Clive Barker says a new video game has sent him back to the Hellraiser universe with a head full of film ideas, though he has announced no project. The horror author and filmmaker told Dread Central that “Hellraiser: Revival,” released October 8, is “a wake-up call” for anyone who has worked on the franchise. The game, he said, shows that creators can return to established worlds in fresh ways. “I have many ideas that I’d like to see realized in the Hellraiser universe, and I’m planning to keep my fingers in that pie,” Barker said.
Saber Interactive developed the survival horror title for PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2, with Barker working alongside the studio on story and mythology. It takes place two decades after his 1987 film, and Doug Bradley, the original Pinhead, returns to voice the Cenobite leader. The game has drawn attention for its extreme gore and sexual themes, content that suits a franchise built on pain and pleasure.
Barker stopped short of promising anything. Coverage of the interview notes he did not announce a movie adaptation of the game or a new sequel. He did say a recent trip to Rome and the Vatican inspired thoughts about how Hell might look on screen. He also took aim at the Dimension-era sequels, the straight-to-video chapters that followed the early films, which he has long viewed as a departure from his vision.
The franchise has grown to 11 films since Barker adapted his 1986 novella “The Hellbound Heart.” The most recent, David Bruckner’s 2022 Hulu reboot, cast Jamie Clayton as the lead Cenobite, and Barker took a producing role after reclaiming U.S. rights to the property. Hulu has not announced a follow-up.
Any film depends on factors outside Barker’s control, among them studio appetite and the game’s sales. A strong showing would give backers a clear reason to green-light another feature. Without that, his comments leave open the question of whether a fresh Hellraiser movie reaches production. For now, the game stands as the only new way into Barker’s world, nearly 40 years after he first opened the Lament Configuration on screen.













































