Bethesda’s ambitious space RPG, “Starfield,” has been met with a mix of admiration and criticism from its player base. While the game’s quests and the depth of its characters have been praised, a vocal segment of the community has expressed dissatisfaction with the game’s cinematic approach during quests, particularly during NPC interactions.
Players have taken to online forums to discuss their concerns, with one Redditor, ‘mangotango781,’ sparking a conversation about the game’s “boring” cinematics on the Starfield subreddit.
The criticism is centered around the game’s use of Oblivion-style cinematics, which involve static close-ups of NPCs staring directly at the camera during conversations. This method, according to players, strips away the tension and dynamism from interactions, making serious conversations feel flat and unengaging.
The Oblivion style “cinematics” are partly why so many quests feel boring.
byu/mangotango781 inStarfield
The community’s feedback suggests that these cinematics are a step back from the more dynamic camera work seen in Bethesda’s previous title, “Fallout 4,” where the camera would move around, capturing the essence of conversations from various angles.
Some players have even suggested that adopting “Skyrim-style” cinematics, which did not zoom in during conversations and allowed events to unfold in real-time without cutscenes, would have been a better choice.
This issue is part of a broader set of concerns that players have raised about “Starfield,” including the handling of melee combat and the absence of certain expected features.
Despite these criticisms, the overall sentiment remains that “Starfield” has delivered an enjoyable gaming experience, albeit with some areas that could be improved upon.
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