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Battlestate Games Turns to Community for Escape from Tarkov Improvements

Studio Head Nikita Buyanov Seeks Player Suggestions, Proposes Removing 'Found in Raid' Flea Market Requirement

Naser Nahandian by Naser Nahandian
2 years ago
in Games, News, PC Games
Reading Time: 2 mins read
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In a move to address the ongoing concerns and criticisms surrounding Escape from Tarkov, Battlestate Games’ studio head, Nikita Buyanov, has taken a proactive approach by reaching out to the game’s community for improvement suggestions. Following a tumultuous period marked by the emergence of a well-received Tarkov clone, Arena Breakout: Infinite, Buyanov has expressed a willingness to listen to player feedback and implement changes that could enhance the overall Tarkov experience.

Taking to Twitter, Buyanov invited players to “shoot their ideas” at him, indicating a desire to incorporate community input into the game’s development process. Among the proposed changes being considered is the removal of the “Found in Raid” requirement from the in-game flea market, a move that Buyanov described as a “test event.”

The “Found in Raid” requirement has been a longstanding feature in Escape from Tarkov, restricting players from selling items on the flea market unless they were directly looted from raids. By removing this limitation, players would have the ability to trade and sell equipment obtained from defeated player characters (PMCs), potentially introducing a more dynamic and accessible in-game economy.

Maybe allow selling of non FIR stuff (like other ppls gear) only immediately after the raid – similar to when you're on a scav and selling to fence. Would stop people flipping stuff but still incentivise PVP.

— John B (@johnbbeta) May 11, 2024

Buyanov’s call for suggestions garnered a significant response, with over 1,000 comments flooding in from the community within hours. While the proposed “Found in Raid” change received mixed reactions, with some suggesting tweaks or variations, the sheer volume of feedback highlights the passion and investment of Tarkov’s player base.

In his Twitter thread, Buyanov acknowledged the recent challenges faced by the game, writing, “It’s been a rough couple of weeks. We wanted to keep it quiet, but it’s up to you to decide if you would like to support this kind of thing and stick to the games that not only enter the genre but do not hesitate to copy what has been done. Believe me, we are focusing no matter what.”

As Escape from Tarkov prepares for its next scheduled “wipe” event, where player progress is reset, the upcoming weeks present an opportunity for Battlestate Games to implement and test potential changes. The studio is expected to use this pre-wipe period as a proving ground for mini-events and community-driven adjustments, further solidifying their commitment to addressing player concerns.

While the future of Escape from Tarkov remains uncertain, Battlestate Games’ willingness to engage with the community and consider their suggestions represents a positive step towards addressing the game’s challenges and fostering a more collaborative development process.

Tags: Action role-playing gameBattlestate GamesEscape from TarkovSimulation Video GameTactical shooterUnity
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