the table, scaling back of PvE plans indicates a strategic shift towards enhancing what Overwatch already excels at.
What’s Next for Overwatch 2
Despite the cancellation of the Hero mode, Overwatch 2 is far from being devoid of PvE content. Keller assures that new PvE modes are being developed and the upcoming story missions will be a significant improvement over previous PvE content. However, it seems that co-op in Overwatch 2 will continue to follow the existing trend – it will offer a set of enjoyable but non-central side activities for players to engage in.
In summary, the journey of Overwatch 2’s development has been a testament to the fluid and often unpredictable nature of game development. The recent cancellation of Hero mode underscores the importance of focusing on what works, learning from past mistakes, and being responsive to players’ preferences. With Keller’s commitment to delivering a game that truly resonates with fans, the future of Overwatch 2 remains a topic of great anticipation.