Behaviour Interactive used its tenth anniversary celebration in Montreal Saturday to confirm that Art the Clown, the mute, mime-faced killer from Damien Leone’s Terrifier film series, will join Dead by Daylight as a playable killer in November 2026. The announcement came during a live-broadcast event marking the asymmetric survival horror game’s decade of operation, and drew loud applause when a performer in full Art costume emerged onstage to mark the occasion.
Game director Mathieu Cote described Art as bringing “dark humor, and brutality” to the game “in a way that stands out even among horror’s most iconic killers.” No gameplay trailer accompanied the announcement — details on Art’s specific in-game abilities remain under wraps until a later reveal — but the November window positions the character as the final major chapter of a dense 2026 content calendar.
The Terrifier reveal arrived on the heels of Jason Voorhees, whose chapter launches Tuesday on all platforms. Jason’s arrival completes a roster of slasher legends that now includes Michael Myers, Freddy Krueger, Ghostface, and Leatherface — a lineup fans have debated and requested for years. Art represents a different kind of addition: where those characters carry decades of franchise history, the Terrifier films debuted in 2016, the same year Dead by Daylight launched. His inclusion signals the studio’s willingness to canonize newer horror IP alongside the genre’s established icons.
Anniversary speculation ahead of the event included theories that Pennywise from IT might be announced, given that promotional materials featured birthday balloons — though eagle-eyed fans correctly identified subtler clues pointing to Art instead.
The anniversary broadcast also teased new 1v1 and Zombie modes, official modding tools arriving in 2027, and a sweeping visual overhaul that will update character models with realistic facial animations and new voice lines. Collections tied to Iron Maiden, Silent Hill, The Walking Dead, Scooby-Doo, and Diablo IV were also confirmed, extending the game’s aggressive crossover strategy into the coming year.
A chapter based on Behaviour’s own narrative game The Casting of Frank Stone is also scheduled for 2027, alongside the first community-developed chapter, Chorus of Sin. The studio confirmed there are no plans for a sequel, framing the visual overhaul and expanded content slate as the next chapter of a single evolving live-service title.





















































