Mixtape Review: The Art of the Interactive Playlist
The morning sun in Northern California has a heavy charge when it signals your last hours in town. Stacey Rockford...
Read moreDetailsHighlights
* Senior Video Game Journalist and Narrative Analyst, known for expert breakdowns of game mechanics and storytelling systems.
* Specializes in role-playing games (RPGs) and indie game analysis, with a particular focus on player choice, consequence, and narrative design.
* Experienced in consulting indie game developers on narrative structure and player engagement.
Experience
Coby D'Amore is a senior video game journalist renowned for his in-depth analysis of game mechanics and narrative systems. Coby goes into great detail about the complicated ways that games combine story with player choice. He focuses on how these parts work together in narrative-driven RPGs and indie games. With a strong technical background in computer science, Coby has the unique ability to break down complex game mechanics into accessible, yet thorough analyses that appeal to both casual and hardcore gamers alike.
He recently joined the writing staff at Gazettely and is now in charge of producing in-depth reviews and feature articles. He has also written for Pixel Pulse Magazine, ByteBreak Gaming, and Digital Quest Quarterly. When he's not writing, Coby is a passionate supporter of the game community.
Coby's writing strategy entails going through each game three times: once for fun, once for technical analysis, and once to break down narrative and design decisions. His reviews are insightful and well-rounded as he looks at things from different angles. This helps readers understand what makes games truly special.
Education
Coby got his Bachelor of Science in Computer Science from the University of Washington, where he learned a lot about making games. His final project was to make a choice-based narrative game engine. This sparked his interest in games' technical and narrative sides even more. Coby has studied computer science and game development, which helps him explain even the most complicated technical topics in a way that is easy to understand. This is a skill that has become a signature of his writing.
Future Projects
Coby is working on making videos and wants to start a YouTube channel where he will discuss game mechanics and design ideas in more depth. In the long run, he wants to use his love of game journalism and technical knowledge to start a mentorship program for people who want to become game journalists. He also wants to make his independent RPG, combining classic RPG features with cutting-edge, experimental narrative techniques.
The morning sun in Northern California has a heavy charge when it signals your last hours in town. Stacey Rockford...
Read moreDetailsInvincible VS arrives as a high-speed 3v3 tag fighter from Quarter Up, translating the violent energy of the Image Comics...
Read moreDetailsMotorcycle racing turns violent physics into a discipline of tiny margins. Milestone returns to that volatile space with MotoGP 26,...
Read moreDetailsPersephone sits in silence, a world of bone and ice at the farthest reach of the solar system. In 2062,...
Read moreDetailsMoomintroll: Winter’s Warmth begins with a sharp break from the familiar comfort of its source material. The title character wakes...
Read moreDetailsDropping into the pixelated gloom of a dungeon floor carries a strange sense of return for anyone who spent 2022...
Read moreDetailsMouseburg comes across as a severe vision of 1934 noir, a city trapped under post-war fatigue, wet pavement, and civic...
Read moreDetailsMarathon sends players to Tau Ceti IV, a dead record of human ambition orbiting a distant star. You play as...
Read moreDetailsArjun Devraj faces a sun that remains out of reach. After the Echelon IV crash leaves him stranded on Carcosa,...
Read moreDetailsFatal Frame II: Crimson Butterfly Remake draws players back into the fading Minakami Village. This fog-heavy valley traps twin sisters...
Read moreDetails









