Hounds of War brings the gritty action fans expect, following mercenary Ryder on a mission gone wrong and his ensuing quest for vengeance. Director Isaac Florentine aims straight for the heart of ’90s action flicks with this modern throwback. Starring Frank Grillo as the battle-hardened Ryder, Hounds of War wastes little time setting up its story of betrayal and explosive payback.
We’re dropped into the action right away as Ryder arrives in Malta to assist his brother for a covert military operation. But things immediately take a bloody turn when their commanding officer, Colonel Hart, sets them up, leaving Ryder the sole survivor amid the carnage. With his brother and his pregnant wife among the dead, Ryder retreats to plot his retaliation. Six months later, he’s ready to get even, taking his revenge up the chain of command all the way to the top.
But will Ryder’s furious skills be enough to overcome the well-armed enemies between him and Hart? And can he bounce back from such a heartbreaking loss, or will the violence consume him? And just what secrets from Ryder’s past might come back around before he’s done?
Strap in for pulse-pounding mayhem as one man goes to extreme lengths to dismantle the system he feels has wronged him. Fans of Grillo’s hyper-masculine roles will find much to admire in this throwback action flick. But does Hounds of War offer anything deeper under its explosions and fisticuffs?
Analyzing the Plot
Hounds of War launches right into the action as Ryder arrives in Malta to assist his brother on a risky military operation. From the get-go, things take a tragic turn when their commanding officer Colonel Hart sets them up. In a heartbreaking scene, Hart’s betrayal leaves Ryder alone among the carnage that claims his brother and pregnant sister-in-law.
With his family dead and his trust shattered, Ryder retreats to plot vengeance. We’re given only brief glimpses of Ryder in this stage, leaving us wanting more insight into his grieving process. But after six months, he emerges hardened and focused solely on retaliation. Ryder tracks Hart up the chain of command, intent on bringing down all involved, even setting his sights on President Lane himself.
Along the way, Ryder recruits aid from his former flame Selina and her gang. Their sequence together in Rome provides some welcome levity in an otherwise grim story. But plot points feel rushed at times, skimming over moments that could offer deeper characterization. We learn just enough about Ryder to understand his motivation, but not so much that we truly care about his ultimate fate.
Supporting players receive even less development, leaving deaths with minimal emotional impact. The film misses opportunities to flesh out Ryder’s closest relationships and strengthen the stakes of his mission. Pacing also falters during long expository scenes that interrupt momentum.
All the pieces are there for a solid revenge thriller. But by killing off Ryder’s team so quickly without properly introducing them as people, it fails to draw viewers in emotionally from the start. The script could have slowed its pace in some areas to enrich both plot and characters. As it stands, Hounds of War tells a rather simplistic story through a character we never fully know. With more care given to developing them, it could have been a far more compelling hunt.
Examining the Performances
Frank Grillo slips into the role of Ryder like a favorite worn leather jacket. Fans of his past action work won’t be surprised to find Grillo perfecting his trademark scowl and clenched jaw.
But Ryder demands more shades than a solitary brooding force. Grillo delivers the raw physicality, yet the character remains something of an enigma. Without deeper insights into Ryder’s pain or inner humanity, his pursuit of vengeance feels mechanical.
Stepping into the villain’s shoes, Robert Patrick injects a welcome jolt of scenery-chewing energy. Relishing the nasty intrigue of Colonel Hart, Patrick leaves it all on the battlefield with delightfully dastardly line readings. Unfortunately, one-note baddies like Hart don’t encourage much reflection on the social factors fueling cycles of violence.
Supporting cast members fade into the background even more quickly than Ryder’s ill-fated team. Rhona Mitra brings an ember of playful charm as Selina. But her character and those of others feel more like props than people. With such hurried introductions and thin arcs, it’s hard engaging with anyone’s plight.
While technique is clearly well-honed, Hounds of War seems more invested in intense imagery than unfolding its characters’ inner lives. Grillo and Patrick prove compelling physical presences, yet their roles cry out for deeper shading left frustratingly unseen. With more care fleshing out identities and psyches, the film could have wrung from its performances even greater emotional resonance.
Examining the Action
Director Isaac Florentine occupies solid ground with Hounds of War’s martial melees. Not one to shy from brutality, he lavishes fights with hard hits and spills galore. A climactic brawl in a speeding ambulance grips with its confined ferocity. Elsewhere, lesser bouts showcase warriors’ graceful maneuvers—Ryder and Selina form a potent pair.
Florentine favors stylish flourishes though, over substance. Slow-mo shots indulge beauty yet stall momentum. Sequences feel like skimmable showcases instead of truly driving the hunt for answers. Gruesome practical effects engage, yet digital explosions overwhelm. Florentine’s background in straight-to-video works shows—these parts entertain alone more than furthering Ryder’s motivation.
Opportunities arise to interweave story and action. A flashback siege introducing Ryder’s doomed crew could sear their fates into our souls. Instead, we watch disconnected segments edited for excitement alone. Cinematography concentrates less on facial performances that might lend psychological heft to onscreen reprisals.
Hounds of War often resembles a combat compilation more than a cohesive whole. While Florentine’s skills keep viewers engaged physically, his direction doesn’t penetrate as deeply emotionally. With tighter integration of action and character and a more discerning eye, he could have elevated the entertainment to art. As it stands, Hunting for Revenge proves a missed chance to sharpen technique and substance as one weapon.
Finding the Proper Tone
No one can accuse Hounds of War of being subtle in its approach. With testosterone dripping from the screen, this is an unapologetic throwback to ‘90s action flicks. Director Isaac Florentine wears his genre influences proudly yet finds mixed success mimicking the stone-cold style of those classics.
Ryder’s quest hits the hard-boiled thriller notes we expect, fueled by gritty violence and flecks of charred humanity. But while the bone-crunching brawls entertain physically, Florentine struggles to infuse that machismo with lasting gravitas. The film gets closer in scenes involving Ryder’s family, yet fails to linger on emotional scars or explore their impact on his soul.
Comparisons to John Wick feel apt given their spare narratives focusing on a man, his mission, and mayhem. Yet where Wick found poignancy in its portrait of grief, Hounds of War gets bogged down in clichés without penetrating to deeper feelings. Florentine clearly understands action spectacle, but the film would have benefited from sharper characterization to match its bravado.
Stylistic flourishes like slow motion work against investment too by delaying stakes. With such slick surfaces, Hounds of War struggles to burrow beneath and tap into rawer human territories that could have resonated after fades to black. Potential for substance gets sacrificed at the altar of uncomplicated thrills.
While respecting pulp roots, tightening the script and direction may have allowed this hunt for revenge to fully realize its genre ambitions. A slightly subtler touch could have given gritty flavor more nuanced shades for players and viewers alike.
Judging the Visuals
Isaac Florentine knows how to keep action zipping along, and Hounds of War delivers flair through fluid camerawork. Sweeping drone shots capture Malta’s allure, its ancient alleys twisting perfect pathways for pounding pursuits. Sun-bleached vistas lend gritty production value, from desert missions gone wrong to Rome’s rain-soaked nights.
Simple yet impactful stuntwork like brawling inside a speeding ambulance grabs attention through creative visualizations rather than empty explosions. Fighting feels visceral and impacts landing with weight thanks to committed performers. Lesser digital flourishes like Slo-mo prove unnecessary where practical intensity could shine through instead.
Music matches the tone, pulsing intensity through minimalist tracks, accentuating action when dialogue falls silent. Sound mixing also draws viewers deep into conflicts. But audio cleanliness suffers occasional lapses, an inevitable side-effect for lower budget features.
Dialogue sticks strictly to type; terse exchanges moving narrative at minimum expense while maintaining hardboiled personality. Performers sling lines convincingly, if one-dimensionally, within the set parameters.
Overall production offers credible bang for the buck through slick camerawork. Locations prove a true ally where visuals could enhance what writing leaves wanting. Technical execution proves a high point, keeping intensity high where budget holds back deeper character or thematic prowess. Strong craft elevates entertainment value above mere exploitation.
Closing the Book on Hounds of War
And so our hunt for revenge comes to its conclusion. Hounds of War proves an enjoyable matinee for action fans, with competent direction keeping exploits exciting from start to finish. Isaac Florentine shows mastery handling scenes of brawling brutality. You won’t be left wanting for kinetic thrills.
However, this is a film that could have been so much more with deeper care given to its characters. Potential existed to burrow beneath surfaces and find deeper emotional resonance, but Hounds of War remains regrettably skin-deep. While physical skills dazzle, a lack of insight into psychological motivations leaves viewers indifferently detached.
Frank Grillo and Robert Patrick serve their roles well with committed work. But their characters beg for nuanced shading that could have resonated after closing credits. As a throwback committed first to thrills, Hounds of War succeeds in entertaining its target demographic. Yet casual viewers may find little substance-sustaining interest long-term.
For action aficionados in search of an adrenaline-fueled matinee, Hounds of War fits the bill without flaws too grievous. Others seeking more emotional substance would do better investigating superior revenge fare and offering fuller character portraits. Ultimately an average action offering, Hounds of War settles for passably fulfilling basic genre requirements over pushing creative boundaries.
But might future collaborations between Florentine and Grillo mine their talents’ potential for greater depth? With sharpened scripts matching their evident talents, their partnership could elevate action higher by engaging both mind and muscles. For now, Hounds of War leaves this reviewer wondering what heights their teamwork may reach if hunting less superficial prey.
The Review
Hounds Of War
Hounds of War delivers the bombastic action and martial prowess expected of a straight-to-video throwback. However, opportunities were missed to imbue its revenge quest with deeper emotional resonance through more fully developed characters. While director Isaac Florentine and star Frank Grillo prove themselves capable craftspeople, their talents are better suited to projects exploring psychological depths beyond this film's surface-level thrills.
PROS
- Committed action sequences and fight choreography
- Tense ambulance brawl set piece
- Sweeping drone shots of Malta's landscapes
- Grillo and Patrick bring intensity to physical roles.
CONS
- Thin, formulaic plot lacking originality
- Surface-level characters without exploration of psyche
- Lack of emotional involvement due to rushed introductions
- Potential for deeper reflection on violence left unmined